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Automobilista 2 September 2021 Development Update (Monza is coming!)

Kryztov

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Greetings everyone!

Glad to be back to bring you a new Development Update following a short hiatus last month as we took some time to catch our breath. We are already into September which means this Dev Update itself has run a bit late as we had to wait a bit for greenlight on some upcoming bits, so we are taking the opportunity to change things around a bit and name the Update with the upcoming month rather than the one that just ended
:)


With that house-keeping out of the way, let´s get into what is important - here is an overview of what we have been working in recent weeks and what we have coming up next.

Latest Progress

As of the latest build, Real Weather now also include local environment temperatures - gone is the old overly generic built-in lookup tables, in is accurate for any location in the game, currently and for any date going back to January 1st 1979. The game now also packs the data from days between the original feature release in June to now. Next steps include improving the interaction between ambient temperature and solar heat with track temperatures, and add real humidity and wind data.
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The latest update also addressed a Physics error we´d made figuring out the intake manifold pressure model from SMS which led throttle response most noticeable on some of the older cars - small mistake with big consequences but properly sorted now.

Various new options have been added, such as damage scaling, enabling / disabling refueling during pitstops and whether to run an extra lap in timed races once the clock has run out.

The Championship Editor is now largely out of Beta state and working well, even if we still have plans to further develop with some additional options and features.

On the Content front, a race version the Corvette C3 has joined the party as a sparring partner to the Porsche RSR, with the regular road car adding some muscle to the vintage class, demonstrating the grid all classes have potential to expand with some fresh contenders as we progress. More to come here!

Coming Up Next
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For our late September update we have another exciting classic car arriving in the form of the BMW 2002 Turbo - another boost to the Vintage Touring Car class.

On the AI front, the extended developments to AI personalities hinted at in the last dev update haven´t quite made it in time for our latest release but it should hopefully make it in time for the September update; we are also working on improving their blue flag behavior which should add good value to multiclass racing against the AI.

We are also working on several UI updates, including a revamped leaderboard screen in-session, an early mockup preview of which can be seen below - more info to be added here, including a column for current tire selection.
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Monza on the Way!
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With motorsports temples such as Hockenheim, Silverstone, Nürburgring and Spa-Francorchamps already represented in our Premium Track Pack, the fifth track could only be one: the Autodromo Nazionale di Monza, host of the Italian GP since the very first world championship in 1950 with the sole exception of 1980, and one of the only four venues from that first season still part of the F1 calendar - all of which now to feature in AMS2!

The historic value of Monza goes well beyond F1, as a regular staple on the calendar of the most prestigious international racing series through the decades. The modern track remains an unique high-speed challenge to this day, with the long straights being broken up by tight chicanes putting a premium on horsepower, braking precision and traction.
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Like the previous premium tracks, the Monza DLC will feature the modern version of the circuit along with a few of historical variants representing this classic venue through the decades - the dauntingly fast 1971 layout (the last one before the introduction of chicanes), as well as the one combining with the old oval and its insane banking - which even though hasn´t been raced in anger for decades now remains mostly intact to this day as a testament to the bravery of drivers from yesteryear.
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The Monza DLC will also feature the 1991 layout with the original high speed Lesmos offering almost no run-off area before their 1994 sanitization, as well as the double Retiffilo and faster Della Roggia chicanes from pre-2000 reform along with their challenging high curbs.

All versions of Monza from this pack are expected to arrive by the end of September, with the modern version possibly (but not surely) seeing a slightly earlier release at the Italian GP weekend.

While the Monza DLC release will fulfill the original five planned premium track releases, the pack will still be expanded with a sixth bonus track, with early 70s historical variants of Spa and Nürburgring also still to be added to their respective packs - all of these however now on the schedule for 2022.

Long Straights call for Great Power

Historical tracks belong to historical cars, and with Monza coming up this seemed good timing to expand our F-Retro line-up into a third generation to offer something with long legs to stretch over those long straights - luckily, we have another set of officially licensed, historical GP cars from the turbo era coming up with the right stuff for the job - can you tell what they are from these early 3D previews?
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Further Down the Line

Looking a bit further into the future for some foresight into two eagerly anticipated developments - the Racin´ USA Pt2 DLC is currently in the works and expected for a late November release (some news on what you may expect content-wise in our next dev update).

Our Multiplayer Rating System is also finally coming up the pipeline and expect for an end-of-year release along with some other Multiplayer developments, with a public Beta possibly arriving with that same update - all in all November should be a big month for AMS2, with some other substantial improvements due to be concluded within that same timeframe.

We still have plenty incoming before that however, including an exciting AMS2-based project we are producing alongside the Brazilian branch of one the biggest car manufacturers in the world - that however is a topic for next dev update!

That wraps the news for this cycle - see you all again next month!
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Oh yeah! the BMW 2002 Turbo is coming! Always loved this car, had great races with it
in rFactor 2. Well Monza, a classic that had to be there. Good update and fixes.

The classic old cars are the best and more 'fun' to drive, they alone make this great Sim
a must!
 
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Hmm, I forgot to ask... are all tracks getting the seasonal update? I don't remember if this
was said about the complete list of tracks...
 

Kenny Paton

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Hmm, I forgot to ask... are all tracks getting the seasonal update? I don't remember if this
was said about the complete list of tracks...
Real Weather now also include local environment temperatures - gone is the old overly generic built-in lookup tables, in is accurate for any location in the game,
I'm assuming that'll cover all tracks.
 
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I'm assuming that'll cover all tracks.
I think @passenger may have been asking about the seasonal foliage scenery and not necessarily the weather.

I’m kind of bummed to hear that historic Spa and Nords aren’t going to happen until 2022. OTOH, I’m significantly more relieved to finally have an acknowledgement of them along with the mention of even this rough time frame. At least now any expectations for these tracks can be set aside in the coming months.

On a related note, the year+ delay it’s going to be in getting these two historic variants has really left me questioning whether I would ever want to give Reiza any more money for track DLCs where additional circuit versions would be promised for the future. The explicit mention of “All versions of Monza from this pack are expected to arrive by the end of September…” (emphasis mine) used in this development update kind of makes me wonder if Reiza is maybe acknowledging this concern.
 

Kenny Paton

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On a related note, the year+ delay it’s going to be in getting these two historic variants has really left me questioning whether I would ever want to give Reiza any more money for track DLCs where additional circuit versions would be promised for the future. The explicit mention of “All versions of Monza from this pack are expected to arrive by the end of September…” (emphasis mine) used in this development update kind of makes me wonder if Reiza is maybe acknowledging this concern.
I've always found them to be honest, they said about the delay to historic version a while ago, and I think they'll want to make them worth the wait. Considering the length of them I'd imagine it's a massive job of Nordschleife dimensions.
Given the circumstances of the past 18 months I'm happy to cut them plenty of slack and on their past performance I'm pretty sure they'll deliver.
 
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Yeah, I was referring to the foliage and winter trees which make a big difference,
in looks and size, if all tracks are updated with them. I did a search on the
subject, and this is what they said about it on their May development post:

"Please note that while all tracks will feature some level of foliage customization per season, the more in-depth art work so far has been concentrated on the Premium tracks (...)"
 

Gevatter

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"Please note that while all tracks will feature some level of foliage customization per season, the more in-depth art work so far has been concentrated on the Premium tracks (...)"
Keyword ;)

From what was said on the Reiza forums, all tracks will eventually receive the seasonal foliage, but the DLC tracks have priority. The look of the foliage is also representative of the geograhical location, so there may be more or less differences optically between the seasons depending on where on the world the track is located.
 
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All tracks in the game are now featuring seasonal foliage, since the late july update.

Tracks in tropical areas and under special conditions are of course often not showing that much variance due to the climate and vegetation taking place there. (Evergreen Eucalyptus at Bathurst as a special example here, should still feature different foliages).

All the european and northern hemisphere american tracks should now show in different look in the 4 seasons and for southern hemisphere tracks, it's more likely to have 1-2 variations (due to obvious reasons). :)
 
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Gevatter

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Not too sure it's even incorrect. Since it's paired with the Corvette C8r that races since 2020 it should be the 2019 or 2020 Porsche which looks alike:
 
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It's good to see that they are working on the AI as an offline racer but what I'd really like to see is them address (even just acknowledge) a couple of issues that seem to fairly common across cars and tracks.

I use AI 100% and 70% aggression, not sure if aggression does anything at all to be honest as it seems the same even when you dial it right down.

Please look at 1. AI dive bombing into corners often ignoring track limits. I can live with it as an occasional thing to emulate a driver making a mistake but it happens far far to often. 2. AI seeming to have a ridiculous speed advantage and are pulling away from you when you should have the tow/or had a better exit from a turn. Sometimes on the straights it's like they have 100 more HP and you're in the same car and I don't think its related to setup. I don't know whether this is to make up for them being really slow on other parts of a lap but it doesn't seem to be improving and on some classes it's just getting worse.

I've looked at the AI thread on the Reiza forums but its like a lot of this stuff where you get very little feedback on the issues reported. I know I'm probably wasting my time here but just felt like a race in AMS 2 at Daytona in the GTEs and starting mid pack was getting consistently murdered into T1 and the bus stop and coming out of the infield section onto the banking was either getting driven away from me while I'm in the tow or have cars drive past me like they were in a different class.

I'm off to play some RF2 so I can shout at the AI in that :)
 
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Should remain at the end of September as stated in the Dev Update.
I was referring to the August Development Update; "All versions of Monza from this pack are expected to arrive by the end of September, with the modern version possibly (but not surely) seeing a slightly earlier release at the Italian GP weekend."
 
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Me too. I honestly don't see the confusion. It didn't make it to release at the GP weekend, so I'd say expect it at the end of September.
Automobilista 2 Facebook has advised " 12 September at 8.31 Not quite ready in time for this weekend´s GP, but our track team is still pushing hard to deliver Monza for Automobilista 2 soon!"

Cross fingers! :)
 
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