1976 Jeep CJ5

Cars 1976 Jeep CJ5 1.0

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Stereo submitted a new resource:

1976 Jeep CJ5 - THIS VEHICLE IS KNOWN BY THE STATE OF CALIFORNIA TO CAUSE DEATH, EXERCISE EXTREME CAUTION

Normally I'd start with a picture of the mod but this is not a normal mod.

WARNINGS

1. If you use a powerful steering wheel, limit the torque. You will flip the Jeep on its side and the steering will hurt you.
2. This vehicle rolls over more easily than anything I've ever released. That includes the Reliant Robin and the Stairtruck. You cannot drive this fast, it will fall over. Before the Ford Bronco got made infamous in the late 80s, the Jeep CJ5 was the subject of numerous...

Read more about this resource...
 
Makes the game crash on loading any track. Deleted :-(

AC\steeringsystem.cpp (30): SteeringSystem::step
AC\car.cpp (612): Car::stepComponents
AC\car.cpp (564): Car::step
AC\physicsengine.cpp (218): PhysicsEngine::step
AC\physicsdrivethread.cpp (246): PhysicsDriveThread::run
00007FFF7A1ED03C (MSVCP120): (filename not available): std::_Pad::_Release
00007FFF7A0E4F6B (MSVCR120): (filename not available): beginthreadex
00007FFF7A0E5098 (MSVCR120): (filename not available): endthreadex
00007FFFA1547344 (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFFA20826B1 (ntdll): (filename not available): RtlUserThreadStart
Audio log (AudioEngine.cpp:1198): Loading bank C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\extension\weather\pure\audio/sol.bank
Audio log (AudioEngine.cpp:1198): Loading bank C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\extension\weather\pure\audio/rain.bank
Audio log (AudioEngine.cpp:1198): Loading bank C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\extension
 
Stereo updated 1976 Jeep CJ5 with a new update entry:

physics changes

1. improved the transfer case script:
- now notifies at the top of the screen when it shifts, and what the new mode is
- stores state between sessions, so if you want it low you can stay low
2. improved tyres. Not good, but less bad
3. corrected horsepower mistake, imperial vs. metric fail. 35% more horsepower.
4. allow lower tire pressures in setup just for the hell of it
5. more safeguards on the suspension. it still explodes pretty easily but some of the options have been eliminated
6...

Read the rest of this update entry...
 
Same crashes with the new version :(
1701164171694.png

This time I installed it manually by drag and drop in \content\cars, and indeed disabling extended physics does not help.
The final lines of the log file (since they are the last lines before the error, maybe the cause lies therein) are these:

ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFE28642108)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE28642108)
00007FFE28642108 (DWrite): (filename not available): (function-name not available)
d:\dev\dev_pc_master_race\ksphysicsac\steeringsystem.cpp (30): SteeringSystem::step
d:\dev\dev_pc_master_race\ksphysicsac\car.cpp (612): Car::stepComponents
d:\dev\dev_pc_master_race\ksphysicsac\car.cpp (564): Car::step
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFE2845182C)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE2845182C)
00007FFE2845182C (DWrite): (filename not available): (function-name not available)
d:\dev\dev_pc_master_race\ksphysicsac\physicsengine.cpp (218): PhysicsEngine::step
d:\dev\dev_pc_master_race\acs\physicsdrivethread.cpp (246): PhysicsDriveThread::run
c:\program files (x86)\microsoft visual studio 12.0\vc\include\thr\xthread (187): std::_LaunchPad<std::_Bind<0,void,<lambda_2d1c79924b2314287d86e9928fba3782> > >::_Go
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE4797D03C)
00007FFE4797D03C (MSVCP120): (filename not available): std::_Pad::_Release
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE47874F6B)
00007FFE47874F6B (MSVCR120): (filename not available): beginthreadex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE47875098)
00007FFE47875098 (MSVCR120): (filename not available): endthreadex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC4067344)
00007FFEC4067344 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC4D826B1)
00007FFEC4D826B1 (ntdll): (filename not available): RtlUserThreadStart
 
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Hello Stereo,

Thank you for all your mods, and this is a nice new one!
As the real car was known for a dangerous behaviour, I guess the mission of rendering the wobbliness is reached!

My point is about the AI: In my case, it stays stuck on the grid, steering to the left.
Usually, I can remedy by myself when a mod get a broken AI, but here, it isn't effective...
Maybe the special steering build you made doesn't allow it?

Cheers!
 
Last edited:
^ Engine limiter says '5375 rpm' and AI says gear up '5500 rpm', thats why AI wont move.
Lower the Ai's gear up shifting value (in data folder/ai.ini) to:

[GEARS]
UP=5175

If there is both a 'data.acd' AND a 'data folder', AC will read from the data.acd file,
so if you dont know how to extract/edit/repack the data.acd I would recommend backing up then remove the data.acd folder and edit the ai.ini in the data folder.
Cheers!

And BIG THANKS 'Stereo' for the car and the time/effort spent!!!
Merry X-Mas !!!
 
How can i apply the transfer case script to other cars? Would you even allow it? I want to mod a transfer case into a hilux mod that is... less than stellar. My current attempts at adding it are unsuccessful for the moment...
 
How can i apply the transfer case script to other cars? Would you even allow it? I want to mod a transfer case into a hilux mod that is... less than stellar. My current attempts at adding it are unsuccessful for the moment...
Yeah I'd allow that, to enable lua scripts you need car.ini VERSION=extended-2 and that's about it.

Only thing I see hardcoded in the script is the final gear ratio (fratio=2.73) and transfer case ratio (line 22 - config.tcase = 2.0) should work with any car but it'll overwrite the original final ratio as it is.
 
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For some reason it continues to not be succesful. I've changed the car.ini file as needed and so have the final drive in both the script and car files, but still to no use. Would you like to take a look at it yourself? You may notice things i do not, since i don't mod AC in any major ways often.
 
Yeah I'd allow that, to enable lua scripts you need car.ini VERSION=extended-2 and that's about it.

Only thing I see hardcoded in the script is the final gear ratio (fratio=2.73) and transfer case ratio (line 22 - config.tcase = 2.0) should work with any car but it'll overwrite the original final ratio as it is.
Is there any other thing that would come to mind with you that may make this script not work on my mod? it does not work even after doing the changes you talked about. Sorry to bother you again!!
 

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