exactly, nearly as easy as pie. I had to divide into around 20 3ds files to get them manageable by xpacker (only tyrewalls are missing). Then RBR physics were created in xpacker.did u save the track as a 3ds then place it as a object?
actually Joux Plane was converted to rFactor (search in rfactorcentral) by someone, but I think it's another story (maybe import into max through black.f's script and then to rfactor)ive done that into rfactor , didnt think beyond that tho , thats cool,
i wonder if you could go backwards then and go rbr into rfactor that way
I stated it in my first post to make it immediately clear and to avoid misunderstandings: I made it for my own use.Is this even legal? If not then i really wouldn't post it here on the official forums.