AMS 2 | Beta 3 and Hotfix Released

Paul Jeffrey

Premium
Reiza Studios remain very hard at work behind the scenes with Automobilista 2 development, having recently updated the closed beta to version 3 since releasing back on February 28th.

The latest new build versions of the title have brought a massive number of fixes and improvements, from artwork, to physics, audio, content UI and pretty much everything in between.

Reiza have promised an aggressive development cycle prior to the full public version of the game releasing this March, and so far the last few weeks have very much come good on that promise - changing the simulation to something virtual unrecognisable since the initial build release back in February.

In terms of content, several new track variations and cars (or trucks) have been released, full details of which can be found below:

BETA 3 Hotfix 1 Notes:

UI

  • Added System menu
  • Minor text & art corrections

HUD
  • Implemented remaining warnings/messages
  • Fixed text in lap/session duration unit.
  • Fixed leaderboard 'PIT' marker text showing player name

CONTROLLER
  • Adjusted rotation logic for older wheels with low lock and gamepads

PHYSICS & AI
  • Further revisions to all F-Classic models (fixing initial Beta3 problems with Gen2 cars)
  • Fixed kart Shifter gearbox
  • Revised all turbo engines
  • Reduced 2mm from tread of F-Classic & F-V10 tyres
  • Slightly increased drafting effects
  • Fixed crashes when loading ARC Caamro & Metalmoro MRX cars
  • Increased side buffer for AI cars to minimize issues in a pack of cars (specially towards the first corner)
  • Corrected AI damper multipliers which could lead to some AI cars rolling during heavy cornering
  • Further adjusting to custom AI Aggression scalars

AUDIO
  • Ground scraping audio code adjusted (much more dynamic, also won't play if car is stopped)
  • Fixed Kart Shifter sounds
  • Rental kart external pitch fixed
  • F-V10: scrape sound adjusted
  • Caterham 620R: adjusted sound volume build up over rev range
  • Small eq adjustment on interior sounds

Reminder that damage and mechanical failures should remain OFF until BETA4.

Driving aids & gamepad support also to have proper initial implementation in BETA4.


BETA 3 Notes:

NEW CONTENT - TRACKS

  • Added Guaporé
  • Added Velo Cittá Main Layout
NEW CONTENT - VEHICLES
  • Added Copa Truck Series
  • Added Formula Classic Gen2 Series
  • Added Kart GX390 Race
  • Added Kart Gx390 Rental

GENERAL
  • Added Beta support for Multiplayer (UI still early WIP)
  • Fixed missing pitcrew animations (historical series use modern crews as placeholders)

UI
  • Fixed quit confirm menu direction (pause menu)
  • Added multiplayer browser / lobby
  • First pass for in-game multiplayer leaderboards/menus.
  • Fixed triple screen text entry units
  • Fixed best lap not correctly displayed in SP session results
  • Fixed class select list auto-filling items beyond dialog bounds
  • Fixed retire to pits not opening confirmation dialog
  • Fixed clutch deadzone increment button modifying clutch sensitivity
  • Fixed multiplayer browser 21:9 alignment
  • Fixed splashcreen background alignment in 16:10 aspect

HUD
  • Added all HUD modes except telemetry
  • Add position/lap info full+light
  • Add leaderboard to Full mode
  • Pit lane messages / timer etc
  • Cooldown lap messages
  • Formation lap messages / position info
  • Various flags/messages

AUDIO
  • Corrected idle loops on MIT LancerR, RS, Puma P052, MCR2000, Caterham Superlight, 620R
  • Adjusted attenuation curve on all cars
  • Increased AI car sound volume while racing
  • Fixed missing shift sounds in F-Classics: G1M1, G2M2, G3M1, G3M3, G1M1, G1M2, G2M1, G2M2
  • Reverb increased slightly on all tracks.
  • New start lights countdown volume increased (was too low in Beta2)
  • MRX gearshift sound lowered
  • Ultima Road decrease gearchange volume
  • Scrape sound altered, volume buildup changed.

PHYSICS
  • Extensive revisions to all player physics
  • Minor tire model adjustments (most notable is fixing excessive load stiffness increment with pressure on GT & Prototype tyres - fixes the bouncing)
  • Increased effect of Pneumatic Trail on force feedback
  • Reduced default steering lock in formula cars
  • Further reduced wet rolling resistance
  • Increased default boost in F-Classic Gen1 to 80% (from 60%)
  • Fixed error with ARC Camaro tyres having larger rear tyres (all 4 now are equal)
  • Adjusted FFB Steering Rack Maxforce on several cars

AI
  • Extensive revisions to all AI physics
  • Adjusted AI code to minimize chances of it going off-track in avoidance of other cars
  • Increased AI brake power globally
  • Added AI Aggression Scalars to all cars, adjusting the player global setting to better suit the type of car / class in use
  • Added some extra AI variation to generic driver personalities (for more AI action)
  • Increased AI awareness paraameter

TRACKS
  • Track penalties and surface physics/collision fixes: VIR, Ortona, Campo Grande, Goiania
  • Incremental graphical/optimization update to Kyalami (more upcoming)
  • More tweaks to overall weather/climate settings
  • Enhanced Brands Hatch bumps in road patches (if suitable will be applied to other tracks)
  • Fixed bug with Imola 2001 not registering lap 1
  • Improved AI lines for Londrina and Kyalami Historic
  • Added trackside cameras for Jerez

VEHICLES
  • Updated paint material for more appropriate levels of reflection for each car
  • Updated Copa Uno Cockpit
  • Added new liveries for Ultima Race, F-Reiza, Old Stock, Metalmoro MRX
  • SuperV8: Fixed car shadow, cockpit holes, lights

EDIT: A complementary update has now been deployed to AMS2 Beta featuring the following changelog:

UI

  • Added System menu
  • Minor text & art corrections

HUD
  • Implemented remaining warnings/messages
  • Fixed text in lap/session duration unit.
  • Fixed leaderboard 'PIT' marker text showing player name

CONTROLLER
  • Adjusted rotation logic for older wheels with low lock and gamepads

PHYSICS & AI
  • Further revisions to all F-Classic models (fixing initial Beta3 problems with Gen2 cars)
  • Fixed kart Shifter gearbox & sounds
  • Revised all turbo engines
  • Reduced 2mm from tread of F-Classic & F-V10 tyres
  • Slightly increased drafting effects
  • Fixed crashes when loading ARC Caamro & Metalmoro MRX cars
  • Increased side buffer for AI cars to minimize issues in a pack of cars (specially towards the first corner)
  • Corrected AI damper multipliers which could lead to some AI cars rolling during heavy cornering
  • Further adjusting to custom AI Aggression scalars

AUDIO
  • Ground scraping audio code adjusted much more dynamic, also won't play if car is stopped)
  • Fixed Kart Shifter sounds
  • Rental kart external pitch fixed
  • F-V10: scrape sound adjusted
  • Caterham 620R: adjusted sound volume build up over rev range
  • Small eq adjustment on interior sounds

Reminder that damage and mechanical failures should remain OFF until BETA4.

Driving aids & gamepad support also to have proper initial implementation in BETA4.


BETA 2 Notes:

CONTENT

  • Added Imola 2001

UI / HUD
  • Included initial pass of custom light HUD
  • Modified custom wheel profile centering spring strength and overall FFBgain
  • Fixed Seat Angle Down assignment displaying wrong label in selected state
  • Fixed loading screen image misaligned on ultrawide displays
  • Fixed incorrect clutch deadzone label in selected state
  • Fixed incorrect text alignment on Control Scheme buttons in selected state
  • Fixed typo in Visual FX help text
  • Disabled input on back button of main menu
  • Removed partially visible row on class selection dialog
  • Fixed inconsistent label text on Rules&Regs > Drive throughs input
  • Fixed misaligned button inputs on Wheel calibration screen
  • Fixed wheel calibration not saving

AUDIO
  • Modified audio output down mixer: stereo mix no longer features frequency / delay filtering for rear and side sources
  • Fixed missing shift sound in F-V10
  • Fixed F-Vintage G2M1 sounds
  • Engine sounds panning corrected for F-V10, F-Classic G3M3, F-Classic G3M2, F-Classic G1M1, G1M2

PHYSICS
  • Added code for helper springs,
  • Added AMS1-style non linear bumpstops,
  • Revised all main tyre models (dry & wet compounds)
  • Several default setup adjustments
  • Revised Steering rack max forces for more consistent FFB output
  • Reduced wet rolling resistance
  • Fixed glitchy upshifts when using Autoclutch when running modern semi-automatic gearboxes
  • Revised F-Ultimate suspension rates
  • Fixed bug with MRX rear wet tyres not being available
  • Adjusted manual shifting tolerance thresholds for mis-shifts with manual gearboxes

AI
  • Added custom AI Aggression scalar so global aggression levels as set by player go through a car-specific scalar for more adequate levels of AI aggression in that class
  • Temporarily evened out AI performance for practice / quali / race for AI performance testing purposes
  • Increased amount of AI lifting off throttle when detecting puddles
  • Revised AI performance for all cars
  • Adjusted AI for improved awareness and aggresion under braking (substantially reducing risk of being crashed from behind by an AI car)
  • Added slight torque on roll axis for AI cars to minimise chances of AI rolling or jumping in crashes

TRACKS
  • Updated track limit mesh for Adelaide, Casavel, Curvelo, Imola, Interlagos, Londrina, Montreal (basically cut meshes will include external curbs, astroturf and concrete extensions for more realistic tolerances)
  • Visual fixes to tracks at night time: reduced brightness of ambient lighting, reduced overall reflectivity of cars and trackside objects at dusk/dawn/heavy cloud, reduced overly bloom of vehicles at night
  • Reworked daytime skies and lighting (improvements still to come)
  • Higher resolution textures for Light Clouds condition
  • Props/assets added to Ibarra, Curitiba, Curvelo, Kyalami Historic;
  • Removed balloons from Interlagos, Oulton Park, Cadwell Park.
  • Fixed laps not being registered at Londrina;
  • Fixed Adelaide pit entry/exit triggers
  • Fixed tree shadows, reflections, tarmac materials
  • Experimental FPS loss fix at Cascavel

VEHICLES
  • Mit Lancer R & RS - fixed driver feet position; gearskick animation is off until we have proper driver animation
  • Puma GTE - fixed driver feet position
  • F3 F301 & F309 - fixed cockpit rear tires, wheels pivots are misaligned, add rearlights
  • Formula Classic G3M1 - fixed chassis plate and material naming, changed display font
  • Formula Classic G3M3 - fixed revlights not working
  • Formula V12 - add realights and dust pick up for tires
  • SuperV8 - Fixed material error causing invisilbe bodywork on some liveries; fixed driver feet position;
  • Formula Ultimate: Added rear tires, rear wing, chassis part to cockpit;
  • Formula V10 - fixed roof camera position, added rain tire textures;
  • Formula Vee - Corrected glass material on gauges; corrected needles position;
  • Formula Trainer - fixed vertex AO for wheels and LOD A display;
  • Chevette - fixed driver feet
  • Caterhams: Added metallic liveries
  • Ultima Race: Updated several liveries
  • Metalmoro AJR: Updated liveries


Automobilista 2 will be available for PC in March 2020.

Got questions or comments about the sim? Post a thread in the AMS2 sub forum and let the community help you out!

AMS 2 Updates.jpg
 
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No i understood that wrong, already edited it out ;)

His view was based on the comparison to a similar car in AMS1 and this car feels pretty different in both titles.
If you really think, that his opinion was made up, because of pleasing viewers, than i'm really missing a reason here, why he should do that. Especially, when he is not the only one, experiencing it.^^

Ok, thanks for the edit.

I thought I was fairly clear on the pleasing the viewers - he played into the anti SMS sentiment and he now has a great set up for a 'my oh my how AMS2 has improved' video later on. Watch across the streams they are all at it, including that one posted recently above.

It's always best to remember almost all of Jimmy's videos are sponsored, he's one of the good YouTubers who actually declares this. I believe there are many factors driving his opinions, some of them his sponsorship, plenty of unconscious bias. I believe critical thinking is required to ask 'just what am I being told/sold here?' Every sponsored YouTuber has an agenda, that I'm certain of that.

Like you, I bought into the Beta to make up my own mind.
 
I thought I was fairly clear on the pleasing the viewers - he played into the anti SMS sentiment and he now has a great set up for a 'my oh my how AMS2 has improved' video later on.
Even if it's calculated, the underlying opinions, that were made, are not more wrong or right, than ours...


Like you, I bought into the Beta to make up my own mind.
Yes, and if you really think, that everything is fine already in the physics department, you should really test a bit better. I don't go too much into detail, here, but you will find the experienced things and reports in the beta forum.
 
Even if it's calculated, the underlying opinions, that were made, are not more wrong or right, than ours...



Yes, and if you really think, that everything is fine already in the physics department, you should really test a bit better. I don't go too much into detail, here, but you will find the experienced things and reports in the beta forum.

Again, I disagree with your first point, Jimmy (and whoever Sim Racing Paddock is) say the word 'physics' but actually talks steering feel and FFB.

I certainly don't think it's perfect and am reporting things in the forum buddy and you've liked plenty of my inputs there, as I have yours :), like you I'm not airing them here, because it's a Beta - a real shame Jimmy didn't plaster that across his video and opinions imo.
 
  • Deleted member 197115

cracks me up that people closley follow the opinions of some people about "reality" of physics, when those people have no real world experience and thus their "reality" is subjective opinion of what they do or do not like, not what is real.
Can't recall how many times I've seen this argument on PCars forum. 99.9% of us are not physics experts or professional race drivers, should we all just shut up?
 
cracks me up that people closley follow the opinions of some people about "reality" of physics, when those people have no real world experience and thus their "reality" is subjective opinion of what they do or do not like, not what is real.

Fair enough if that YTer likes what you like, then it's a good guage if you will also like something, but that has no bearing on how "real" or "simlike" a game is or not.

I've said it here a million times there's FAR too much subjective opinion on simming and nowhere near enough objective fact.

Absolutely spot on. All the YT videos I've seen are basically saying say oh it doesn't feel exactly the same as AMS1 - feels (when they really mean looks) a bit like PCARS2 (for some we don't like SMS agreement).

I wish I could share this with you the best takedown I've seen yet by a developer on 'subjective' opinion, sadly it's behind the Beta doors, it was brilliant though.

Basically it went:

Random "I think the physics of this car are wrong..blah blah"

dev "got any data to support that view?"

Random: "no but I've got some data for an unrelated car at a different track"

dev "just your opinion then, maybe time to find a different game" (jog on was the implied message!)

What worries me is how much sway these YT z-list celebrities have gained without anyone asking just who am I listening to?
 
Can't recall how many times I've seen this argument on PCars forum. 99.9% of us are not physics experts or professional race drivers, should we all just shut up?
Yes...this discussion is very exhausting.
I'm doing "sim" racing with a wheel since the late 90's where FFB was still glorified rumble on an InterAct V4 wheel...
I have seen a LOT of strange stuff and exploits, some things are persistent up until today. But i have to be a racing driver, to notice strange behaviour of tyres and steering inputs, especially, when it remembers me of old titles, with way less advanced physics, FFB and tyre modelling. (not AMS2 specific) :D I will now stop smelling my own farts and get back to the opening question:

AMS2 has VERY deep modelling of car dynamics and there is some top 5% in skill going on, regarding how good this game can feel. This doesn't mean, that there isn't room for improvement and also many opinions besides(and even inbetween, because i am one) the fanboys are stating this. When a comparison to a predecessor is basically the closest benchmark, many people have, then opinions will form on that foundation.
 
I have every sim (Except iRacing as I don’t do subscriptions) and pretty much every simcade racer too, I actually love racing games but it seems like most people love obsessing about which is best and saying all others suck in comparison.

Personally I don’t see it, all the modern sims play very similarly IMO certainly they are far more similar than they are different. Without extensive experience of the driving the real car I don’t know how anyone can proclaim to know which sim has the most realistic depiction.

For me at 6’5 and 225lbs I’m never going to be able to drive most of the cars in reality because I don’t fit and my sheer mass would mess up the balance anyway making it feel different right off the bat, so I just enjoy the closest I’m going to get to it which is the different depictions in each sim!
 
He has...more than once. It's required to remind of the beta state...

Understeer and retaining grip too fast is not just "steering feel".

This is my last reply on this, he made a brief mention of the Beta then treated it like a finished game. You like Jimmy, I've got it. I like him as a person too and wish him well, I also think his view of racing games is at best dubious, these views can co-exist. Agree to disagree?

Nope, understeer and grip too fast are his opinions, unless he has both the experience and data to show that. Both issues could also be due to driving style or having his DD wheel FFB too high.
 
You like Jimmy, I've got it. I like him as a person too and wish him well, I also think his view of racing games is at best dubious, these views can co-exist. Agree to disagree?
That's not my point at all...i can't even disagree or agree with something here, because you still don't get it...You like AMS2, I've got it.

Nope, understeer and grip too fast are his opinions, unless he has both the experience and data to show that. Both issues could also be due to driving style or having his DD wheel FFB too high.
How can you know? Have you experience with a formula car? ;)
 
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That's not my point at all...i can't even disagree or agree with something here, because you still don't get it...You like AMS2, I've got it.


How can you know? Have you experience with a formula car? ;)

You're just being silly now.

I have expressed positive views about AMS2 here, and also clearly said I can see many elements that need to be improved, no need to share them here though is there as per the Beta agreement.

I didn't make any claims about the Formula car, Jimmy did. I call out his claims as simply this game doesn't feel like a-n-other game.

Enjoy your sim racing. no need for any further interaction between us on either forum, thank you.
 
I have expressed positive views about AMS2 here, and also clearly said I can see many elements that need to be improved, no need to share them here though is there as per the Beta agreement.
This wasn't the point of the discussion...
I didn't make any claims about the Formula car, Jimmy did. I call out his claims as simply this game doesn't feel like a-n-other game.
Do you even have seen the video? You weren't even recognizing the reminder on the beta state, it seemed.
Enjoy your sim racing. no need for any further interaction between us on either forum, thank you.
You're just being sulky now.
 
Screenshot_20200314-200755_YouTube.jpg


Look what sim paddock says after the Beta was updated. Honestly, you guys are just waiting your time. The game is being constantly updated. After beta 3 came out, the game has been updated twice already.

I'm pretty sure most of you critising a Beta are now in love with ACC. Remember when ACC came out in early preview? Then 1.0 came and what happened? Now everyone is praising ACC and labelling any other sim as rubbish, including AMS2 BETA. There is a lot of short memory memory around here.... Or hypocrisy, go figure.
 
Look what sim paddock says after the Beta was updated. Honestly, you guys are just waiting your time. The game is being constantly updated. After beta 3 came out, the game has been updated twice already.
Nothing else was stated by me THE WHOLE F**** TIME :rolleyes:
I'm pretty sure most of you critising a Beta are now in love with ACC. Remember when ACC came out in early preview? Then 1.0 came and what happened? Now everyone is praising ACC and labelling any other sim as rubbish, including AMS2 BETA. There is a lot of short memory memory around here.... Or hypocrisy, go figure.
It's hypocritical, to criticize in sim racing, we get it. The whole sim community is so unhealthy from time to time...
 
Conclusion on all this: not only watching youtubers (that may have an agenda, not doing their research, etc) about beta sims is a waste of time, but also commenting about them is a waste of time, as well as reading said comments :geek:
And don't even get me started on reading comments on these youtube videos, where you have to wonder about the sanity of people. Let's have faith in Reiza to make a great sim. I have personnally no doubt about it.
 
Conclusion on all this: not only watching youtubers (that may have an agenda, not doing their research, etc) about beta sims is a waste of time, but also commenting about them is a waste of time, as well as reading said comments :geek:
And don't even get me started on reading comments on these youtube videos, where you have to wonder about the sanity of people. Let's have faith in Reiza to make a great sim. I have personnally no doubt about it.
I'm really intrigued with what it is you've read. Please tell.
 

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