• Welcome to the largest (sim) racing website in the world!
    Blurring the line between real and virtual motorsports.

BTB Bump Maps

Discussion in 'Bob's Track Builder' started by markfaz, Apr 22, 2009.

  1. markfaz

    markfaz

    Ratings:
    +0
    Hello everyone,

    Lately I've been attempting to apply bump mapping to some of my objects, and I'm having trouble getting them working in BTB and rFactor.
    Any bump maps I add in Max don't seem to import to XPacker, and when I try adding them with XPacker, I get some nasty results, with the bump texture behaving like a diffuse texture..
    Should I be adding bump maps in Max, or in XPacker?
    Any 'Best Practice' tips on getting bumps from Max to BTB would be appreciated imensely..

    Cheers,
    Mark
     
  2. buckets

    buckets

    Ratings:
    +0
    The bump and diffuse textures should be combined to make a material. This material then needs adding to the object. See image for the definition of a material in the XPack.
     

    Attached Files:

    • bumb.png
      bumb.png
      File size:
      171.6 KB
      Views:
      218
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.