Hello guys.
I've been waiting for the inclusion of car-specific ffb adjustments myself for some time now. I think it's really a good, and logical option to have. And it's not surprise that many titles like iR, rF1&2, pcars etc have it.
One can't expect Kunos or any dev to perfectly balance the ffb for all the different wheel combinations there are these days and thats all fine. This is also even before taking account the subjectivity of the matter, which plays a big role.
This might be already in Kunos' radar, but I'm just thinking if I'm alone in waiting this option, or is there a wide 'demand' for it. I'd say there's no downside to it either, if you like the stock settings, leave them at that.
Optimal I think would be a gain and a filter setting, but just car-specific gain setting (or multiplier) would suffice well already.
I don't personally care much how this would be implemented (meaning where the adjustment would happen). Which ever way is most convinient for Kunos would be fine, atleast for starters.
I've been waiting for the inclusion of car-specific ffb adjustments myself for some time now. I think it's really a good, and logical option to have. And it's not surprise that many titles like iR, rF1&2, pcars etc have it.
One can't expect Kunos or any dev to perfectly balance the ffb for all the different wheel combinations there are these days and thats all fine. This is also even before taking account the subjectivity of the matter, which plays a big role.
This might be already in Kunos' radar, but I'm just thinking if I'm alone in waiting this option, or is there a wide 'demand' for it. I'd say there's no downside to it either, if you like the stock settings, leave them at that.
Optimal I think would be a gain and a filter setting, but just car-specific gain setting (or multiplier) would suffice well already.
I don't personally care much how this would be implemented (meaning where the adjustment would happen). Which ever way is most convinient for Kunos would be fine, atleast for starters.