Virtual Roads | The Future of Video Games?


Have you ever wanted to hop into your favorite racing simulation and drive around a road you know and love in real-life? RaceDepartment spoke with Porsche and Way Ahead Technologies and we may well be one step closer to just that.

The project is called Virtual Roads, where users can record a journey on their smart phone and transfer this information into a video game. If you’re looking for laser scanned accuracy, then this isn’t it, but the app utilizes the smartphone camera with its sensors to record a road and recreate this information in a virtual world. Laserscanning a track is a timely and expensive exercise, Porsche hopes this technology will make this process a lot cheaper and less time consuming – in short: manageable for anyone, anywhere and more community driven. Not only official race tracks can be driven but what the community is creating and covering.

Virtual Roads 02.jpeg


The application is currently compatible with a number of racing games including 'Assetto Corsa‘. Users will be able to record a scenic route, or a favorite countryside road, and be able to return to this whenever they want. This will be done by simply mounting their smartphone behind the windscreen and recording a route using an app.

The software utilizes technology such as artificial intelligence to record a road and the surrounding area, such as trees and roadside furniture. The software recreates this information in a digital form. The AI can even recognise people and cars and fade these out of the recreation, it can also determine the road surface so it knows if you’re driving on tarmac or even ice.

The project has been around one year in the making so far, with an initial vision of transferring a real road into a gaming experience. Whilst the final product may still be a gaming experience, this type of technology opens up a vast array of potential uses.

"After several years of development work, our software is now so advanced that it can digitalise routes for virtual roads of up to eight kilometers long in less than an hour, depending on how complex the route is", says Roger Rueegg from Way Ahead Technologies. "We're also looking at other options and functions at the moment." For example, Rueegg thinks that data from the sensors that measure lateral acceleration and chassis control could also be recorded and used in the future.*

Virtual Roads 03.jpeg


At present several solutions could be on the cards which include recreating routes into your favorite sim, a mobile gaming app, and a host of potential utilities.

It’s even potentially possible for someone to record a route and extract this data to be used within a track builder to make fully fledged roads with 3D buildings, trees, billboards, etc.

Looking ahead, you can expect a market ready application in around 2 years.

Porsche and Way Ahead Technologies would like to hear from the RaceDepartment community.
  • Can you think of any uses for the Virtual Roads project and would you be keen to get your hands on this technology?
  • Which road would you like to digitalize?
  • Do you want to race your friends on your favorite tracks?
  • What do you like the most about this technology? How would you use it?

Original source

About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

I can see where this has practical implications irl f.e making a driving license. You could make a simulated drive through a town before the real drive.
Personally I don't know why I would want to drive on a street in simulation I can drive on every day. Just so I can drive it faster ? The beauty and appeal in Sim Racing for me is driving places and cars I would otherwise never see.
 
I can see where this has practical implications irl f.e making a driving license. You could make a simulated drive through a town before the real drive.
Personally I don't know why I would want to drive on a street in simulation I can drive on every day. Just so I can drive it faster ? The beauty and appeal in Sim Racing for me is driving places and cars I would otherwise never see.
Just had a look at Way Ahead Tech. and Porsche. No real clues found.
Failed to DL a pdf 10 Mb about it.
Oh well. We wait then.
@ FinFan, I've seen some driving schools using Ets-2 with car mods installed. Looking great, btw. :)
 
Would be very nice someone do for driving games what MS did for flight simulation sceneries. Can picture a game like Eurotruck, but worldwide.
There are NO driving sims for those who like tourism and landmarks, or cruising in the nature, or simply learn & practice how to drive a car or a truck, or simply test drive an authentic virtual simulation or a car. ( I said authentic, FH5 isn't authentic because IRL you can't jump off a cliff or penetrate through a building to the other side).

All you have is boy racer vroom vroom. I wanna go fast and guard-rail the corner at 300 Km/H.

Look at the hardware, all the products are SIMRACING hardware 1000€+ replicas of f1 or hyper car steering rims. Almost never seen anyone having the idea of building a normal car cockpit same as people build commercial airplane cockpits (not only fighter jets).

Finally, I think MS has the resorces to make a simulator like ETS2 but on a much more serious level, but remember, we're niche. No one notices us as a profit market.
 
  • Can you think of any uses for the Virtual Roads project and would you be keen to get your hands on this technology?
Yes sounds great. Actually i'm using fotogrammetry to creat my home village as a virtual racing ground in AC, which is time consuming and i had to learn 3d modelling.
  • Which road would you like to digitalize?
roads i am driving in real life and lesser know race tracks or hill climbes in switzerland
  • Do you want to race your friends on your favorite tracks?
of course
  • What do you like the most about this technology? How would you use it?
how easy it is. sounds very straight forward. it would also be nice to have a comparison between the real thing and the virtual thing on a real road. so i can compare my alfa romeo 147 against a virtual porsche.
 
There are NO driving sims for those who like tourism and landmarks, or cruising in the nature, or simply learn & practice how to drive a car or a truck, or simply test drive an authentic virtual simulation or a car. ( I said authentic, FH5 isn't authentic because IRL you can't jump off a cliff or penetrate through a building to the other side).

All you have is boy racer vroom vroom. I wanna go fast and guard-rail the corner at 300 Km/H.

Look at the hardware, all the products are SIMRACING hardware 1000€+ replicas of f1 or hyper car steering rims. Almost never seen anyone having the idea of building a normal car cockpit same as people build commercial airplane cockpits (not only fighter jets).

Finally, I think MS has the resorces to make a simulator like ETS2 but on a much more serious level, but remember, we're niche. No one notices us as a profit market.
We are nieche also because developers only aim at the hardcore gamers. Racing is one of the worst genres in overall sales (excluding some top tiers, like GT on it's prime and Mario Kart) and racing simulation is the place developers only go when they take serious the "do what you really love" proverb.

BUT, still there is some space to grow... maybe using a technology like MS used on Flight Simulator and deliver a driving simulator (as you said) or something more open, like Elite Dangerous, that you can chose to pick fights, mine, trade, take passengers, explore, fuel rat, grind those mutha****a engineers or whatever... but deliver us a game... a full and good game, not just car/track modeling and a physics engine.
 
Premium
There are NO driving sims for those who like tourism and landmarks, or cruising in the nature, or simply learn & practice how to drive a car or a truck, or simply test drive an authentic virtual simulation or a car. ( I said authentic, FH5 isn't authentic because IRL you can't jump off a cliff or penetrate through a building to the other side).

All you have is boy racer vroom vroom. I wanna go fast and guard-rail the corner at 300 Km/H.

Look at the hardware, all the products are SIMRACING hardware 1000€+ replicas of f1 or hyper car steering rims. Almost never seen anyone having the idea of building a normal car cockpit same as people build commercial airplane cockpits (not only fighter jets).

Finally, I think MS has the resorces to make a simulator like ETS2 but on a much more serious level, but remember, we're niche. No one notices us as a profit market.
I'm constantly surprised by the amount of people with no interest in automotive or racing who somehow love ETS for some reason

I would say this is a very untapped market right now, but people don't really know how to approach it because the potential userbase is a lot more diverse and eclectic than the hardcore sim or even arcade racer crowd - we can be picky but we have predictable needs and predictable expectations.
 
So I can practice my bank robbery runaway route in video games soon and maybe in VR? That sounds super useful and like a dream come true.

jk
 
Sounds very cool , pair that up with AI that will optimize it and improve it when you add more photos / videos , future will be fun
 
PC gaming is dead: that is the future. And all because of crypto mining. Same for the Playstations as they are used for crypto mining. No gpu's means no pc upgrade, no pc games.
And MS takes a big piece of pc gaming providing xbox pass in Steam. The future are handhelds and phones until crypto miners start to use those devices for crypto mining.
 
Premium
I find this technological step super interesting.

What I thought about was preparing people for their practical driving lessons.
Basically the final practical test would be around your hometown anyway. So this way you could practice the whole city before having the real test.

In fact, my wife is currently in driving school.
Beam NG served a perfect training tool before her first training lessons.
Practicing clutch and shifting gears without looking at the gear stick, start up on a hill (or whatever that's called), using indicators, parking etc.

It was really cool to see. Especially also situations where something went wrong or the clutch died etc. She really liked it and it helped a lot.
 
Premium
There are NO driving sims for those who like tourism and landmarks, or cruising in the nature, or simply learn & practice how to drive a car or a truck, or simply test drive an authentic virtual simulation or a car. ( I said authentic, FH5 isn't authentic because IRL you can't jump off a cliff or penetrate through a building to the other side).

All you have is boy racer vroom vroom. I wanna go fast and guard-rail the corner at 300 Km/H.

Look at the hardware, all the products are SIMRACING hardware 1000€+ replicas of f1 or hyper car steering rims. Almost never seen anyone having the idea of building a normal car cockpit same as people build commercial airplane cockpits (not only fighter jets).

Finally, I think MS has the resorces to make a simulator like ETS2 but on a much more serious level, but remember, we're niche. No one notices us as a profit market.
"Almost never seen anyone having the idea". If you haven't seen it, it does not mean it doesn't exist ....
 
Premium
If this "Virtual Roads" really works it could be a good addition to trackbuilding, if it can be combined with the other tools we already use for trackbuilding. If it tries to be a "one mouse click solution" for building tracks, I don't belief it will going to work for serious content creators and will end being some kind of gimmick.
 
PC gaming is dead: that is the future. And all because of crypto mining. Same for the Playstations as they are used for crypto mining. No gpu's means no pc upgrade, no pc games.
And MS takes a big piece of pc gaming providing xbox pass in Steam. The future are handhelds and phones until crypto miners start to use those devices for crypto mining.
I've been hearing this crap for YEARS. Pretty much ever since gaming consoles rolled out. Not only PC gaming isn't dead but it's getting better and better.
 

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Damian Reed
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What's needed for simracing in 2024?

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