I think he was being a smartass David. Sarcasm seems to be his forte. He's just making it up as there is no mention of this on the WMD forum.
I said it was the 5 senior managers that are pushing for ice skating mode. We have a private forum at WMD. It's very fun.
But I don't think anyone here wants a icefest anymore than they want simmycade games marketed as sims being gripfests, regardless, could you also convince the physics guru to improve the FFB, the handling, the braking, the steering precision etc?
You don't know how much grip any particular should have, or not have. You play games on a PC, you're not a professional driver.
There's no need to convince AJ, the physics dev, to do anything. He's currently at work implementing a new dynamic tyre model. See.. this is what we in the industry call.. "development". Typically what happens is that developers work on software, and they refine it over time. Sometimes they try an idea, and it doesn't work as they had planned, and so they try a new method. Sometimes they get it right and then they move on to the next item in the development pipeline.
The neat thing about WMD is that the devs have a tremendous amount of testers who provide very accurate and reasoned feedback, which the devs consider and then proceed to make revisions. This is called "work in progress", or WIP for short. Very talented engineers and artists are working very hard to constantly improve the entire package of pCARS in anticipation of a release in Q2 2013 or thereabouts. What that release date implies is that the game is not done yet. So.. while SMS is working, the goal is to meet Andy and Ian's vision of a quality racing sim that is fun to play, and has a bunch of tools for the community to enjoy.. stuff to support leagues and such. Those are things that Andy Tudor is guiding the design on, with the help of WMD members.
Of course, we had some people at WMD who lacked the ability to articulate criticism in the appropriate manner. Most all of them are gone now, so the remaining team are those that can write similar to what you'd see in an office environment. You wouldn't send an email to a coworker that says "your idea sucks", or "the design of that feature is complete crap". You'd get fired rather quickly - and so that's what SMS does. They fire people who are incapable of being contributors rather then very unpleasant people.
I expect in about 6 months or so, AJ and his colleagues will have a fantastic system in place with which all these neat designs that Andy Tudor will work on top of. That's why we don't criticize pCARS as if it is already a released game, because it is not. We point out areas that need work, in a manner that contributes to the environment. The devs do their work. It's a whole lot of fun at WMD now as well, since most of the unpleasant co-workers have been fired. What we have now are the sort of people that are enjoyable to work with.
However, do feel free to continue labeling the game any way that you want. "Arcade", "Simcade", whatever you want.. make all the judgements about Andy Garton and Ian Bell that you want.. they don't care. It's really strange that you do that because the game isn't even close to release yet, but hey.. you clearly enjoy trying to be as destructive as possible. That is what makes you happy. You want to be upsetting to those of us that are behind SMS and pCARS. You want to create negativity at any mention of the game. It's how you find pleasure in your online experience. I think that's odd, but the reality of the world is that there are people that exist only to despise others, especially those that are successful.
It'll be fun to see you guys on the track next year.