BTB Bump Maps

M

markfaz

Hello everyone,

Lately I've been attempting to apply bump mapping to some of my objects, and I'm having trouble getting them working in BTB and rFactor.
Any bump maps I add in Max don't seem to import to XPacker, and when I try adding them with XPacker, I get some nasty results, with the bump texture behaving like a diffuse texture..
Should I be adding bump maps in Max, or in XPacker?
Any 'Best Practice' tips on getting bumps from Max to BTB would be appreciated imensely..

Cheers,
Mark
 
B

buckets

The bump and diffuse textures should be combined to make a material. This material then needs adding to the object. See image for the definition of a material in the XPack.
 

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