rfactor rallycross tracks

  1. J

    Rallycross-Autocross Ravensfeld 1.0

    Fictional but inspired by real tracks in Northern Germany. Recommended: 4-8 cars per race and up to 6 laps. (mod contains 10 free boxes) Enjoy and find the secret joker ;-)
  2. J

    Rallycross Sudringen 1.1

    950 m race track on different grounds: concrete, tarmac and gravel. Up to 6 cars and up to 6 laps are typical for Rallycross. In this mod 10 cars are possible. (Updated mod due to some texture flickering)
  3. J

    Rallycross Sudringen 1.0

    Updated version here: www.racedepartment.com/downloads/rallycross-sudringen.67096/
  4. J

    Rallycross Schottertal-Ring "Chicane" 1.0

    1000 m, 70% gravel, fictional, could be existing in different countries. Layout with chicane (in joker style).
  5. J

    Rallycross Schottertal-Ring 1.0

    1000 m, 70 % gravel. Speed layout. Drivable parallel section for handicap- or penalty-joker purposes. Fictional track, could be existing in different countries.
  6. J

    Rallycross Dingelshoven 1.0

    970 m, 40% gravel. Fictional but containes parts of real tracks. Rallycross is an event with many short races. One "Heat" (qualification race with 4 cars) takes 4 laps only. In the end the best drivers (lap times) enter the "Finals" where up to 8 cars fight it out over 6 laps. Normally each...
  7. J

    Rallycross Niedersteinau 1.0

    Could be real, maybe in Austria or Southern Germany. Rallycross is an event with many short races. One "Heat" (qualification race with 4 cars) takes 4 laps only. In the end the best drivers (lap times) enter the "Finals" where up to 8 cars fight it out over 6 laps. Normally each vehicle class...
  8. J

    Rallycross Allenstadt 1.0

    Fictional, but it's an assembly of real track sections. Recommended for Rallycross: 4-6 laps and 4-8 cars per race (max. 10 cars). Length: 1000 m. Retro, no joker.
  9. J

    Rallycross Matschensee 1.1

    Version 1.1 with less texture flickering now. Track: 60 % dirt and gravel. Also useful for Autocross. Recommended for Rallycross: 4-6 laps and 4-8 cars per race (max 10 cars). Like other tracks in the past there's no joker, but there are some sections where overtaking is possible (even from the...
  10. J

    Rallycross Matschensee 1.0

    Latest version here: www.racedepartment.com/downloads/rallycross-matschensee.61734/ 60 % dirt and gravel. Also useful for Autocross. Recommended for Rallycross: 4-6 laps and 4-8 cars per race (max 10 cars). Like other tracks in the past there's no joker, but there are some sections where...
  11. J

    Rallycross Valkenrod Reverse 1.0

    This is the shortest course of the fictional Valkenrod area: 800 m. No time to relax. The next corner is very near. Start grid for max. 10 cars. Rallycross typical: 4-6 laps and 4-8 cars per race. (Like other tracks in the past there's no joker)
  12. J

    Rallycross Valkenrod "Course C" 1.0

    fictional, inspired by permanent and semi-permanent RX-tracks in Germany. Rallycross combines gravel with tarmac. Recommended: 4-6 laps and 4-8 cars per race (max. 10 cars) Overtaking here is quite difficult and challenging ;-)
  13. J

    Rallycross Schotterberg 1.0

    Also usable for Autocross sessions due to 70 % gravel. Recommended for Rallycross: 4-6 laps and 4-8 cars per race (max. 10 cars).
  14. J

    Rallycross Sanderode with Chicane 1.2

    Challenging version of the fast RX track Sanderode-Ring (fictional) due to brutal chicane. Related to permanent RX/Autocross circuits built in areas of abandoned stone/ gravel quarries in the late 60s. After Rallycross was born 1967 in England, many Autocross circuits (originally gravel only)...
  15. J

    Rallycross Hohenrodstein 1.0

    Fictional, mainly inspired by semi-permanent RX tracks in Germany: Military training ground "Stadtallendorf" (gravel section) and ADAC training area "Gründau" (tarmac section). Both tracks were driven without joker lap. Recommended: 4-6 laps and 4-8 cars per race (max.10 cars).
  16. J

    Rallycross Kiesgruben-Ring 1.0

    Inspired by tracks in areas of abandoned gravel/stone quarries, used by amateurs and professionals as well. Recommended: 4-8 cars and 4-6 laps. (Retro without joker)
  17. J

    Rallycross Gundaheim "Fast Chicane" 1.1

    Fictional, typical for tracks in Northern Germany with low vertical height. Due to long gravel section also well acceptable for Autocross sessions. Version with modified chicane: not a real chicane but more a narrow section (easier for some AI cars). Retro RX without joker-lap (due to rfactor...
  18. J

    Rallycross Gundaheim 1.0

    New version without narrow chicane here: https://www.racedepartment.com/downloads/rallycross-gundaheim-fast-chicane.58167/ Due to long gravel section also well acceptable for Autocross sessions. Retro RX without joker-lap (due to rfactor system). Recommended: 4-6 laps, 4-8 cars (max. 10)
  19. J

    Rallycross Valkenrod Short Course 1.0

    Exciting variant of the (fictional) Valkenrod-Ring: You turn 90° into a narrow passage and behind it you get on a wide straight to accelerate and overtake. . . Recommended for Rallycross: 4-6 laps and 4-8 cars. New track variant here...
  20. J

    Rallycross Sanderode "2023" 1.1

    Fictional, related to permanent RX/Autocross circuits built in areas of abandoned stone/ gravel quarries in the late 60s. After Rallycross was born 1967 in England, many Autocross circuits (originally gravel only) got additional tarmac/ concrete sections to be also prepared for Rallycross...

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  • More games, period

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