Budget Tactile, Mono Simhub Profile

Some of the tactile DIY rigs on here are just awesome but a little out of my budget. I only have a single BK LFE (EDIT: see post 27), it's bolted to my seat powered by an Inuke 1000 in bridged mode. I'm mainly playing Pcars2 and Dirt Rally 2.0.

I've been doing some experimentation with Simhub and its effects, for now I'm just using a selection of the default effects with modified settings. I see it has a function for custom effects but it's a bit beyond me atm. Is anyone in a similar position (using only mono effects) and has created something they wouldn't mind sharing? Or can give me some tips on how to get started making custom effects?

I've attached my (very basic) profile if anyone wants to try it. All effects are mono, under 60Hz, with some as low as 8Hz. Obviously remove the ".txt" from the end of the filename to make it work. Comments/feedback welcome.

simhub1.png


In terms of DSP, I have +6dB of gain (Q=6.0) at 60Hz but it should work well enough without this. No other crossovers or anything else are used.

Tip: No need to buy an amp with built-in DSP or a separate DSP box (e.g. miniDSP). Free software called EqualizerAPO allows use of DSP filters in software on your PC. EqAPO is easier to use than the clunky DSPs on behringer and similar amplifiers, and much more capable.

I'm new-ish to sim racing but I've been using EqAPO (and buttkickers) for home cinema multi-channel audio and tactile bass for several years so I'm quite familiar with that aspect, it's simhub where I'm a novice and need some advice.
 

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  • Any Game - Default profile.siprofile.txt
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Welcome to the forums...
Okay, so in at least two threads now your commenting to posts I make and informing people what they should do regards DSP.

You make some rather bold claims in your comments, so we are all ears but first let me go over some points....

Your welcome to post images of the settings you are using in EQ APO. I don't quite get why you're using the settings you mentioned for the LFE though and why you say what you say?

"I have +6dB of gain (Q=6.0) at 60Hz but it should work well enough without this."
"No other crossovers or anything else are used."


Am I understanding you correctly?
Your using a boost at 60Hz on a BK LFE with no crossover control or filters.
So using EQ APO for only that single boost/control?

I can understand why you would attempt to increase the 60Hz on a BK but I am baffled why you state no other control or filters are used.

By your own admission in another thread, recently you stated:
" I have just bought a single ButtKicker LFE a couple weeks ago "


EQ APO Deep Tested:
Before you start criticizing what I or others recommend and have been using, referring them to EQ APO. What we need is a user that is familiar with it but can also confirm that it is

As Of Aug 2020:
  1. Working with no crashes/bugs for common soundcards & with using Simhub
  2. Can support PEQ/Crossover for multiple channels with individual settings per channel
  3. Will operate with more than one soundcard at a time
  4. Won't be too much of a system hog with 1/2/3 above operating
 
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We are well aware of EQ APO but in tests last year it caused issues.

So at the moment until someone re-looks into it and can confirm the points above work fine it's hard to recommend it for users with multiple transducers and wanting to apply the points raised.

With a single unit, yeah much less hassle but it seems odd, you are using EQ APO as an advanced tool that it is, to then only apply a single boost at 60Hz for a single channel? So your doing nothing to trim its operating range, nothing to boost its 5-20Hz? Its hardly making much use of its features is it? Just boosting 60Hz which could be done with common soundcard EQ anyways.

Apologies in advance if I am wrong...
Your telling people other hardware DSP options are not needed, to just use EQ APO and save money but by your own example so far as I can tell. You are using it with 1xBK and for only 1x single EQ control being applied.


Effects Experimentation
With testing regards Simhub effects creation, we have been able to push the very lowest frequencies and the primary role of these large powerful units close to the operational limits they have and maintaining control/composure. Yet the bass they can output can be intense enjoyment to the immersion and is not possible on common tactile used. I have an Earthquake Q10B (sill to compare) but really nothing else for the lowest frequencies brings what these large BK units can bring, especially when we further tune them. Something you don't even appear to be attempting with your own unit?

Awareness Of Different Performance Benefits / Limitations
We also do not have to rely on the large BK for the mid-higher bass frequencies as really they are quite restricted in performance for such. It's better to use crossover controls to then have these output via other models of units like TST or the Thruster exciter which do a much better job with the mid-high bass frequencies (60Hz-200Hz).

Thus I can recommend applying a woofer/midrange approach like car audio uses, but as we only need the bass no tweeter or frequencies above 150-200Hz are needed. User preference is a factor as is the limitation to what the user can feel regards the finer buzz sensations over the 100Hz range based on the materials/rig used. Some also may not want the audible tones these can generate but using these with specific effects like rpm brings harmonic detailing not possible on many tactile transducer models performances limited to operating below 100Hz or less.


Paper Specifications / Manufacturers Claims
Quoted specs from lab tests and marketing are something each company will use.
They are not exactly the same as real-world usage scenarios. Yet each brand will highlight how good its products perform in ways to help sell them or appear better over other competitors' products.

To put test to this as an example you or anyone here is more than welcome to create a bypass filter to feel only a large BK LFE or Concert model output performance from 100-200Hz. Alternatively, use only 100Hz-200Hz in Simhub for the RPM effects settings.

Buttkicker products will often list operational specs up to 200Hz or more. So its only fair to experience this. Go ahead, see what it brings in immersion with a nice effect using lots of harmonics like RPM via Simhub Heck you can even boost it with EQ APO and let us know how you get on.

The only way we really discover how each unit performs and compares is by proper testing with the usage case scenarios we are using them for/with regards in this case Simhub or sim racing. Listed specs are misleading and so many people get caught up in them.


Share / Explain Your Perspective?
Please can you expand on why you state the Behringer DSP is clunky? Why people should not use other DSP options? What do you exactly mean by that and do you have any personal experience with the DSP version of the NXD or iNuke DSP amps?

Again you are welcome to illustrate differences or benefits the EQ APO brings to alternative solutions already shared on these forums and importantly back up your own claims.
 
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Before you start criticizing what I or others recommend and have been using

I have not criticized anything you or anyone else has recommend. I'm merely offering an alternative suggestion and I have as much right to offer suggestions on this forum as you, I feel like you are implying otherwise. At the same time I'm sorry if I'm stepping on your toes so to speak.

"I have +6dB of gain (Q=6.0) at 60Hz but it should work well enough without this."
"No other crossovers or anything else are used."


Am I understanding you correctly?
Your using a boost at 60Hz on a BK LFE with no crossover control or filters.
So using EQ APO for only that single boost/control?

I can understand why you would attempt to increase the 60Hz on a BK but I am baffled why you state no other control or filters are used.

By your own admission in another thread, recently you stated:
" I have just bought a single ButtKicker LFE a couple weeks ago "

You were understanding correctly. I have since then updated my filters to the following
Code:
Filter  1: ON  PEQ       Fc   11.0 Hz  Gain  -3.0 dB  Q  5.0
Filter  1: ON  PEQ       Fc   17.0 Hz  Gain   3.0 dB  Q  5.0
Filter  1: ON  HS 12dB  Fc   30.00 Hz Gain   3.00 dB

(I apologise in advance if this sounds patronising, I want to be clear to people who might not have much experience with audio)
I am still not using any crossovers, why would I need to with only a single unit? A crossover cuts frequencies above or below a certain point. My subwoofers have a low-pass filter/crossover at 120Hz to stop them receiving any frequencies above 120Hz from games or movies. But my BK LFE (and its amp) is only receiving what Simhub puts out. And I can control exactly what simhub puts out through the settings in simhub. So again, why would I need a crossover?

The bass shaker section of simhub is basically a highly specialised tone generator. It takes input from various games, and outputs (highly customizable) sound tones, Simhub has no idea if the output is connect to a transducer or a speaker or a light bulb, it just outputs tones and band limited white noise. E.g. in my (very basic) setup, every time simhub senses a gear change it outputs an 8Hz pulse for 94milliseconds. When it senses wheel slip it outputs 60Hz ± 4Hz (which basically means white noise band limited to 56-64Hz) and varies the gain of the output based on the amount of wheel slip. If there are any frequencies I don't want going to BK I change simhub settings so they no longer output, no need for a crossover.

With a single unit, yeah much less hassle but it seems odd, you are using EQ APO as an advanced tool that it is, to then only apply a single boost at 60Hz for a single channel? So your doing nothing to trim its operating range, nothing to boost its 5-20Hz? Its hardly making much use of its features is it? Just boosting 60Hz which could be done with common soundcard EQ anyways.

It's operating range with no EQ/DSP at all seems to be around 5-60Hz-ish. I'm sure I could get more output above 60Hz with more boosts but I don't really want it, just my preference. I am getting plenty of output 5-20Hz with no boosts, if I apply boosts there I get piston clang. It could be different on your setup depending on exactly what you have the BK attached to (its mass and resonances) and the amplifier you are using*.

Yes a simple boost at 60Hz could be done with the soundcard, that's right, but I'm already using EQ APO for all of my speakers so it makes sense to keep all the DSP stuff in the same place.

I am using my BK LFE as much for movies as for sim racing, some of the sub-20Hz effects in modern movies are fantastic through this thing. I do use a low pass filter/crossover at 35Hz on the BK when I'm watching movies but I turn it off for racing.

We also do not have to rely on the large BK for the mid-higher bass frequencies as really they are quite restricted in performance for such. It's better to use crossover controls to then have these output via other models of units like TST or the Thruster exciter which do a much better job with the mid-high bass frequencies (60Hz-200Hz).

Yes that makes perfect sense, that is exactly what a crossover is for. But I only have the BK LFE, and it doesn't output much of anything above 60Hz, so I don't need a crossover. Personally I'm not interested in higher frequency (above 60Hz) tactile effects right now, that's a separate project for a later date.

To put test to this as an example you or anyone here is more than welcome to create a bypass filter to feel only a large BK LFE or Concert model output performance from 100-200Hz. Alternatively, use only 100Hz-200Hz in Simhub for the RPM effects settings.

Buttkicker products will often list operational specs up to 200Hz or more. So its only fair to experience this. Go ahead, see what it brings in immersion with a nice effect using lots of harmonics like RPM via Simhub Heck you can even boost it with EQ APO and let us know how you get on.

Yep I did exactly that, I didn't like it. Anything above 60Hz doesn't feel right as a tactile effect to me. Again just my preference. Maybe with smaller transducers designed for higher frequencies it will be better.

I state again that I am new to sim racing and simhub, setting up simhub for better effects is my goal and my reason for making this thread. I am not new to the world of DSP, audio, sound setup, amplifiers, tactile transducers. I think we are having some misunderstandings because we coming at the same issue from different angles, you from sim racing and me from home cinema/audio.

*For most sim racers using the smaller bass shakers, the moving mass of the shaker itself is insignificant compared to the mass it is trying to shake (the seat/frame plus driver). This big BK LFE has a moving mass of 1.5Kg, and I am using a very low budget seat and frame, so the shaker itself has a more significant fraction of the mass which makes for interesting resonance effects. This might be why my approach is different to others. And why I don't need any boost 5-20Hz while you might do, my flimsy chair is resonating (flexing, which ideally it shouldn't) quite well at those low frequencies, acting like the body of a guitar to directionally amplify the sound from the strings.

I suspect another reason I don't need boost down there and you do is our different amplifiers. What amplifier are you using? I have an iNuke 1000 running bridged, so both channels powering a single BK, that's around 600Wrms of power ready to go. If you're powering it with something only rated to 250Wrms you are going to have vastly different output experience and capabilities.
 
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All of the stuff about the output of my BK is not guesswork, I have taken measurements.

I have a calibrated microphone (UMIK-1) that I use to measure my speakers (with another piece of free software called REW) and the corrections are applied via EQ APO (I'll post them later).

If you say "you can't use a microphone to measure tactile vibrations", well yes you can. A microphone is designed to be held stationary and measures vibrations in the air. If the air is stationary and microphone vibrates it's the same thing as far as the mic is concerned. It's not perfect but better than nothing. I attach the mic firmly to my chair and take this measurement with no EQ.

This is before any EQ
rew1.jpg

I apply the filters (after some trial and error) in the above post, and get this.
rew2.jpg

Not perfectly flat but much better. The dips at 17 and 42Hz correspond to resonances of my chair, I feel the output there just fine so not worth correcting those.
 
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Please can you expand on why you state the Behringer DSP is clunky? Why people should not use other DSP options? What do you exactly mean by that and do you have any personal experience with the DSP version of the NXD or iNuke DSP amps?

I have used the DSP in the iNukes, not the NXD but I assume it's much the same. Obviously the EQ filters work fine, just the UI is not as easy to use as it could be, the UI on the miniDSP products is much better. It also has certain limitations, like not being able to set filters below 10Hz properly and a limitation to the number of filters.

People can use whatever DSP options suits them, I'm just trying to present more options, not steer anyone a particular way. These types of DSPs built into amps are necessary if your source device doesn't have built in DSP (e.g. a bluray player, gaming console, etc). But if you're using a PC as your source then there are several free DSP software packages available, which could save you money by not having to pay a bit extra for the DSP-version of the amplifier. If you already own an amp with built in DSP then it makes no difference whether you use it or use a software solution, the only differences might be ease of use and UI features.
What we need is a user that is familiar with it but can also confirm that it is

As Of Aug 2020:
  1. Working with no crashes/bugs for common soundcards & with using Simhub
  2. Can support PEQ/Crossover for multiple channels with individual settings per channel
  3. Will operate with more than one soundcard at a time
  4. Won't be too much of a system hog with 1/2/3 above operating

I can personally confirm that EQ APO can do all those things and much more (OK for no.1 I haven't personally tried every soundcard obviously, but it works on every sound device I've ever owned). I don't expect you to just take my word for it, but how can I prove it to you? I'm using it to do all those four things right now.

Let me explain exactly how I'm using it.

My PC outputs normal sound in 6 channel (5.1, 5 speakers and 1 subwoofer channel) format via HDMI from an nVidia GFX card to a Denon receiver. EQ APO is applying multiple independent PEQs to all 6 channels (see .txt file attached). The crossover between the speakers and subwoofer is handled by the Denon, EQ APO could do it just as well but I can't actually bypass that crossover in the Denon so there's no need.

The filters used are generated by the REW software I mentioned earlier. This is basically a manual and more thorough alternative to what room auto-correction hardware/software packages like Dirac, Audyssey, YPAO, MCACC do.

At the same time Simhub outputs its bass shaker effects through one channel of the motherboard's onboard soundcard (it supports 8 channels but I only have the one BK). EQ APO is also applying the PEQs and a high-shelf boost to that channel for the BK. If I had 7 more tactile transducers and 7 more amplifiers I could connect those to the onboard sound and EQ them all independently with EQ APO.

And while doing all this EQ APO uses essentially zero system resources. Obviously it can't be zero but it's less than the resource monitor itself uses. And that's on a 7 year old i7.

See attached my configuration file for EQ APO that contains all the settings I've mentioned in this post.

(Warning: do not input these DSP settings into EQ APO on your system to see what it sounds like or you could damage speakers or amplifiers. These PEQs are tailored specifically to my speakers/subwoofers and room resonances.)

Please ask if there's any other information or verification I can give regarding this software.
 

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We are well aware of EQ APO but in tests last year it caused issues.

Could you elaborate on these issues or link to the posts where they are explained? I'd be more than happy to try and help out. Of course there could be limitations to EQ APO that I have not come across but they will be outside the scope of the 4 numbered requirements you gave.
 
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Okay, so with the misunderstandings out of the way, please note that trying to convince people of using DSP with tactile on these forums has not always been easy. If anything some people stating its not needed or necessary or others that find it daunting as audio for them can be a rather confusing or difficult subject before even adding more complications or learning curve with DSP.

I want to get your user experience from APO and we can likely help each other with things we either have learned or tried/tested. Previously I was into Home Cinema as a hobby for many years but not so much now although I have experimented with tactile and had my fair share of trying/buying different products since 2007. Personally, it is unlikely I will use EQ APO as my own build will connect the soundcards to a multichannel interface and then using pro-audio software tools and plugins.

However for the community here, if indeed EQ APO is now at the point it can support the desired features and operate reliably, then lots of tactile users could benefit from it. I have researched the "Mini DSP" but the prices especially for something like a 6 channel unit are far too high for most people to consider. Reckhorn has a solution as well as does Dayton but these are okay nothing great and not much better it appears than what the Behringer amps offer. To pay £35 more on an amp for it to have DSP is not a bad purchasing decision. Especially as one of the features is the digital wattage limiter it offers to protect limited wattage units (50W/100W) transducers. The biggest limitation with DSP on the Behringer amps is only supporting two channels and each amp to reconfigure it needs the USB connected. Apart from that they are superb for what we need to use them for and all a user has to do when they have an amp configured is turn the amp on and the preset loads, so it brings really user-friendly functionality for some people as well.

Will cover some points above in a few posts. We have a lot of different things being discussed.

EQ APO
The problem is, I do not know anyone with a 6-8 channel (or more) tactile configuration that is using EQ APO with Simhub.
So the first hurdle is having that checked it all works without incompatibilities of the same soundcard being used for both softwares using all channels on the soundcard.

Originally I had been experimenting with EQ APO for modifying typical "Game Audio" to better use it and implement it with "Tone Generation" based tactile like Simhub. Often this meant boosting low frequencies but it also required using crossover control from the full range audio to use only what we needed for the tactile. I was using windows as well to output dual primary audio devices so then it was possible that none of the EQ for the tactile was affecting the audio for speakers or headphones.

I don't know if that was causing issues at the time with EQ APO.
An issue that I recall was trying to apply a crossover filter to all channels. I set the option but as I also can use various pro-audio monitoring software tools. I could see that the crossover was not being applied or applied correctly to all the channels.

Now, was this related to my configuration, my soundcard, my CPU whatever I don't know. Yet it put me off looking further into using it at that time and as little to no interest appeared on the forums I gave up as mentioned my own planned route wont be needing to use EQ APO so my time looking into it weaned off.
 
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Okay, so with the misunderstandings out of the way, please note that trying to convince people of using DSP with tactile on these forums has not always been easy. If anything some people stating its not needed or necessary or others that find it daunting as audio for them can be a rather confusing or difficult subject before even adding more complications or learning curve with DSP.

Completely agree, so far so good.
Personally, it is unlikely I will use EQ APO as my own build will connect the soundcards to a multichannel interface and then using pro-audio software tools and plugins.

Of course if you already have pro-audio DSP hardware lying around it makes sense to use it. Purpose built pro-audio gear is likely to be greatly superior to both EQ APO and built-in DSPs on behringers etc. I would do the same if I already had the hardware like you.

I have researched the "Mini DSP" but the prices especially for something like a 6 channel unit are far too high for most people to consider.

Yes anything with more than 2 input channels from miniDSP gets quite expensive, I know.

To pay £35 more on an amp for it to have DSP is not a bad purchasing decision. Especially as one of the features is the digital wattage limiter it offers to protect limited wattage units (50W/100W) transducers. The biggest limitation with DSP on the Behringer amps is only supporting two channels and each amp to reconfigure it needs the USB connected.

Is the difference in retail price between DSP and non-DSP behringers only £35? I thought it was more like triple that but I stand corrected.

Yes that is a great purchasing decision just for the limiters alone if you need that functionality. The power limiter is the one function that cannot be done by EQ APO or any software DSP, I perhaps should have mentioned that in my previous posts on this topic on other threads. (I personally don't need limiters of course, BK LFE can handle everything an iNuke 1000 can give and more)

However, apart from the limiter function, in my experience EQ APO can do everything the behringer DSP can do. And it has the advantage of not needed any USB connection to configure. If I want to change my DSP configuration in EQ APO I can just alt-tab out of my current game, open a text file, type in my changes and save the text file, changes are applied immediately.

The problem is, I do not know anyone with a 6-8 channel (or more) tactile configuration that is using EQ APO with Simhub.
So the first hurdle is having that checked it all works without incompatibilities of the same soundcard being used for both softwares using all channels on the soundcard.

I will not be buying any more tactile for a little while for budget reasons. I'd be happy to test it if you have spare tactile transducers you want to lend to me for testing?

From all experience I've had so far I can't imagine that it wouldn't work.

Originally I had been experimenting with EQ APO for modifying typical "Game Audio" to better use it and implement it with "Tone Generation" based tactile like Simhub. Often this meant boosting low frequencies but it also required using crossover control from the full range audio to use only what we needed for the tactile. I was using windows as well to output dual primary audio devices so then it was possible that none of the EQ for the tactile was affecting the audio for speakers or headphones.

I don't know if that was causing issues at the time with EQ APO.
An issue that I recall was trying to apply a crossover filter to all channels. I set the option but as I also can use various pro-audio monitoring software tools. I could see that the crossover was not being applied or applied correctly to all the channels.

Still not sure exactly what you were trying to do. If you are interesting in trying it again I can try and help you out, diagnose issues etc. Or if you've given up on EQ APO and can just use your pro-audio hardware that's cool too of course.

I know that if you want EQ APO to work on multiple devices you have to specify each device separately. If you want to apply the same crossover settings to multiple devices you have to do it individually for each device.
 
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Sorry if missed this, is your amp switched to LF or FULL mode at the back

Full. If I wanted a low-pass I'd just use EQ APO because I can tune the frequency and slope there. The LF low-pass switch on the amp is on or off, and I don't even know what the roll-off frequency is for it.
 
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Amp Queries?
Yes indeed but I am just checking you hadn't the LF being applied on the amp as a bit curious why your feeling so little over the 60Hz range. The amps manual, makes no reference to using Bi-amped with Full-Range selected, other than Bi-amping being used for LF or HF modes. I don't know if this is possibly triggering the amp to use LF with a Bi-amp setting. I think the LF setting operated at 80Hz but with 18dB slope. That's why I'm curious with your felt 60Hz range limitation....

Comparison:
Did you have the amp running in stereo mode at any time or maybe try that with audio over the 60Hz to confirm this isnt a factor? I have never used any of my amps in Bi Amped mode but I do think part of your issue with piston pang is using the additional wattage this mode is providing.

I own 1000, 3000 and 6000 amps (older iNuke DSP series)
The more powerful amps can cause increased piston pang issues and this is also the problem with BKs own Gamer 2 amp package. I think we can get around this better with less brute force in the output wattage but more control with specific frequency bands and how we alter their amplitude. If your curious give it a shot if not, dont bother I suppose.

What have you the amps front dials set to and what is the output% for the soundcard?
Also are you applying any other gain via APO other than the mentioned EQ?


The Alternative Option:
I think you should consider trying the BK with the amp in Stereo mode but find a balance for the soundcards output level and the amps input level in conjunction with potential crossover filter in EQ APO. Then try boosting the low end and if you want try a PEQ dip around 20Hz-25Hz to help prevent the piston pang with the larger LFE.

LFE 60Hz?
Ive not had my BK attached for quite a while and had been using more the BK Concert lately but did find it possible for that to be felt well over 100Hz for nice RPM sensation even if it was the only unit operating. I will however be doing a closer comparison of the LFE - Concert models to better understand how they vary when I get them onto the new rig build. The "official documentation" refers to the LFE has a bit better low end but the Concert has higher 40Hz output. Both are rated to 200Hz but well ahem....

Effect Hz Considerations:
You mentioned not wanting to use higher frequencies but then that limits you to altering how various effects may feel in that they will feel more similar if they all operate within the 5-60Hz range.

It also greatly limits how you can use the RPM range in relation to the frequency range.
As an example, even Simvibe used from 5Hz-130Hz for rpm but it secretly altered the fundamental frequency used with a 5Hz increase for each type of engine with a specific engine harmonic mode it offered.

This was labeled as v4 v6 v8 v10 v12. As with each increase in cylinders, you typically get higher idle and rpm values for those cars. So how do we make a frequency range operate well for a v4 - V12 car when the rpm range of them is very different. The solution was using a higher fundamental frequency with 20Hz used for a V4 and 5Hz used for a V12 to adapt the range to suit the rpm scale. Yet it operated (default) to @135Hz as the whole software was configured to operate with BK Mini lfe units.

What you are telling me is you intend to only want to run with up to 60Hz?
It seems quite restricting if using a single unit only at this time.

I can show you a filter that worked well with BK Concert via the amp based DSP operating as a single unit and for extended Hz over the RPM. Keep in mind that with effects, like the low frequencies its normal that we feel their harmonics too that are naturally generated.


See if you can emulate these filters in APO to compare and if you have your amp in stereo and full range mode. Curious about how this feels to what you have been doing.

While we cannot see below 20Hz (audible audio) we know the angle of the curve and we can look at 100Hz-200Hz or 1000Hz-2000Hz as the scale for the bandwidth is the same (grid sizes with multiples of 10) to get an idea how the slope would be regards the dB for frequencies below 20Hz. So looking at this we could say 10Hz will be at approx 3dB.

I dont know how you mange the input trim and output operation of the amp but it has to be a combination of the soundcards output level and the dB applied to a curve. Which you say you have not really been using but instead more just specific peaks for desired Hz with PEQ.

On the DSP with the amp we can control easily the soundcard and amps combined input trim level. Then using how the filtering in the crossover (additional curve/gain) applies to the amps primary output stage.
 
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Microphone
I am aware that is possible but with a microphone, it's going to also pick up the physical vibration noise of the shaker unit and maybe reverb from other materials its attached to.

Are you not using FFT / Spectrum Analysers to determine exactly what every single effect or combined effects full frequency output is? If you are what ones you use. If not I strongly advise using them and showing some examples of test effects you use to highlight the full arrangement of frequencies being generated. This way you get accurate data and learn/see better how harmonics are a factor.

Flat response
I can understand the need for a flat response for audio within a room and the reflections of the room but why would we want a flat response with transducers in this application?

Surely the goal is to configure the output to achieve the max comfortable dB we want for specific frequency bands or individual frequencies? This may be user preference and also determined by the rig used and its materials.

RPM TEST
Will you please post the Simhub settings you are using currently for RPM.
Maybe screen shots. What we should do is look at the effects like this an others to properly determine the full Hz they generate. This will be a reason to then re-discuss you current approach of not using a filter on the LFE.

Might also benefit to see how you have the unit installed to your current setup as to why you feel a limitation of sensation above @60Hz.
 
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Yes indeed but I am just checking you hadn't the LF being applied on the amp as a bit curious why your feeling so little over the 60Hz range. The amps manual, makes no reference to using Bi-amped with Full-Range selected, other than Bi-amping being used for LF or HF modes. I don't know if this is possibly triggering the amp to use LF with a Bi-amp setting. I think the LF setting operated at 80Hz but with 18dB slope. That's why I'm curious with your felt 60Hz range limitation....

I think you're getting confused. I'm not bi-amping, I'm bridging the two channels, they are two different things. The amp is designed for this, you rewire the Speakon to pos=1+ and neg=2+ and plug into channel A as per instructions on the rear of the amp itself. See page 11 of the manual.


Did you have the amp running in stereo mode at any time or maybe try that with audio over the 60Hz to confirm this isnt a factor? I have never used any of my amps in Bi Amped mode but I do think part of your issue with piston pang is using the additional wattage this mode is providing.

I just tried putting it in stereo. Nothing changed except I got less output at every frequency, as expected because all this does is halves the power going to the BK. Worth a try though.

I own 1000, 3000 and 6000 amps (older iNuke DSP series)
The more powerful amps can cause increased piston pang issues and this is also the problem with BKs own Gamer 2 amp package. I think we can get around this better with less brute force in the output wattage but more control with specific frequency bands and how we alter their amplitude. If your curious give it a shot if not, dont bother I suppose.

My approach is to go with as much brute force from the amp as possible, and then use DSP to cut/reduce output. If the amp is lacking brute force, no amount of DSP boost can fix that.

What have you the amps front dials set to and what is the output% for the soundcard?
Also are you applying any other gain via APO other than the mentioned EQ?

The dials on the iNukes don't have written numbers or markings at all but I've counted and there are 20 'steps' or notches between min and max on all iNuke models. I have mine on the 11th notch, so 9 notches down from max. Soundcard output is at 100%. When I switched the amp to stereo, I got similar output by increasing the amp dial to the 13th or 14th notch.

No other EQ on the BK apart from what I put in code tags in post no.4, so far at least. I'm always tweaking things.

I think you should consider trying the BK with the amp in Stereo mode but find a balance for the soundcards output level and the amps input level in conjunction with potential crossover filter in EQ APO. Then try boosting the low end and if you want try a PEQ dip around 20Hz-25Hz to help prevent the piston pang with the larger LFE.

I understand, I could try it, but why? What would I gain?

You mentioned not wanting to use higher frequencies but then that limits you to altering how various effects may feel in that they will feel more similar if they all operate within the 5-60Hz range.

It also greatly limits how you can use the RPM range in relation to the frequency range.
As an example, even Simvibe used from 5Hz-130Hz for rpm but it secretly altered the fundamental frequency used with a 5Hz increase for each type of engine with a specific engine harmonic mode it offered.

This was labeled as v4 v6 v8 v10 v12. As with each increase in cylinders, you typically get higher idle and rpm values for those cars. So how do we make a frequency range operate well for a v4 - V12 car when the rpm range of them is very different. The solution was using a higher fundamental frequency with 20Hz used for a V4 and 5Hz used for a V12 to adapt the range to suit the rpm scale. Yet it operated (default) to @135Hz as the whole software was configured to operate with BK Mini lfe units.

What you are telling me is you intend to only want to run with up to 60Hz?
It seems quite restricting if using a single unit only at this time.

I know I'm limiting myself with that frequency range. If I use DSP to boost output above 60Hz I can get good tactile but it comes with lots of noise. The 'buzzing' noise that accompanies vibrations above 60Hz I find particularly annoying. That's why I'm hoping to buy smaller shakers to do the higher frequencies later in the year.

In terms of rpm, I tried an rpm effect through the shaker and it was just annoying. In Pcars2 (my main circuit racing game) I turn the LFE (in audio settings) all the way to 100 and I get lots of RPM rumble through the normal subwoofers (they are powerful enough to shake the whole room, 4x 18" subs in 1500cu.ft space).

Maybe you have a better RPM custom effect set up in simhub? I'm still waiting for you to send me your simhub profile you mentioned in your thread. I want to try your custom effects please.

I can show you a filter that worked well with BK Concert via the amp based DSP operating as a single unit and for extended Hz over the RPM. Keep in mind that with effects, like the low frequencies its normal that we feel their harmonics too that are naturally generated.

The BK concert is identical to the LFE except is has a 2ohm impedance. I know all about harmonics (my undergraduate was in Physics), nothing much can be done about that with DSP though.

See if you can emulate these filters in APO to compare and if you have your amp in stereo and full range mode. Curious about how this feels to what you have been doing.

Ok this is one minor limitation of EQ APO. It's standard low/high-pass function does not come with slope adjustments, only Q factor. So doing it quick and dirty looks like this.
Code:
Preamp: 10 dB
Filter: ON LPQ Fc 90 Hz Q 0.707
Filter: ON HPQ Fc 20 Hz Q 0.707

You can create proper butterworth filters but its a little more complex. 4th order cascaded butterworth high-pass look like this.
Code:
Eval: Qx=1/(2*sin((pi/4)*(0+1/2)))
Filter 1: ON HPQ Fc 20 Hz Q `Qx`
Eval: Qx=1/(2*sin((pi/4)*(1+1/2)))
Filter 2: ON HPQ Fc 20 Hz Q `Qx`

I tried it, put these filters on and did a quick race. Straight away the 10dB gain gave piston clang so I reduced the amp gain to compensate. The 90Hz low pass didn't really do anything as my simhub profile doesn't create effects above 90Hz. The 20Hz high pass cut off all the simhub output below 20Hz from getting to the BK, which includes my gear change and road impact effects. All other simhub effects between 20Hz and 90Hz were unchanged.

I am aware that is possible but with a microphone, it's going to also pick up the physical vibration noise of the shaker unit and maybe reverb from other materials its attached to.

This is true but below 40Hz the vibration noise is minimal compared to the motion of the seat, I can literally see it vibrating with a large amplitude. Yes the microphone probably wouldn't work well above 60Hz where there is significant noise. As I said this is exactly why I'm not enjoying tactile effects above 60Hz, too much noise.

There is a phone app that can used to measure the strength of vibrations using the phone's accelerometer so no vibration noise will interfere. It's called VibSensor, I'll be downloading it for a play in the next few days.


Are you not using FFT / Spectrum Analysers to determine exactly what every single effect or combined effects full frequency output is? If you are what ones you use. If not I strongly advise using them and showing some examples of test effects you use to highlight the full arrangement of frequencies being generated. This way you get accurate data and learn/see better how harmonics are a factor.

That was going to be my next step. Any advice on how to do this properly or what software to use?

I can understand the need for a flat response for audio within a room and the reflections of the room but why would we want a flat response with transducers in this application?

Surely the goal is to configure the output to achieve the max comfortable dB we want for specific frequency bands or individual frequencies? This may be user preference and also determined by the rig used and its materials

A totally flat response is rarely desired for audio either, most people prefer a boost to bass frequencies etc. Regardless of the end goal, a flat response should always be created as the starting point before tuning to preference. This applies to audio and tactile.

Will you please post the Simhub settings you are using currently for RPM.
Maybe screen shots. What we should do is look at the effects like this an others to properly determine the full Hz they generate. This will be a reason to then re-discuss you current approach of not using a filter on the LFE

My simhub settings are in the first post of this thread. I have not changed anything except to increase the 'wheel slip' gain to 100%.

I am not using any effect for RPM at all, as I said previously in this post I don't really like it, I find it annoying but I only tried the default RPM effect in simhub. I have no idea how to start creating custom effects. Can you send me your simhub shaker profile so I can see how you did it? I know you're using custom effects, I'm really curious to see how they work.
 
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I think you are best to do a thread on your own experiences and recommendations in using EQ APO.
Put to use your understanding of physics and audio with also the home cinema experiences using low-frequency bass you have had. To then use that for how you think it is best to implement tactile for sim immersion.

Perhaps get others to join in and help and confirm not speculate that yes indeed Simhub with 6-8 channel soundcards can have EQ APO using individual DSP controls to each channel with no problems. As I have queried, I don't think we have anyone here yet that is doing that but I could be wrong and if not here maybe someone from some forums is.

You could get a following of people that are interested to pursue this path and application


Different Approaches:
Your going for a different approach to amplification. Applying more brute force for BK LFE in wattage with only wanting to use very low bass frequencies under 60Hz. As an approach that might work well with movies and using an even lower limit, as then the BKs vibrations work great in conjunction with the heard bass and the two combined to bring a new dimension to the experience.

You've expressed, you want to limit your tactile immersion to below 60Hz for sim usage and currently not use RPM based effects. Quite odd. I wish you well with that but clearly, if you have issues with higher frequencies then you should be tuning those so that they add to the felt immersion not detract from it.

For me personally, I get a real disconnection with the tactile if I hear its operational noises. So having the speakers or headphones drown that out is a necessity for me. When I get that, then the felt sensations bring that connection/dimension to the experience but I can't say this is an issue for everyone.

Lots of spectrum analyzers available on PC, some can be found with trial periods.
Voxengo Span is a good free option to start with. It might highlight to you exactly what is being generated and going to your tactile and certainly much better than a mic. Monitoring vibrations, yes I was trying apps since 2012 that did that and while fun to do such, it can help illustrate how well a users applied isolation is working on their rig. This is one good tool I can use via iPad Pro and compatible with multichannel audio interfaces.

You have told me twice now the settings your using in Simhub are not going to be generating any high frequencies and that you understand how harmonics work. So what is the typically combined output the effects you have operational are generating?

Ultimately what range of frequencies you want your units to use is your choice and what effects you like or don't like or want to use is your choice as well. However, if you have several effects using the similar frequencies within that limited/reduced 60HZ range. Due to that it is going to happen more often, then as each effect is operational at the same time that increases the dB for those frequencies, so you get a boost on top of the boost your already using. We need some headroom for that scenario but this, may be part of your problems with the approach your taking and piston pang occurring.


Simhub Effects
The effects I shared with some people were designed to use the Behringer DSP with some test settings. Lots of people had the amps but few were using the DSP at all. So these were not as such a final work but a reach out to others with a goal to determine how well we could push the low bass energy with the large BK units. I added some creativity to effects but again I think the effects themselves can be personal as to what some people prefer or think suits their operation roles and generated sensation. This may of helped some people to learn or understand more how we could apply different filters to suit the way their own tactile was being driven.


Trials Already Done:
I wanted to determine, could users, find enjoyable immersion with them but on different cockpit rigs and installations. Some only needed minor volume changes but in general, the approach seemed to work with most users. ACC was used for developing and testing the effects and not other sims as again I wanted the focus for these to be tried in the scenario they were created and tested by myself.

The approach your taking and with EQ APO and this 60Hz range you want to run with, it would be pointless you trying to experience these effects and feeling only part of what was intended, That's even before taking into consideration, issues with your wattages/soundcard settings being very different.

Honestly, I usually don't share these with people that are not using the same hardware or software and that they can contribute back with some feedback on the recommended hardware or DSP used. The simple reason is they are test effects and it is highly unlikely to feel what was intended from the effects sensations nor will they feel that good on different tactile units or very different amplifier settings not using the amps with the DSP settings in how they were being used. It would be a waste of my time and yours and just more frustration.


Your Experimentation:
Perhaps, you need owners of large BK that maybe have created effects to feel good with no DSP settings.
There are other older effects I shared at times on Discord but not specifically for LFE. Without trying to be disrespectful its kind of pointless sharing effects with people over there if seeking feedback as many will gladly take but very few will come back to give you input, on how well they work or don't work well for them. Most posts and users on the Discord are using budget transducers seeking help as tactile is new to them.

I don't have the spare time to go through this process and discover how we can use EQ APO and then with nice effects that work in conjunction with the amp/soundcard settings being applied. I don't need or will use such as already I have found the potential for quite awesome tactile immersion with the approach I have already spent a lot of time and effort experimenting and continue to still learn from and try to improve.


Ease of use:
In my experience, while DSP on amps or other affordable DSP hardware can help a user learn and understand more about audio if they put the effort in. The Behringer DSP is a cleaner UI than some others and not a bad place to start discovering how it can be used and the benefits it can bring. Its more than what most people need for tuning large BK or other transducers.


Pro Performance Route:
Going with the audio interface approach is what will bring the best control and results, as it opens the door to using proper audio industry plugins, music or other audio professional's use. With this you have a vast selection of DAWs or plugin options for just about anything that is possible to do with audio can be done. Of course, It comes with its own learning curve but lots of videos and tutorials can be found on that and many more than tutorials will be found for using EQ APO.


Cost Factors:
Most people, will not buy an amp to run a large BK in Bridged mode, this "brute force" approach is also not needed for most rig installations. You're also making an estimation of what cant be achieved by DSP on the Behringer amps, with an approach you don't appear to have tried or tested. Dude come on, as lots of people have verified and used the recommended approach and they are still not applying anything close to the amps full potential power output.

I've shared a heck of a lot on these forums, does not mean I am always right, no not at all. Yet, I have tried to inform you, that with a £230 amp including DSP, costing only £65 more than the 1000 series with no DSP.

Already recommended approach, can be used to power not 1x but 2x Large BK using the soundcard at 50-60% and the input level at 50-60%. We can achieve via the DSP settings, a low bass immersion that has enough bass energy which causes facial distortion, cheeks and earlobes bouncing, eyelids to blink, the brain shaking within the skull. These all related to specific known Hz that bring such body reactions. If those are desired sensations in power a user wants with low bass at rather immersive levels and all with no piston pang issues its proof that extreme wattages are not needed.

What Is The Wiser Purchasing Decision?

Behringer NX1000
Power: 2x 300 Watt at 4 Ohm, 2x 500 Watt at 2 Ohm
1x 1000 watts into 4 ohms (bridged)

Behringer NX3000D (Inc DSP Powering 2x BK)
Power: 2x 900 W at 4 Ωs, 2x 1500 W at 2 Ωs

So for those reading these responses, why should someone want to follow this "Brute Force / Bridged" mode approach you seem so adamant about doing or persisting with? Seems like a hard sell as having the need of requiring more amplifiers is more costly than paying for the DSP in a more suitable amp to start with.

As yet, you also have not yet discovered excellent settings using compatible effects that bring better immersion and these not having piston pang issues with the high amount of wattage you wish to use. So you also need to come up with effects and their own settings that suit the settings within EQ APO you discover which in turn work with the wattages you want to send to the BK.


To come back to where this all started....
In reference to one of your comments in another thread...

DSPs are really useful for reasons given above but there are free DSP software programs you can download that will work just as well, if not better. No need to pay extra for an amp with built in DSP.

I was not being rude when I brought you up on this, as by stating what you did it, to me did appear as crticism and basically says to people. That things shown or recommended on these forums by me or others doing DSP on amps can be possible or even bettered by a free solution. So if that is the case why spend the money on them or use them? We then also have members (still yet) trying to play down the benefits of DSP even being needed,

That's how I viewed it at least, or some others may of too, even if it was not intended that way.
My annoyance with this is that I think it's misleading and a tad ignorant of other people's time/shared or efforts so far already attempting to improve tactile immersion with Simhub by the approach you downplayed in what we can achieve with the DSP on the iNuke or NXD amps that many people on these forums have purchased.


Fruits Of Your Labour:
As yet I don't see what you are achieving with EQ APO and it holding up to these claims you have made, or your approach being more user friendly or cheaper to implement with the way you are demonstrating to power the BK units.

Certainly, though, I will be keen to see what you achieve and from your own testing/experimentation.
Thanks for comparing the approach you have been taken so far and others are free to go that path or help you in this quest if they want but it's not one I want to trundle down.
 
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So for those reading these responses, why should someone want to follow this "Brute Force / Bridged" mode approach you seem so adamant about doing or persisting with? Seems like a hard sell as having the need of requiring more amplifiers is more costly than paying for the DSP in a more suitable amp to start with.

I'm not telling people what they should do, just suggesting things they can do. I had an iNuke1000 lying around anyway, makes sense to use it rather than spending more money. A single channel is a bit weak for a BK LFE so I bridged it. If someone is buying everything (not using stuff their already have) then it is probably better value to buy a 3000 instead, I never said anything to contradict that.

I was not being rude when I brought you up on this, as by stating what you did it, to me did appear as crticism and basically says to people. That things shown or recommended on these forums by me or others doing DSP on amps can be possible or even bettered by a free solution. So if that is the case why spend the money on them or use them? We then also have members (still yet) trying to play down the benefits of DSP even being needed,

I'm just trying to help people save a little money.

the approach you downplayed in what we can achieve with the DSP on the iNuke or NXD amps that many people on these forums have purchased.

Downplayed? When? I didn't 'downplay' anything, I just said you can achieve the same thing with software DSP.
 
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The bass shaker section of simhub is basically a highly specialised tone generator. It takes input from various games, and outputs (highly customizable) sound tones, Simhub has no idea if the output is connect to a transducer or a speaker or a light bulb, it just outputs tones and band limited white noise. E.g. in my (very basic) setup, every time simhub senses a gear change it outputs an 8Hz pulse for 94milliseconds. When it senses wheel slip it outputs 60Hz ± 4Hz (which basically means white noise band limited to 56-64Hz) and varies the gain of the output based on the amount of wheel slip. If there are any frequencies I don't want going to BK I change simhub settings so they no longer output, no need for a crossover.

I will retract and/or qualify these statements. After some testing with a basic spectrum analyzer I can see that Simhub is putting out more harmonics than I initially expected. And the 'output tuning' low pass and high pass in Simhub seem to have no effect.

BUT from my testing it looks like the first harmonic is 10-15dB below the fundamental frequency, and subsequent harmonics are even lower. This would explain why adding a lowpass crossover to my BK made no notable difference to the sensations, if I play a tone at -15dB (to simulate the first harmonic) I got no output at all at most frequencies.

But just to be safe I have now implemented a 75Hz low-pass filter/crossover in EQ APO, butterworth 48dB/oct. This will stop the amp wasting energy on higher frequency harmonics, even if they are low enough in amplitude to not actually perturb the BK itself. No highpass filter though.

Perhaps my BK is faulty (it is obviously well used, connection terminals and mounting points are visibly worn), not reproducing higher frequency content correctly? Maybe that's why I get so little output above 60Hz and why a low pass crossover made no difference for me.
 
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Could you give some more details about what software you are using to do the spectrum analysis shown in the videos in post no.73? Would be much appreciated.
@Ormy, if you have JRiver Media Center, just install WDM Driver and use that as an output for SImHub.
Jriver besides being one of the best media player on the market, also comes with an excellent DSP Studio that features things like PEQ with very intuitive and easy to use interface
1597358538326.png

and Spectrum Analyzer
1597358558574.png



SimHub -> JRiver WDM -> JRiver DSP -> Audio Card

Just make sure to configure WDM driver to match speaker configuration for the physical card and map output in JRiver to that card as well, works very nice. And BTW I do not see much of the "harmonics" outside of what Simhub generates for said effect, just slope on both sides from where the effect frequency is.
 
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@Ormy
This is not my idea of fun but you seem to like quoting, So I thought I might as well do that too and make this my last response here.

Im not convinced recommending EQ APO is suitable for many users and you certainly have a lot more to do to cover points illustrated here below. No disrespect is intended, no name calling, no personal insults. Shared perspectives and views from two people with passion for audio, expressing different opinions, different ideas and experiences.


DSPs are really useful for reasons given above but there are free DSP software programs you can download that will work just as well, if not better( 1). No need to pay extra for an amp with built in DSP.

The above clearly shows you're informing others to try alternative options via free software options. That the software is going to work as well if not better, you say and save people money.

Ormy said:
Tip: No need to buy an amp with built-in DSP or a separate DSP box (e.g. miniDSP). Free software called EqualizerAPO allows use of DSP filters in software on your PC."(2) and similar amplifiers, and much more capable.(3)

People reading this, while no names are mentioned. Who does it look like, this is reflected at?
As who on these forums has covered amps with DSP or separate DSP boxes in several posts? Here you also make it clear that Equalizer APO is the software you use. You state Its not only as capable but potentially better to use than the "clunky" software for the Behringer amps or other amps. The software is also much more capable.

It is now clear you are recommending EQ APO as the software you use to others.


Ormy said:
I have not criticized anything you or anyone else has recommended. I'm merely offering an alternative suggestion and I have as much right to offer suggestions on this forum as you, I feel like you are implying otherwise. At the same time I'm sorry if I'm stepping on your toes so to speak.

Confirmation that you are not just showcasing what "you" do, as the topic has never been presented as just "your sole journey" into all this.


Ormy said:
People can use whatever DSP options suits them, I'm just trying to present more options, not steer anyone a particular way. These types of DSPs built into amps are necessary if your source device doesn't have built in DSP

We have further confirmation of your recommendation to others and highlighting that people with standard amps could use EQ APO. You state in several posts how EQ APO is better, easier, more capable and also free. Yet, no, no, no your not criticising what others have recommend/showed even though you directly used them as examples and your not trying to steer people towards anything particular. Any sign of self-contradiction here at all?


Ormy said:
I can personally confirm that EQ APO can do all those things and much more (OK for no.1 I haven't personally tried every soundcard obviously, but it works on every sound device I've ever owned). I don't expect you to just take my word for it, but how can I prove it to you? I'm using it to do all those four things right now.

So you state all my 4 asked scenarios/queries, do indeed work.
How can you prove it to me. So now we have a personal interest that you are wanting to prove to me that EQ APO can do it all and not only that but much more

Ormy said:
At the same time Simhub outputs its bass shaker effects through one channel of the motherboard's onboard soundcard (it supports 8 channels but I only have the one BK). EQ APO is also applying the PEQs and a high-shelf boost to that channel for the BK. If I had 7 more tactile transducers and 7 more amplifiers I could connect those to the onboard sound and EQ them all independently with EQ APO.

Ormy said:
From all experience I've had so far I can't imagine that it wouldn't work.

So the truth is, you have not used Simhub with 8 transducers and been able to apply individual EQ and crossover controls to each channel to confirm it works as you said it can. So we have another self-contradiction here.


Ormy said:
Is the difference in retail price between DSP and non-DSP behringers only £35? I thought it was more like triple that but I stand corrected.

Yes that is a great purchasing decision just for the limiters alone if you need that functionality. The power limiter is the one function that cannot be done by EQ APO or any software DSP

Indeed DSP on Behringer amps is not expensive and is why I recommend those amps offering super specs and value to other solutions. Here is another contradiction as now actually EQ APO cannot "work as well or better" with this unique and useful feature as one highlighted example.


Ormy said:
However, apart from the limiter function, in my experience, EQ APO can do everything the behringer DSP can do

So from your experience and perspective. You give the impression here you are well aware of what both options can do. You even previously commented that you have tried the iNuke DSP software and found it "clunky". You continue to then highlight other advantages EQ APO has seemingly to make up for this advantage the amps have.

Now, In reference to another discussion about mimicking Crossover filters I had illustrated and they could be applied to most other DSP amps or DSP boxes. I assumed you could put similar settings into EQAPO.

Ormy said:
Ok this is one minor limitation of EQ APO. It's standard low/high-pass function does not come with slope adjustments, only Q factor. So doing it quick and dirty looks like this.

Well, oh dear, so that's another thing it can't do then...

Another point to highlight is that early adopters to EQ APO are not going to be able to do what you can do and use code to configure its settings/controls? Yet you agree with others that the actual user-interface for EQ APO is not that great but only when someone else also "highlights" a drawback or issue.

Ormy said:
I know that if you want EQ APO to work on multiple devices you have to specify each device separately. If you want to apply the same crossover settings to multiple devices you have to do it individually for each device.

You can create proper butterworth filters but its a little more complex. 4th order cascaded butterworth high-pass look like this.

Code:
Eval: Qx=1/(2*sin((pi/4)*(0+1/2)))
Filter 1: ON HPQ Fc 20 Hz Q `Qx`
Eval: Qx=1/(2*sin((pi/4)*(1+1/2)))
Filter 2: ON HPQ Fc 20 Hz Q `Qx`

So, now we get another slight issue/factor that really this is going to become extra knowledge, work or complicated for some to people to be able to do certain things in the software. Yet various DSP amps or DSP boxes make this quite simple indeed,

We are highlighting the pros/cons of the options/solutions if others were to go this path you recommend and share. Afterall you have brought it to people's attention.


Ormy said:
The BK concert is identical to the LFE except is has a 2ohm impedance. I know all about harmonics (my undergraduate was in Physics), nothing much can be done about that with DSP though.

They are not identical according to Buttkicker. Is this an assumption your given but it comes across as a fact? You don't mention, you have actually compared both in proper tests to determine any tuning differences? You also highlight that you know all about harmonics and that nothing much can be done about harmonics.


Ormy said:
My approach is to go with as much brute force from the amp as possible, and then use DSP to cut/reduce output. If the amp is lacking brute force, no amount of DSP boost can fix that.

So you share with me and readers here, what your approach is. We had confirmed that "Bridging" an amplifier is the best way to achieve the max brute force as possible (if the amp is lacking) Your amp actually has 50W more (rated) output than the BK LFE min specs. Yet we can tell thats not how you do things. As you have stated that you use the soundcard at 100% and have applied a 6dB boost for @60Hz


Ormy said:
I'm not telling people what they should do, just suggesting things they can do. I had an iNuke1000 lying around anyway, makes sense to use it rather than spending more money. A single channel is a bit weak for a BK LFE so I bridged it. If someone is buying everything (not using stuff their already have) then it is probably better value to buy a 3000 instead, I never said anything to contradict that

By suggesting what you're recommending and doing over various posts and that it can "do it all and much more", as well as being "free software" for people with standard amps. You are telling people what they should consider doing and presenting such as an attractive option. In every instance, you talk about the benefits it brings.

Any negatives highlighted in our discussions are things I have put to you that you then try to deflect with other benefits EQ APO has.

You highlight here that a single channel is a bit weak for a BK LFE. I highlighted a better amp purchase option and it based on wattage figures as well as features/value. It was even put to you as a question and for others reading to consider not as something you supposedly stated as your path being better.

It was never raised in that perspective but you did previously state you would need another 7 amps if trying to test an 8 channel configuration. Your words, not mine.

So you did previously give the impression you would use all amps in a bridged configuration as that is in line with your Brute Force approach. You certainly did not mention at that point it would make more sense to buy NX3000D amps. Therefore, excuse me but THAT is why I raised it as a question to you as a better purchasing decision.

Ormy said:
A totally flat response is rarely desired for audio either, most people prefer a boost to bass frequencies etc. Regardless of the end goal, a flat response should always be created as the starting point before tuning to preference. This applies to audio and tactile.

That does come off as impressive reading.
Can you show us anywhere by a manufacturer that indicates people apply this approach with tactile?
How is your tuning going so far with the approach your taking and using your microphone?


Ormy said:
I want to be clear to people who might not have much experience with audio)
I am still not using any crossovers, why would I need to with only a single unit? A crossover cuts frequencies above or below a certain point. My subwoofers have a low-pass filter/crossover at 120Hz to stop them receiving any frequencies above 120Hz from games or movies. But my BK LFE (and its amp) is only receiving what Simhub puts out. And I can control exactly what simhub puts out through the settings in simhub. So again, why would I need a crossover?


It's becoming apparent what's questionable is your own experience so far with Simhub. How incorrect you have been on certain things and making claims or speculating some things like they are indeed fact. Amusing also how Mr W recently tried to state that we can control exactly what Simhub puts out though only its own settings.

By your own posts, you highlighted how using a microphone was so useful to determine what the Hz from the source (Simhub) is generating. To then ignore suggestions or advice and question the usage of using a crossover with low bass. As really with your mic approach you had not already discovered what frequencies with the effects used were indeed actually outputting from Simhub to the transducer.

A point I raise here for those reading....
How does someone tune a tactile unit, if they are not aware and take into account the operational characteristics this unit has regards certain frequency bands. Furthermore, if they do not know what frequencies are indeed being output from the source for the unit to generate.


Ormy said:
Downplayed? When? I didn't 'downplay' anything, I just said you can achieve the same thing with software DSP.


Ormy said:
My approach is to go with as much brute force from the amp as possible, and then use DSP to cut/reduce output. If the amp is lacking brute force, no amount of DSP boost can fix that..

I dont know anyone using the approach you use. So I question it. Brute force implies using the amp to its limits. You word it, like we want or need it as this approach fixes a problem that doesn't seem to be a problem.

Ormy said:
I state again that I am new to sim racing and simhub, setting up simhub for better effects is my goal and my reason for making this thread. I am not new to the world of DSP, audio, sound setup, amplifiers, tactile transducers.

Yes but the problem is "Your Approach" uses methods that others don't use. It does nothing to attract people using amps in more traditional method and with more budget tactile hardware. What help in settings or configuration have you given to them? After all your the guy promoting the use of EQ APO


Ormy said:
Tip: No need to buy an amp with built-in DSP or a separate DSP box (e.g. miniDSP). Free software called EqualizerAPO allows use of DSP filters in software on your PC. EqAPO is easier to use than the clunky DSPs on behringer and similar amplifiers, and much more capable.


Ormy said:
I only questioned why I would use crossover filters when they seem to make no difference on my setup. I never questioned anyone else's use of them. Please do not put words in my mouth, if you want to attack my statements that's fine but please do not misrepresent what I said.

I will concede based on the videos and my own testing that simhub is putting out more harmonics than I previously assumed, more than a proper tone generator would. See my thread for further discussion of this

You said you understand not only harmonics but were well educated in physics. You said Simhub alone gives you full control of what Simub puts out. You expressed "Your Reason" was due to using only a single unit and you highlighted how you were using only low frequencies which can be seen in your settings at the very beginning.

So the reason I said this below:

"@Ormy has questioned me in other discussions, why we would apply a crossover filter on a large BK if we only are using low frequencies like only upto 60Hz in effects for it. "

Fact you were using only a large BK
Fact you were questioning why "you" should need a crossover on a single unit
Fact the single unit is not the issue
Fact your microphone did nothing to help you even notice this
Fact you asked more than once wanting an answer thinking you already understood things
Fact you were wrong
Fact Mr Wot was wrong
Fact nobody stated you were questioning anyone else's specific use of a crossover


Ormy said:
I want to be clear to people who might not have much experience with audio)
I am still not using any crossovers, why would I need to with only a single unit? A crossover cuts frequencies above or below a certain point. My subwoofers have a low-pass filter/crossover at 120Hz to stop them receiving any frequencies above 120Hz from games or movies. But my BK LFE (and its amp) is only receiving what Simhub puts out. And I can control exactly what simhub puts out through the settings in simhub. So again, why would I need a crossover?


"We" was used to illustrate, making reference as a "usage case scenario as Simhub users."

Your/Mine discussed opinions here has also nothing to do with his thread. I have no intention of dragging our own views or discussion there, The only reason you were linked to see that was to give you the answer you requested and visual proof.

So to all of us using Simhub. It would not matter what unit was being used or what the amplifier was. Being a single unit is irrelevant but you did not know this, you appeared to assume this was a factor. It was nothing to do with splitting certain frequencies to more than one unit. Which of course can be a common usage of a crossover. It was about your misunderstanding and also Mr Wots incorrect statements regards Simhub as to its own control limitations and what the true output being sent to transducers actually is at any given time.


My Own Conclusions To All This:

So far you are not achieving the same thing as can be done with DSP Amps or DSP boxes.
You don't even seem to have a very good tune working or effects testing the limitations possible with your own approach and method of amplification.

You may have issues with your installation, your BK or your settings in EQ APO but your limiting your output to only 60Hz as struggling to feel beyond this, So something isn't right with no confirmation from you determining what the problem is just more assumptions.

Nobody has come forward to say yes, this works to the ways requested/discussed with Simhub and multichannel tactile installation? Offering fully adaptable EQ and Crossovers on individual channels and on more than one soundcard as well.

You promote what is possible what the benefits EQ APO brings. When this gets challenged we discover new things that show issues/factors contradicting some of your own claims.

You State it is easier to use, or is less clunky but this seems questionable for some features or usages

We have yet to see you illustrate how it is much, much more capable regards things that matter or bring better performance or less hassle operation.

So far all we see is your ability to use code in EQ APO, no screenshots no recommendations of settings and no tests with other makes or models of transducers.
 
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