Ai behavior on different tracks

Yesterday, i put together a mod with Oulton Park and the GT World cars (not DLC cars). I found that worked very well with Ai's at 86% strength and 40% aggresiveness. Their speed was fine for my skill level, but more importanly, they drove nicely. I was wondering if anyone knows other track/carclass combos, which they know works fine. Will save me some time to make packages.
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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