[removed]
Yes, which is kind of an insane asking price I think lolOf course, you have to have a registered copy of Zmodeler2 to be able to progress any further than step 2, because the unregistered version does not import files. Registration costs $60.
[FONT=Tahoma]shader_body[/FONT]
[FONT=Tahoma]{[/FONT]
[FONT=Tahoma]layer0[/FONT]
[FONT=Tahoma]{[/FONT]
[FONT=Tahoma]map=gradient.tga[/FONT]
[FONT=Tahoma]texgen_s=sphere_map[/FONT]
[FONT=Tahoma]texgen_t=sphere_map[/FONT]
[FONT=Tahoma]}[/FONT]
[FONT=Tahoma]layer1[/FONT]
[FONT=Tahoma]{[/FONT]
[FONT=Tahoma]map=$trackenvmap[/FONT]
[FONT=Tahoma]texgen_s=reflection_map[/FONT]
[FONT=Tahoma]texgen_t=reflection_map[/FONT]
[FONT=Tahoma]texgen_r=reflection_map[/FONT]
[FONT=Tahoma]blendfunc=filter[/FONT]
[FONT=Tahoma]}[/FONT]
[FONT=Tahoma]layer2[/FONT]
[FONT=Tahoma]{[/FONT]
[FONT=Tahoma]map=body.tga[/FONT]
[FONT=Tahoma]blendfunc=dst_alpha src_alpha
;specular=0.5 0.5 0.5
;shininess=24
[/FONT] [FONT=Tahoma];ambient=0.2 0.2 0.2
;diffuse=0.8 0.8 0.8
}[/FONT]
[FONT=Tahoma]}[/FONT]
shader_glass
{
sort_offset=1
layer0
{
map=glass.tga
blendfunc=src_alpha one_minus_src_alpha
mipmap=0
depthwrite=0
}
layer1
{
depthwrite=0
texenv=replace
map=fresnel2.tga
texgen_s=sphere_map
texgen_t=sphere_map
blendfunc=one dst_alpha
}
layer2
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
blendfunc=src_color one_minus_src_color
depthwrite=0
shininess=55
specular=0.55 0.55 0.55 1
}
}
shader_trim
{
layer0
{
map=trim.tga
specular=0.1 0.1 0.1
shininess=24
;ambient=0.2 0.2 0.2
;diffuse=0.8 0.8 0.8
}
}
Thank you so much, finally got it!Hi Krisz, I learned with this topic: http://www.racedepartment.com/racer/29215-lights-racer.html
See if it helps
RWanalyze used to fk up the textures sometimes.Hi, I got a car from GTA inside to try to convert to racer, but my only problem is that the textures are always misplaced all over the place. Ever had guages on your hood?