Automobilista 2 | November Development Roadmap

Paul Jeffrey

Premium
Reiza Studios have deployed the latest development roadmap for November, with plenty of exciting new content news included...
  • Spa-Francorchamps confirmed.
  • GT1 cars to be added.
  • December update preview
Another bumper month of development behind them, the ever busy team over at Reiza Studios have released a very impressive new roadmap announcement, with several excellent pieces of content set to be added to the simulation in the very near future - with much more in the way of development due before the year is out.

Obviously Spa-Francorchamps is likely to grab the headlines, but for me the key announcement just has to be the magical GT1 cars coming to the sim - arguably the finest era of GT racing is finally getting released as official content in a modern sim! Hurray!


The Development Roadmap in full:

Greetings everyone! Happy to be here again with our usual monthly catchup to bring you all up to date on the latest developments to Automobilista 2 – November has been another productive busy month, we have in fact run the clock all the way, having just wrapped our latest hotfix to Automobilista 2 (now up to v1.0.6.1), contibuting to this slightly delayed dev update

So it´s already December, and just like that 2020 has come and gone – firstly, we´d like to send our best wishes to everyone struggling to one degree or another through the latest wave of the pandemic – we hope you all are managing to stay safe as we approach what should hopefully be the final months of the ordeal we have collectively been through this year. All signs point to vaccines becoming available in the coming months so let´s all do our best to keep our heads down until we´re through to the other side!

If there is any plus side to our extended indoor routines is hopefully a bit more time to have fun with some quality sim racing, and we´ve been pushing hard to make our contribution towards making your extra hours at home a bit more enjoyable

Here´s a recap of what we have been up to and what you may expect in these final weeks of the year.

Recent Progress
Our latest updates have brought substantial growth to Automobilista 2, with the initial batches of GT3 & GT4 cars being added to the sim as free additional content, the iconic Nurburgring Nordschleife arriving as our latest DLC, and another batch of valuable improvements to the game core, specially on the FFB, physics and AI fronts.

It hasn´t been all smooth sailing – we´ve clearly set a very aggressive development schedule for ourselves this year, and although we´ve been largely meeting our target milestones it hasn´t been without some stumbles and heartache, with licensing arrangements often progressing at unpredictable rates given all that is going on, and it´s forced us to dance to the music somewhat.

We like to think we´ve largely brought it all together to a satisfactory degree in our latest round of updates – special kudos going out to our track team for not only consistently meeting very demanding deadlines, but also finding the time to fit several upgrades to existing tracks so the experience remains largely consistent from one to another – although anything can always be a little bit better given enough time and resources, we are very pleased with what has been achieved in delivering so much good in such a relatively short window of time.

Roadmap 1.jpg



The Nurburgring and GT cars are a proud landmarks in our history – delivering a number of cars from such iconic brands as BMW, Mclaren, Mercedes, Porsche together in our first year, as free additional content no less took some manouvering, so we´re happy to have come through with it and with the substantial value they have brought to Automobilista 2.

Wrapping Up 2020
All focus now is in wrapping this first year in AMS2´s dev cycle in a high note, and we´ll be pushing extra hard to try ensure the game features some quality developments in every front for the upcoming December update.

To this end, we have opted to dillute our release schedule for new content a bit over the initial months of 2021, to try ensure a better spread of efforts towards making the game more whole – and updated roadmap for 2021 will be presented in our final dev update of the year later this month.

While the schedule may be flexed, the order of priorities remain pretty much as the ywere – Single Player has seen a lot of good progress in recent updates, with several AI developments bringing the game closer to the baseline consistency that is needed from the AI in order for other single player features to deliver on their potential – we´re now pushing hard to expand Championship mode to feature more series, with a number of single and multiclass championships expected to be added in time for the next update.

We have also been making good progress in the Custom Championship feature, to allow users to create their own championships featuring the classes and events of their choice. There´s a chance we´ll have a preliminary version of this feature already in place for our December Update.

We´re also aware Multiplayer is in need of some further development to attend the requirements from the online community – we´re looking to make as much progress there as we can in time for the next update, and we welcome feedback from league runners as to what they currently most find lacking.

The Multiplayer Rating System is another key feature that has been anxiously antecipated, and while the legacy structure for its introduction has been fundamentally in place singe the beginning, we need to ensure a degree of reliability before its introduction is worthwhile – work is ongoing there and it remains a priority, but the timeline for its introduction remains open – this will roll into the first quarter of 2021.

There are a number of other developments to the UI, physics and audio on the pipeline and we´ll be pressing hard to introduce as many as we can already for the next update – should be a solid update all around.

Spa Francorchamps Coming Up!

Roadmap 2.jpg


The iconic Spa-Francorchamps needs no introduction, and its merits as one of the most thorough and exciting tests for driving ability as well as a great track for racing is uncontested – like the Nurburgring, it is a track like no other, and its popularity in sim racing is fully warranted.

It´s with great excitement then that we confirm we are now working hard to deliver Spa for Automobilista 2 before the end of the year – the whole track team is invested on the project to do the justice it deserves, with accuracy being assured by the high quality laser scan data we are using for its modelling.

As per previous releases, we will be expanding on the legacy of Spa as the ultimate race track by also offering historical variants of the track – both the infamous long lap through the surrounding Belgian villages as seen up to the early 1970s, as well as the 1991 version, with high curbs and short run-offs providing an even more demanding challenge with much less for error.

The December release however will only feature the Modern version of the track, with the historical variants being added in subsequent updates (free of any additional charge for those who buy the DLC or any of the packages that include it).

Roadmap 3.jpg


Our last update of the year will also expand on the car roster with another exciting class – the mighty late 1990s GT1 cars will come to life again In AMS2, initially represented with at least two models – the Mercedes CLK and the Porsche 911 GT1 previewed above.

The update will feature at least a couple more cars – we´ll save a few surprises for Christmas, but here´s a glance to whet your appetite.

Roadmap 4.jpg


That is all for this month! We´ll have another Dev Update before the end of the year to offer some foresight into what you may expect for Automobilista 2 in 2021 – you won´t want to miss it!



Original Source: Reiza Studios.

AMS 2 is available now, exclusive to PC.

Check out the AMS 2 sub forum here at RaceDepartment for a great community resource to help you maximise your experience within the simulation.

AMS 2 Footer.jpg
 
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I have amazing FFB with my T300... only thing I nedeed to do was upping the low force boost up to 30 and put damping at 0. Usually in other sims I don't go above 5 on the low force boost but AMS2 really seems to need it. Damping seemed like a good idea for me at first but it was masking all the detail so now I prefer it at 0.

Only thing it needs now for me is individual FFB settings per car.



Very impressive stuff in this roadmap, but this bit is the highlight for me. I'm pretty happy with the amount of content I have now in AMS2... hell, Reiza already got more big-name tracks and cars in this sim than I expected, so now what's needed is to focus on polishing the sim and bring it up to the standards that AMS1 had on physics, sound, AI and general consistency.

These last few updates already made a big difference for me, with some big physics and AI improvements, so I can only imagine how far it will go in the next few years. Considering that a Reiza hotfix usually brings with it more improvements than some other devs can bring in an entire year of development I can imagine AMS2 will be as polished as a brand new mirror by the time they're done with it :)
Default FFB is really nice now but could be tighter in the center, but you should try the Heavy Messing (NuScorpii V2.5), it's just at another level after the last update with min_force 0.05 and tightness 0.9. After using it in AMS2 went back to rf2 and, which is still my most played sim, big surprise rf2 felt numb in the center, this was unexpected.
 

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I don't want to sound like a hater, but all those tracks and cars they are adding out are coming all from Project Cars 2?
We don’t exactly have direct access to SMS assets and they’re not in any way obligated to supply them to us, but we do have a relationship that allows for reasonable requests :) they have supplied a handful of track models and we have also given them a few of our own in return. With the exception of Azure tho we do model all our tracks and surrounding terrain from scratch, only using some of their trackside objects.

On the car front they have been even more supportive - we have over 50 cars to be added to AMS2 in the coming months and about a third of them are based on models supplied by SMS.. They’ll obviously feature in AMS2 with our sounds and physics but these 3d models give us an invaluable jumpstart, and it’s also a big factor in us being able to release them as free additional content and make that work financially. SMS has also introduced us to several of the licensors these assets relate to, providing a big boost to our own relationships with these brands.

We evidently have been working hard but we have a lot to be grateful for in our relationship with SMS - we’d not be in the position to fulfill these ambitious plans without their support.

Naturally they stand to benefit from whatever success we achieve with AMS2, but I’d hope every sim racer is able to nurture some appreciation for how exceptional it is for a studio of their success to hand their technology and a number of assets to another small studio like ours and let we run with it as we see fit.



FWIW it will certainly be the sim I’ve been dreaming of for many years :p
 
"at least two models"
That's the issue with many modern sims, they fail to simulate racing. It is nice to hotlap a GT1 Merc but racing it against ten of them and fifteen Porsches is just not sim racing.
The actual quote is "initially represented by at least two models". I would agree it's no fun racing against an identical car or only two models. They also added, " The update will feature at least a couple more cars – we´ll save a few surprises for Christmas, but here´s a glance to whet your appetite." Who knows, maybe beyond the F1 there's more GT1s in the works. Let's hope.
 
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So they're going to mix 97/98 fia gt1's cars with 95/96 bpr gt1's cars? I may be wrong, but the short tail mclaren had other specs than the mercedes and this porsche, it should not be able to compete with them. Various gt1s and gt2s, and maybe gt3s from the same era would.be amazing though.
 

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