ComeOverGaming
Developing For Your Entertainment.
G' day,
After trying to test diferent ways to get my BTB mesh into driveable RBR
track, I choose the next procedure. I go to writte here, becouse I thinks, is
important to share the personal (in my case) small knowledge to try doing
more easyer the track design, creating and the exporting ...
Here you've got!
1 - Create the road and terrain mesh with BTB (Of course) and put down objects like trees, grass, phoneponeline, cows, stones,
cones, all like you want from the diferent Xpacks ...
2 - Export it to rFactor GMT, open 3DSimED and import all GMT meshes with
Import as object option.
3 - Now, You have your stage in 3DSimED, choose save as 3DS option and
it's done. You need say to the software, you are interested in keep the
texture cordinates (if you want).
4 - My next step is, import into 3DS Max 7 and do all the modifications like
you want, ad more objects, retexture with current mapped textures or
remap whole track with original Tracktextureplateopaque.dds.
5 - Attach all objects with same texture, for example:
Tracktextureplateopaque.dds need contains all the driveable ground mesh
like road asfalt/road/snow, grass, etc ...
Do the same with trees, objects, etc and then, split with Wally's RBR
Splitter (If the ground mesh is so big and it contains more polygons of the
maximun posible in a mesh, you need split with this specified splitter)
After that, export it into X - File format and start importing into Wallaby
0.29 to start mapping surface physics, collisions, driveline, replay
cameras, fences, putting objects like start area, finish line or marshall,
birds animations, etc ... and export it to original LBS, COL, etc formats.
Finished, that I think is the good day now a day to put a stage into RBR
but is only my opinion :rotfl:
No, I want ask to Gerbrez, Jay_P, Wixi or Lamda if they have some tutorial
about all this entire progress to do it public, becouse im having some
problems after export the X - File mesh from 3DS Max textured stage and
exactly, when I import (for example) the road (one texture) in Wallaby 0.29
like ground mesh! The mesh apeare white, nothing about texture ..
say me something Wallaby exporters :victory:
Under this lines, you can see the evolution introduced into Wallaby 0.29 from
the 0.28 version :funnypost:
Have a nice day.
After trying to test diferent ways to get my BTB mesh into driveable RBR
track, I choose the next procedure. I go to writte here, becouse I thinks, is
important to share the personal (in my case) small knowledge to try doing
more easyer the track design, creating and the exporting ...
Here you've got!
1 - Create the road and terrain mesh with BTB (Of course) and put down objects like trees, grass, phoneponeline, cows, stones,
cones, all like you want from the diferent Xpacks ...
2 - Export it to rFactor GMT, open 3DSimED and import all GMT meshes with
Import as object option.
3 - Now, You have your stage in 3DSimED, choose save as 3DS option and
it's done. You need say to the software, you are interested in keep the
texture cordinates (if you want).
4 - My next step is, import into 3DS Max 7 and do all the modifications like
you want, ad more objects, retexture with current mapped textures or
remap whole track with original Tracktextureplateopaque.dds.
5 - Attach all objects with same texture, for example:
Tracktextureplateopaque.dds need contains all the driveable ground mesh
like road asfalt/road/snow, grass, etc ...
Do the same with trees, objects, etc and then, split with Wally's RBR
Splitter (If the ground mesh is so big and it contains more polygons of the
maximun posible in a mesh, you need split with this specified splitter)
After that, export it into X - File format and start importing into Wallaby
0.29 to start mapping surface physics, collisions, driveline, replay
cameras, fences, putting objects like start area, finish line or marshall,
birds animations, etc ... and export it to original LBS, COL, etc formats.
Finished, that I think is the good day now a day to put a stage into RBR
but is only my opinion :rotfl:
No, I want ask to Gerbrez, Jay_P, Wixi or Lamda if they have some tutorial
about all this entire progress to do it public, becouse im having some
problems after export the X - File mesh from 3DS Max textured stage and
exactly, when I import (for example) the road (one texture) in Wallaby 0.29
like ground mesh! The mesh apeare white, nothing about texture ..
say me something Wallaby exporters :victory:
Under this lines, you can see the evolution introduced into Wallaby 0.29 from
the 0.28 version :funnypost:
Have a nice day.