New it was some where!!!! Ok actually the the material can be anything (grass in this case, but with concrete texture.) It's all in the name so, there will be entries in the trk or scn file for these
Scn from RF for the attached pics........
.....Instance=horn009
{
Render=False Special2=(2) VisGroups=(34)
MeshFile=horn009.GMT CollTarget=False HATTarget=False
}
Instance=crowdsound06
{
Render=False Special2=(1) VisGroups=(34)
MeshFile=crowdsound06.gmt CollTarget=False HATTarget=False
}
you will need to redo the gmt naming with simed, add the new info to the scn file and away we go!
:smile: look forward to a noisy track!
I was adding sound walls to a few of my tracks before the lappy died :-( lol. also, thanks, you spurd me on to find out how to finish em! lol
P.s these are for Rfactor....... and Sorry, if you can decipher all of the above you should be right! lol
N.B Just an after thought, I'm guessing that the number in brackets in the scn, ( Special2=(1) ) is related to which sound is called...... Anyone Know the relation to the wave files.....
I probably should add, Thanks to the NOS Development Team for the above references.