BTB Bump Maps

Discussion in 'Bob's Track Builder' started by markfaz, Apr 22, 2009.

  1. markfaz

    markfaz

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    Hello everyone,

    Lately I've been attempting to apply bump mapping to some of my objects, and I'm having trouble getting them working in BTB and rFactor.
    Any bump maps I add in Max don't seem to import to XPacker, and when I try adding them with XPacker, I get some nasty results, with the bump texture behaving like a diffuse texture..
    Should I be adding bump maps in Max, or in XPacker?
    Any 'Best Practice' tips on getting bumps from Max to BTB would be appreciated imensely..

    Cheers,
    Mark
     
  2. buckets

    buckets

    Ratings:
    +0
    The bump and diffuse textures should be combined to make a material. This material then needs adding to the object. See image for the definition of a material in the XPack.
     

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