Test Drive Unlimited Solar Crown - Environment Newsletter

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The TDU Team had released their second newsletter in a series of newsletter that preceeds the release of the upcoming open world, MMORPG like racing game, TDU:SC. This one focuses more on Hong Kong Island and what they're offering with it.

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It is confirmed again that the island is recreated at a 1:1 scale, but more than just that, the letter states that landmarks and landscapes have been reproduced faithfully. But what about the road network, I hear some of you ask ? Well, from what we can gather from this newsletter, it seems they're generally reproducing all the existing roads while taking some liberties to make them more interesting from a gameplay perspective (such as widening some small streets and alleys so cars can actually fit through), and add more by transforming hiking paths into mountain dirt roads for example - which is reminiscent of what has been done in the previous games.

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The map will feature over 600km / 370 miles of unique roads, some of it not being shown on your GPS, and the game will encourage you to explore all of it to find various activities and rewards. Once again, it seems like some older cars will only be obtainable if you find a number of wrecks scattered across the 14 districts of the island. All that exploration will be done with a dynamic time of day progression and weather system. Rain is said to "have a significant impact" on the driving experience, with the TDU team referencing to the possibility of even needing to change tyres and gear ratios, which hints at significantly more advanced tuning possibilities that TDU1 and TDU2. The damage model could be more advanced as well, since the letter is talking about the possibility to repair your car at gas stations, much like in the latest Need for Speed games, but we have no clue pointing to the presence or absence of mechanical damage so far.

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The game should come out towards the end of the year, or early 2024, which will put it in direct competition to The Crew: Motorfest. Which of these two games are you more excited about so far?
About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

Comments

I don´t have any issues at all with old simucube dd wheel and standalone usb pedals and standalone usb shifter. WRC 10 looks great as well and amazing physics I am actually quite hyped. I don´t expect a hyper simulation from td unlimited 2

As for the crew 2 not really hyped. It´s something that might be fun for 5 hours then you are done.
To be fair, kyloyon has a history of never fixed games, with more or less crucial issues. I haven't played a lot of them but I can bring a few examples : the stuttering in Flatout 4, the loss of FFB in the car testing phase in V Rally 4 (and the loss of FFB from time.to time at the beginning of a rally), the automatic clutch for full manual cars in V Rally 4, the same game crashes because of the servers are down. From what I read the WRC8, 9 and 10 are good (I briefly teied the 9, it seemed really good) but WRC Generations introduced a big issue in how the throttle works with the autoclutch, and also a strange engine behaviour, the revs being linked to the throttle input (the revs should increase even with a constant throttle input).

I don't have lot of experience with kyloton's games so I can't comment on every never fixed bad aspect, being bugs or bad design, but there are a lot, forums are full of complains (even for non racing games like the Cursed Crusade). So I understand how players have doubts about this new TDU.

For sure, in terms of physics, kyloyon is qualified to do something really good, V Rally 4 physics are really believable but simplified, the balance is really good (maybe not arcady enough for TDU? With additional helps I think it is enough). Well, unfortunately WRC generations, which broke what was working flawlessly in the previous game, can give doubts about that.

About the bugs and the technical, software, aspects, I assume Kyloton's record is mostly due to Nacon, the publisher of their racing games, not willing to finance further development.

This TDU game must be a huge event for both the publisher and the developper, it is not a niche racing game anymore, so I hope money will be there to deliver a full finished and polished product. But doubts remain, and if they do not deliver, it will be another grab on sale, or in a bundle, for 1 or 2 euros, or for free, like their previous games. At this price range I must admit the flaws of Kyloton's games are absolutely acceptable, and there is fun to get from them.
 
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Every game has bugs. I guess I been lucky. Didn´t have issues with Flatout 4 either. I am more nervous about codemasters as I can´t run dirt 5 with my dd wheels must use basic logitech wheels lol
 
Every game has bugs. I guess I been lucky. Didn´t have issues with Flatout 4 either. I am more nervous about codemasters as I can´t run dirt 5 with my dd wheels must use basic logitech wheels lol
I only experienced one big stutter in my first race in Flatout 4 but I read in forums it was a common issue for many players. In fact I wasn't searching about stuttering issues but about the lack of wheel support, which is always a problem for a racing game imo (by the way I managed to get something good with the x360ce emulator, the wheel even get the vibrations from the game), and there were just a lot of posts about the stuttering issues.

Games in general have bugs but I think that when a bug causes real issues in a game, it is a flaw, not a bug anymore. Stuttering in a racing game can become a game breaking issue. Also, when something is not functionning as it should be, in terms of gameplay, like a bad clutch mechanic implementation, or in terms of software, like a crash caused by the closure of servers, it is not a bug, it is just lazy programming. The problem is real, obvious, an elephant in the room, but it is not fixed, not because it is too hard to reproduce and to adjust, it has just been decided to let the game in that state.

I agree about your concerns about Codemasters, some of its racing games have been let with real well-known issues. One should never touch one of Codies new games before reading or watching reviews. As Kyloton's game, these are enjoyable games for under 10 euros (if you can run them, because retrocompatibility with Codies games is a major issue).

The point is that TDUSC will probably be a long life game, as the Crew and FH (which makes them successful titles), and for that, good support is required. Not the usual Nacon's way ; it would be an interesting surprise if they got it right.

Both Codies and Necon just support their products during 3 or 4 months (bec1use they are released in rarly access without telling it) and after that, the sales must be too low to keep on supporting the games. But maybe if they changed this attitude, they would be praised for a longer support and their business model would change, expecting sales for a longer period of time. Codies have experementing this model with the first Dirt Rally game, it seems it went well for a long period.

Anyway, there's a lot to change for Kyloton and Nacon in their habits to make a good TDU game. I have doubts but still hope.
 
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Kylotonn/Nacon have abandoned WRC Generations like 2 months after release, the latest patch being in Dec 2022. It still has a number of issues that will never be fixed. I will never buy a game from them again.
 
Is 370 miles considered a lot for this game? I thought the previous one (never played it) was cross country, which would be thousands of miles?
 
Is 370 miles considered a lot for this game? I thought the previous one (never played it) was cross country, which would be thousands of miles?

According to sources:

Solar Crown: Just over 30 Sq miles.
TDU2, Ibiza, Spain: Just under 221 Sq miles.
TDU, Oahu, Hawaii: Just under 600 Sq miles.
 
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Is 370 miles considered a lot for this game? I thought the previous one (never played it) was cross country, which would be thousands of miles?
The previous was made of 2 real islands. It was bigger. But smaller doesn't mean bad, there's a lot more diversity to expect from HK than the landscapes of the previous islands and less long boring roads. In terms of size map, as a modern comparizon, it is around 80% of Forza Horizon 5 map.

The most important is how many tracks will be included and how diverse they will be.
 
"and less long boring roads" unless of course the main appeal of the game was free roaming along boring long roads by yourself and ignoring all the other cringey game elements...
Cool driving game but I wish they'd make the driving bit shorter...
 
"and less long boring roads" unless of course the main appeal of the game was free roaming along boring long roads by yourself and ignoring all the other cringey game elements...
Cool driving game but I wish they'd make the driving bit shorter...
That's a question of taste and disponibility. Each one of us has his own. About the old TDU, the settings were repetitive and not that appealing (road, grass and trees ; ibiza looked better I think) ; it was much more fun to roam in NFSU2 as an example, which map was smaller but packed with lots of details and diverse settings (closer to HK), or in NFSMW. I personnally need to discover places and see detailed settings to free roam in a game. The Crew was right in that aspect, because it covered the USA wirh many different settings ; yes there are a lot of roads with grass and trees but these are not always the same grass and trees, there is diversity, and different architectures.

When I state "boring roads" I also think about the racing : when these roads are used for the racing (the NFS gameplay since NFSMW), the races cannot be as interesting and fun as tracks wirh tight corners that's why in real life city tracks are fun. Well, again, that's my opinion and that's why I'm interested by the project.
 
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