Was hoping for it today but it's not arriving this side of the weekend. So all being well we'll get it early next week.
Personally I'm looking forward to the FOV adjustment. It's confirmed to allow FOV from 30-90 degrees so it's a start
Most will probably be looking forwad to trying out the online side of things..
from official forums:-
Personally I'm looking forward to the FOV adjustment. It's confirmed to allow FOV from 30-90 degrees so it's a start
Most will probably be looking forwad to trying out the online side of things..
from official forums:-
Well, to be honest, we could just clone last week’s post about what we’re doing and go with that, as it’s mostly all about testing the next build. As it is, Build #6 will come out either for the next weekend or right after, depending on how sure (and cocky) we feel about its online stability. Friday may indeed be iffy, since if the build proves out to be buggy and requiring a hotfix, we can’t do it until Monday, which would leave you with a crippled game over the weekend. So, we’ll see, we’ll see.
In any case, when the build is out, we'll be collating bug reports and possibly applying a hotfix as quickly as possible. So, that'll be weeks 37 and 38.
The thing here that requires most of our attention is getting the online functionality just right. That is an enormous task. We know that we’re not there, not by far, but we’re still happy that we finally have a working online functionality in the first place! At the moment, though, the best we – and you – can hope for is that the game won’t crash or lag out every time you hit the dirt. That’s why we’re testing so much this week – to squash all the bugs and remove all the snags we possibly can, so you can enjoy Build #6 as fully as possible, and it’ll only get better from here
As for new tracks,… We’re still working on new routes, but it is very unlikely that they’ll be in such state that we want to push them out. Except one: Speedway, an oval racing road with a figure 8 track in the middle. So, you’ll be getting two for one here. Not a bad deal, huh?
Continuing with the good news, the new car, the European coupe we named Genk is indeed in this build. The time to unleash that beast is nigh!
One addition is worth mentioning here: field of vision. We’re adding a slider for an angle change – our default is 60 degree FoV, and you’ll be able to change it by additional 30 degrees. Test it out, as your field of vision has a surprising effect on how you perceive your speed and surroundings. (Enlarging the FoV will cause distortion on the edges of the screen, but this is just the first step.)