Sim Racing Shifters: Must-Have Or Optional?

MOZA Shifter.png
The ever-present question in sim racing equipment is "Do I need it?", and sim racing shifters are often subject to it as well. Are they a must-have, or can you do without?

Sequential and H-pattern shifters are used in a wide variety of sim racing setups. The drivers that specialise in historic class racing use a shifter for enhanced accuracy and immersion, but do you need one for your setup?

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Why Have A Shifter At All?​

Having either a sequential or H-pattern shifter in your setup gives you a much broader range of potential within your chosen simulators. An example where a H-pattern shifter is really useful would be in a rally game. Whether it be in Richard Burns Rally or EA Sports WRC, shifting from fourth to second without having to cycle through third could save you a lot of time in the cars that had them.

Looking past their function, it is great fun to be able to shift as if you were in a real car. If you were to pair it with a VR headset, the immersion achieved would be something very special. But which shifter should you go for? And which style?

Sim Racing Shifters: Sequential Vs H-Pattern​

Sequential shifters work similarly to the paddle shifters found on the back of almost every racing wheel on the market, just in an upright position. Modern touring cars, the current Rally1 WRC cars and some lower-tiered open-wheel cars utilise a sequential shifter. This also allows a much quicker shift compared to the H-Pattern and eliminates the need for a clutch pedal.

H-Pattern shifters create the most immersive experience in sim racing. Whilst not as efficient as sequential, the usability in historic racing and road cars is second to none. The ability to simulate what a real gearbox in a car would feel like is some of the best, and cheapest, immersion addons for your setup money can buy.


Granted, most shifters do not quite feel like the real thing. There are models out there that simulate actual shifters, including blocking gear engagement if the clutch is not pressed. Usually, those are extremely expensive, though.

So which one should you consider? Well, if both of them fit your criteria, then some offerings can do both. The ability to switch from a H-pattern layout into a sequential one is surprisingly common in both the budget and the high-end markets. We will have a shifter overview available later this week to go into more detail!

If you are after some examples as well as a breakdown of other hardware you might need, check out our guide here.

Quaife.png

Is A Shifter Essential?​

The short answer is... no. In most circumstances, you can get away with using the paddle shifters on the back of the wheel rim for most modern cars. However, when you start to look into the more historical content available you begin to realise just how crucial a shifter, and a clutch pedal, really are. They are driveable without either, though an automatic clutch setting usually results in longer shift times.

If you prefer to race historic cars, however, the answer is yes. Whilst you can compete with paddle shifters and an automatic clutch, you might find yourself at a significant disadvantage. Not only that, but the realism aspect is a bit compromised when driving, for example, a 1966 Formula One car with modern GT3-style paddle shifters.

There is a bit of a learning curve attached to sim racing shifters, though. To properly simulate driving with one, mastering the heel-and-toe technique is essential. And that can take quite some time to get used to if you are entirely new to it.

Are you thinking about adding a shifter to your setup? Let us know which one you choose on Twitter @OverTake_gg or in the comments below!
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About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Depends entirely on what you like to drive. If you enjoy driving cars with non-paddle sequential or H-pattern...it goes a long way for immersion's sake.

Whatever you do don't get a fanatec shifter. Constantly having to fiddle with it to prevent miss-shifts is extremely annoying.
Have definitely heard that and experienced it only a couple times early on with mine years back. A recalibration always seemed to sort it out and it's gone a long, long time now without any issues. I'm assuming it's an issue with the sensor?
 
Premium
Seems like a personal preference item not worth an argument over.

I have the controls I enjoy using, but I would never suggest someone else buy a control they didn't feel the need for.
 
Must have ! In games like AMS2 for example if you use paddles for shifting in h-pattern cars then you have a BIG delay in the gear change so you don't exploit it by just using paddles. Plus going from 4.th gear directly to 2.nd for example is a ton more satisfying.

Sadly that's the fastest way to drive in AMS2 unless the cars are underpowered like the Formula Inter and the weight penalty actually has an effect...

Plus if you use auto clutch on top of paddles you get the lovely bonus of your gearbox never breaking or missing a shift...

You are faster and more consistent with paddles most of the time...
 
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I think it's all about what you want to simulate...

If you are more into historical stuff a H-pattern is necessary...

If you are more into modern stuff you can get away with a up/down shifter that could double as a handbrake or just use paddles...

I don't really know what the drifters would want, but I guess it'd be similar to rally fans... Where both a H-pattern and handbrake are required... Some would want all 3 just in case they drive a modern car and need the up/down shifter alongside their handbrake...
 
Short Answer: Optional, unless using an aftermarket Steering Wheel without hubs.
Well... otherwise, how would you shift while using your favorite steering wheel?

I might decide to go with Moza's H-GP shifter because I can't heel-toe, but I'm waiting for the Moza Sequential Shifter as they are more practical in cars like the Rally, Drift, NASCAR, V8 Supercars, 2000s GT1, etc. Sure, it won't be the most immersive on vintage cars, but I can live with it.
 
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It's 2023 guys ! And to be honest how many times do you race online "manual gearbox" ? Most of the races are GT3s, F1s, P1s, P2s, Rally cars with sequential shifters.
I learn to drive on a manual car, so I understand the pleasure of driving a manual on track, but on the street :laugh:
 
It's 2023 guys ! And to be honest how many times do you race online "manual gearbox" ? Most of the races are GT3s, F1s, P1s, P2s, Rally cars with sequential shifters.
I learn to drive on a manual car, so I understand the pleasure of driving a manual on track, but on the street :laugh:
I could use a little humility here. As I write further up, I fully understand those who are primarily interested in paddle cars.

The fact that paddle cars or automatic transmissions don't interest me, doesn't make me want to hoover.

Overall, I'm just happy that sim racing has grown so much as a genre since I started myself.

I think there should be room for everyone, and hope and believe that in the future there will be a huge market that demands a lost soul in motorsport, in a not so distant dystopian time when we all drive around in senseless electrical horror cars.
 
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Premium
I got both a custom H-shifter (build almost ten years ago, half of it is wood, still works great), and a custom rim for my SC2 using genuine Toyota shift paddles... I think both have their merits, but overall the H-shifter offers more direct control.
 
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OverTake
Premium
It's 2023 guys ! And to be honest how many times do you race online "manual gearbox" ? Most of the races are GT3s, F1s, P1s, P2s, Rally cars with sequential shifters.
I learn to drive on a manual car, so I understand the pleasure of driving a manual on track, but on the street :laugh:
Well, in my case, "how often?" actually means "most of the time" :D Be it manual sequential or h-pattern. Which isn't to say I don't enjoy paddle-shifter cars, quite the contrary. I raced a league season in the 2001 F1 cars in AMS2, for example, plus the numerous endurance races with modern cars. Usually though, I feel at home the most in older machinery.

And that goes to show what many have already stated here regarding the question in the article title: it depends. If you know you are not going to race with it, you will not need a shifter. This is likely the reason for two-pedal rigs to be quite common these days - who needs a clutch pedal if you got analog clutch paddles on your wheel for your sequential car, right? :)

However, for me personally, a rig without a shifter and/or clutch pedal simply would not be complete. This is likely because my immersion mindset outweighs the competitive one a bit - of course, I'll try and get faster all the time, but at the same time, I want to do it the way it would be done if I was actually in the car, meaning I do switch things around on a per-car basis. H-shifter cars get the full manual treatment, manual sequential cars like the old CART or current Rally1 cars will see me pulling and pushing on that lever, and paddle-shifter cars are paddle-shifted. And I very much enjoy this variety :)
 
Premium
Optional, it is up to the individual personal choice. My personal take is that nowadays I only use manual shifting for drifting because paddle shifters are turning with the wheel unnecessarily complicating gear changes, and also because I need to be able to kick the clutch.

I can understand people using it for immersion and role playing, I used to do that for many years. I respect their choice.

But let's acknowledge the elephant in the room, it is really not that realistic: the clutch pedal doesn't have the feedback of a real one, the shifter doesn't have synchronizers, you can't grind gears, you can select reverse gear at big speeds, there is no bad shifting damage simulated in a realistic way in a lot of games.

No simracing shifter simulates a dog box gearbox that is the gearbox that so many competition manual gearbox cars really had, in where the clutch was only used for launch and stop the car.

To me after many years manual shifting and doing all the ancillary techniques involved had became just a meaningless set of trained movements made by reflex within a correct timing.

It is a bit meta, but I ended up asking myself: why I do all this to no gain at all?, there isn't even a real gearbox simulated at all, it serves no purpose. It becomes just a useless chore to do heel and toe, rev match and the use of shifter and clutch and there is no performance gain against a much more efficient and effortless paddle shifter.

I started to care more about improving the car control and pure performance, optimizing unnecessary movements that are just a waste of mental and physical energy to no performance gain just mere vanity and role playing.

I started to perceive the manual shifter in simracing as just a role play minigame. All that mental and physical energy savings end up paying of in laptime consistency and reduction on driving mistakes, the more the more hours a race last.

With time I stopped being a try hard and became more practical and efficient, at the end of the day the real life motorsport engineers came to the same conclusion as me and they walked away from the manual gearbox towards the semi automatic transmissions.

There is no right or wrong answers to this topic, it is up to the individual, to me is just a niche simracing equipment.
You could argue that RF2 by the virtue of it's very poor clutch modelling they support dog gear boxes as no need to use a clutch with an H pattern :)
 
Premium
Shifters are essential for realism. For historic cars, it feels like cheating using paddle shifts. Gotta have a clutch and shifter for realism. Even the low end logitech shifter on my g923 works great. and some cars you have to drop from 4th to 2nd on certain corners for correct realism, entry speed/grip exit speed, like how the actual drivers did it, you can feel it when it is correct, and which you just cant do with a sequential or paddles. It comes down to whether you are "sim driving" or "arcade driving", similar to driving a 50 year f1 car with traction and stability control turned on. I am 41, but i feel some new people to race sims have never used a manual in a real car so feel no reason to use one in a computer game, as at first it is actually harder to drive a 1980s v8 race car with 500hp and 5 speed manual in Assetto Corsa than driving a real car you would do you L plates on, ie a 100hp 5 speed manual little hyundai or toyota.
 
Premium
You could argue that RF2 by the virtue of it's very poor clutch modelling they support dog gear boxes as no need to use a clutch with an H pattern :)
The VRC TA2 cars also simulate a dog box. Only need the clutch to get moving. Oh and a little throttle blip on shifts.
 
Well it's sim racing so if you are simulating a car with H-shifter you need an H-shifter, if you are simulating a car with sequential shifter you need a sequential shifter.

I just received this morning my Fanatec Clubsport shifter, cannot wait to test it bot in H and sequential mode. Been using the Thrustmaster TH8A since forever and i think the Fanatec one will be an improvement.

EDIT: definitely an improvement! Very satisfactory shifting feeling, adds a lot to the immersion and makes driving H-shifter cars a pleasure. Will try the sequential with WRC which i just bought.
 
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For me it is must have. I can't imagine driving a Ferrari 250 GTO, or a Shelby Cobra Daytona Coupe, without one.
 
Entirely optional.

A '57 Maserati or a '67 Lotus never had paddle shifters, but my sim doesn't have peripheral vision, g-forces, or any feeling of the suspension on the road either. So the ease of a paddle shift makes up for the loss of other input.
 
My trusty DFGT is still perfect: Paddles and a sequential shifter, which can be used as a handbrake in rallying.
My third wheel, still got it in its original box, from the times Logitech meant quality. This thing don't want to die (the wheel became sticky, due to bad synthetic rubber material, but clraning it with WD40 took out the stickyness). I miss this small sequential shifter, it added some immersion and was absolutely fun to use as a handbrake (although not analogic). Need to build a similar small simple handbrake to add to my small rig.
 
Optional, it is up to the individual personal choice. My personal take is that nowadays I only use manual shifting for drifting because paddle shifters are turning with the wheel unnecessarily complicating gear changes, and also because I need to be able to kick the clutch.

I can understand people using it for immersion and role playing, I used to do that for many years. I respect their choice.

But let's acknowledge the elephant in the room, it is really not that realistic: the clutch pedal doesn't have the feedback of a real one, the shifter doesn't have synchronizers, you can't grind gears, you can select reverse gear at big speeds, there is no bad shifting damage simulated in a realistic way in a lot of games.

No simracing shifter simulates a dog box gearbox that is the gearbox that so many competition manual gearbox cars really had, in where the clutch was only used for launch and stop the car.

To me after many years manual shifting and doing all the ancillary techniques involved had became just a meaningless set of trained movements made by reflex within a correct timing.

It is a bit meta, but I ended up asking myself: why I do all this to no gain at all?, there isn't even a real gearbox simulated at all, it serves no purpose. It becomes just a useless chore to do heel and toe, rev match and the use of shifter and clutch and there is no performance gain against a much more efficient and effortless paddle shifter.

I started to care more about improving the car control and pure performance, optimizing unnecessary movements that are just a waste of mental and physical energy to no performance gain just mere vanity and role playing.

I started to perceive the manual shifter in simracing as just a role play minigame. All that mental and physical energy savings end up paying of in laptime consistency and reduction on driving mistakes, the more the more hours a race last.

With time I stopped being a try hard and became more practical and efficient, at the end of the day the real life motorsport engineers came to the same conclusion as me and they walked away from the manual gearbox towards the semi automatic transmissions.

There is no right or wrong answers to this topic, it is up to the individual, to me is just a niche simracing equipment.
The bash pro shifter comes close to some of your points with dogbox and you can synchronize gears in game and will lock the gears that are not allowed. Only its very expensive and does not have grinding.
 
Premium
H-pattern is of course essential. Too bad if sim fails to implement it realistically (rF2).
Sequential - not so much unless it's for rally. Then it becomes a must, because paddles are sometimes impossible to press when you counter steer.

I used SHH shifter, then upgraded to VNM shifter. Feels a lot better, but recently it started to "leak" signal between 3rd and 5th gear, or just go in and out of neutral very fast, resulting in tranny grind noise in AC. Re-calibration didn't help much.

Whatever you do don't get a fanatec shifter. Constantly having to fiddle with it to prevent miss-shifts is extremely annoying.
I have to second this. I open mine up probably twice a year to make sure the magnet is in the right place.

Same for the sensor on the V3 clubsport pedals as well. I have gotten a lot of use out of both, but there is more maintenance that I do to both units than I would like.
 
Entirely optional.

A '57 Maserati or a '67 Lotus never had paddle shifters, but my sim doesn't have peripheral vision, g-forces, or any feeling of the suspension on the road either. So the ease of a paddle shift makes up for the loss of other input.
I've now read your post more times and must confess I don't get your point.
So, since any sim will never ever be able to model reality a 100% it's all just the same nomatter hardware?

I.e. whether you have a pinnacle class motionrig, wind emulating UDP fans, DD2 wheel, loadcell pedals, a stick for every purpose from the Issetta ladybug car over 90ies analoque sequential rally car to 120 ton 36 gear supertrucks besides pads for 4-gear modern gokarts, all raced in latest state-of-the-art VR headset....or just sitting in front of your old 14" black/white CRT screen from the barn with your console joystick from 1979.... Then it's all just the same?

I'm sure your point is elsewhere, maybe I'm just failing at rote reading here...

Edit: and this just regarding hardware part. I've witnessed posts here and there ppl coming with likewise bizarre conlusions regarding sim engines, i.e. sim engines nomatter which will never produce 100.0% real world reflection and thus it's all just the same. Must say I don't quite agree ;)
 
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