rFactor 2 Q3 2022 Update and Content Release! Surprise New Car!

btccford-4.png
Not only has the new build and content just dropped but, S397 have added yet another surprise car to their ever growing roster of automotive treats.

Along with the free Caterham, paid DLC Austin Mini Cooper S & Hyundai i30 there is now a fourth touring car on offer with this content drop, the Ford Focus ST NGTC!

This should certainly keep touring car fans happy, especially with S397's previous announcement stating that they intend to include the full grid of current BTCC cars in the simulation in future releases!

New track updates

There is also a new track in the form of the Worldwide Technology Raceway available as paid DLC, which offers a great mix of banked kerbs and challenging infield section with both road course and oval configurations inculded.

Aswell as the new track there are updates to many of the existing tracks such as Donnington, Le Mans, Indianapolis, Zandvoort and Nordschleife!

New features

Probably the biggest and most long awaited new feature to Rfactor 2 is Real Road 2.0.
This brings fully dynamic working track temperatures to the build which will in turn affect heating of your tyres and also change the way rubbered in sections of the track behave in wet conditions, forcing drivers to change their lines to account for the way in which grip changes on these sections in different conditions!

There are many other improvements such as updated ABS & TC systems, new tires for some of the cars like the GTE's & Oreca's, track limits calculations, sounds and much more!

For a full list of improvements check the update list below!

Let us know what you think of this new build and content in the comments

Client: 9261937
Dedicated Server: 9261942

General
  • Updated Track Limits System taking into account many factors to award warning points for infringements with drivers given a short amount of time post cut to give up any gained time or positions in race.
  • Ability to set Track Limits to None/Default/Strict
  • Ability to configure number of Track Limit Points before a Drive Through during race sessions.
  • Improved calculation of infringement during time off track, taking into account, time gained, distance travelled, throttle application, time off track, speed differentials, positions gained during race, wall riding and more.
  • During all sessions invalidate current lap and sometimes next lap, based on how close to the end of the lap and the size of the infringement.
  • During race sessions earn warning points, if 3 points are acquired in one go or you pass the cumulative point limit threshold (5 by default) a drive through is given. The size of penalty increases for extreme cuts.
  • Pit Lane Exit violations are now logged and penalized accordingly (May require content updates)
  • Disabled Pit Exit violations by default on Ovals in none race sessions and added ability to customize which sessions have Pit Exit limits enforced via GDB or RFM.
  • Wrong Way Driving calculations have been tweaked to be more lenient when far from the track.
  • Strict mode intended for eSports, has harsher thresholds and invalidates all off track laps in non race sessions.
  • Improved logging options and ModDev options for analysing cuts.
  • Support for up to 16 input devices
  • Added chat message indicating when there are latency issues and collision is turned off.

HUD
  • Added current Track Limits points to Penalties MFD Page in Race Sessions.
Graphics
  • Driver labels now correctly depth buffer regardless of display mode
  • Added Light Dust Particle Profile
  • Expanded Decal Features on IBL Road Shader
  • Fixed orange ambient bug
UI
  • The first launch wizard controls configuration can now be re-run from the “Calibrate controls” page
  • Moved “Electronics” setup settings (TC and ABS) under the “Engine” heading, which has been renamed to “Engine & electronics”
  • Fixed damage multiplier setting description in singleplayer session settings
  • Moved damper setup settings to their own tab
  • Fixed sporadic empty car list on server join
  • Added “Track Limits Rules” singleplayer setting
  • Added “Track Limits Points Allowed” singleplayer race setting
  • Added Tender Springs to suspension setup page
  • Added description/tooltip to Tender Springs setup
  • Improved description/tooltip for Traction Control and ABS
  • Fixed alphabetical sorting of opponent filters and opponents list
  • Fixed race countdown timer format for duration longer than one minute
  • Updated Aston Martin logo
  • Added a button to refresh the setup list
  • Added two settings into the “Visuals” column in graphics settings to adjust the vertical and horizontal position of the Track Limits Info (TLI) screen
  • Fixed alphabetical sorting of car selection list
Physics
  • Dynamic track temperatures based on weather conditions and cars driving on track
  • Added a toggle to load temperatures from real road files on main game/moddev/dedi
  • Added improved anti-lock braking and traction control systems. (Only available on the TEST version of the McLaren Senna GTR)
  • Added Traction Control Power Cut map to control the amount of TC to apply. (Only available for the new TC)
  • Added Traction Control Slip Angle map to control the target (maximum) slip angle before TC activates. (Only available for the new TC)
  • Added ABS/TC dash LEDs which show the amount of slip and show when the systems activate
  • Added Tender Springs functionality (Only available on the TEST version of the Porsche 991 GT3 Cup)
  • Fixed ABS/TC aid through settings
Networking
  • Cars that lag too much or teleport will have collision disabled for 5 seconds.
  • Network speeds now enforce the player limit to max out at the highest acceptable number the connection can support
Sound
  • Fixed loops not restarting correctly
  • Fixed loud audio spike when loading into multiplayer sessions
  • Fixed random shift sounds in the garage
  • Separated TC and Pit Limiter events
  • Fixed audio loop points
  • Fixed spotter and start lights not playing or being delayed
  • Fixed game startup without audio device or with +nosound enabled
  • Performance: Sound system now uses another thread, eliminating random frame time spikes and improving game performance
  • Fixed tracks with lots of ambient sounds not playing any sound at all in some conditions
  • Fixed other cars crashing online playing crash sounds on the player car
  • Fixed HRTF selection
  • Fixed a rare crash when crashing sounds play
Live Stream Overlay
  • Updated broadcast overlay live timing page
    • Fixed live timing page not loading
    • You can now customize the styling with custom CSS (custom_livetiming.css)
      • Added CSS classes: car class for each row and last sticky row
    • Added car class and team name columns
    • Added car livery images
    • Added tire icon
    • Added configurable scrolling and multiclass mode
Modding
  • Batched loading warning pop up messages together for fewer popups (Dev Mode/Scene Viewer)
  • Added warning popup for assets exported with default LOD Out for optimization debugging (Dev Mode/Scene Viewer)
  • Added cancel button to show no more messages that session (Dev Mode/Scene Viewer)
  • Fixed various content issues with Showrooms and Joesville (Dev Mode/Scene Viewer)
  • Added Sideview_UI showroom to ModDev for UI screenshots of cars.
  • Fixed an issue in MapConverter where it would crash with textures named *_M_<type>.TGA
  • Added “FarLight” parameter to IBL Shaders in Material Adjust section. This allows us to set materials to be in shadow beyond shadow cascades.
  • Fixed crash when no AIW file present
Known Issues
  • UI – Steering lock second bracket is cut off
About author
Tarmac Terrorist
If I can drive it, I'm Rocking it!!! Besides writing sim racing articles I am running my own YouTube channel called Tarmac Terrorist

Comments

Premium
I didn't say anything about DLC prices. I didn't say that S397 should do any DLC for free. It was not a rant but a comment but you took it personally (you realise you're defending a product sold to you, don't you? it's silly). And now you put words into my mouth to justify your view.
Missing documentation: I was referring to the new sound system (which was introduced months ago) and now the new track limits system and realroad 2.0. Maybe there is more missing, I'm not familiar with car modding.
So I don't have problems with DLCs.
My main problem is that they (S397) I guess consciously avoid fixing/improving anything related to continuosly brought up issues (if you read a few forum threads, youtube comments, etc. you get the idea what are these) instead they make new features that not many customer asked for or even thought about before.
For example I know the AI is not unusable or broken like many think it is. But it has serious deficiencies and problems yet S397 is suspiciously silent about it basically for years now.
The hourly races in CS are ghost towns because of many problems, again people let them know many times what are these problems but they resist to change it.
Other things like offline custom championships, opponent selection in the UI, gearbox system upgrade, etc. It's in the comments. Mostly offline racing related stuff so I think that's why they're low priority.
Now you sound a lot more reasonable, but you fail to identify how "rantish" your earlier post was:

"... So it's probably safe to say that we won't see AI improvements until 2023 and beyond.
...
And they "drop" these new contents every 3 months because that's a business model MSG dictates, no matter the content quality...
...
No documentation provided for modders about any of the new functions because the moddability of the game is not really a concern for the studio, it became a secondary thought by now.
...
rFactor 2 became a cashgrab
. "

Do you believe that the above is accurate and not skewed?

And even though you made now more reasonable arguments, you still insist on a tone which is incendiary:

"My main problem is that they (S397) I guess consciously avoid fixing/improving anything related to continuosly brought up issues (if you read a few forum threads, youtube comments, etc. you get the idea what are these) instead"

Who in their right state of mind would consciously keep its software underperforming? To achieve what?

S397 does not have or, better still, did not have in the past, enough resources to simultaneously keep some money flowing - new content - and sorting all structural issues.

Could they have had a different approach once they introduced DX11 and VR in the game and prioritised improving the base?

Perhaps, but if you look at how long S397 took to get the previous UI up and running as "default" and how disastrous it ended up being, to the point of nearly immediately being ditched for a new one (under MSG), you should have enough data to understand why so many nagging things have not been addressed or have been only partially improved (such as the AI, with the recent pit-logic improvements).

If anything, regardless of any non-rFactor 2 related considerations, we should be thankful for all the developments - contents, features, physics - that have been introduced since MSG took over.

It's very simple: for more and better developments, more €€€€ was needed and that came with MSG. And for those developments to continue to come, rFactor 2 needs to keep itself up to date and continue to improve on the GFX and SFX end, on the physics end and, of course, at the usability end (which also has received improvements, such as the improved loading times).
 
The hourly races in CS are ghost towns because of many problems, again people let them know many times what are these problems but they resist to change it.
Totally wrong, I've done a lot of championships on CS since the beginning so yes season 1 was pretty buggy with disconnections or inability to enter the server it's been fixed for a long time, the only problem is that people don't stay, they are impatient, they look at the number of participants and if it's not enough for them they leave. ..the world attracts the world if everyone stayed and waited there would surely be more people on the CS, if the CS was paying like on IR believe me people would wait and yes when you pay you want to get your money's worth so you don't leave you stay and wait patiently!
so it's not S397's fault if people don't stay on the servers, for the last race "race of the season" 60 did the qualifying hotlap, 30 qualified for the split 1 only (if everyone had come there would have been 2 splits) 20 showed up for the race...fault of S397?
of course they can improve the CS with rating, matchmaking (they will do that it takes time to code) The best time to get people in is between 18:00 and 21:00 CEST generally.
 
That's the fix I'm waiting for, if I get a slow exit and the AI doesn't punish me, or I can pass three brake-tapping AI on the same straight because they don't slipstream each other, then it's not really racing...
This is exactly why the lack of slipstream behaviour in AI matters. Sometimes when I comment about this issue, it can sound like an unnecessary nitpick – but your comment shows exactly why it's not.

Unfortunately, since slipstream behaviour hasn't been present in isiMotor-derived titles all the way back to Sports Car GT, I'm not optimistic S397 will be able to add it to rF2. Maybe a road-course-only fix like AMS1 could work, where AI still don't have separate slipstream behaviour and rarely overtake in a straight line but (if in the same class) usually don't brake-tap in a straight line. Ovals are a bigger challenge again.

Given the recent AI pit logic updates, if 397 adds a slipstreaming fix, works on the oval stuff a bit, and allows the AI to use half-throttle/brake, they'll be back to the outstanding AI rF2 used to have and beyond. And I'll throw money at them and their DLC if they do :cool:

Until then, I'm happy occasionally enjoying the base game and mods (mostly hotlapping) and getting my AI fix from AMS1, NR2003, ACC, and GP4 :) The rF2 AI can be acceptable (and on occasion, great and exciting) but I can get more fun experiences elsewhere more reliably more often with less tweaking. rF2 has the potential to do better (as it has for the last 10 years) but doesn't yet IMO. Hopefully one day.
 
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Totally wrong,
I was talking about the hourly races, that should be the core of everything else.
People leave when they see that there are not enough people? Well, that's the case with every other sim (or game for that matter). They have to do things to attract (or in rF2's case not to scare away) more people so others see more people on the servers so they stay and even more people come... this is how this works.
 
I was talking about the hourly races, that should be the core of everything else.
People leave when they see that there are not enough people? Well, that's the case with every other sim (or game for that matter). They have to do things to attract (or in rF2's case not to scare away) more people so others see more people on the servers so they stay and even more people come... this is how this works.
it's exactly what I'm saying so not S397's fault it's the players, I just went on AMS2 it's the same thing we were 3 on a server, the multi is dead..
A rating system, licence, categoriypro/am silver/gold, other..or subscription? (which I do not want!) with MSG studio 397 has more staff we can see that it's moving fast and strong, they are working on the rating so we have to be patient, until then we need the players to persist!
 
Now you sound a lot more reasonable, but you fail to identify how "rantish" your earlier post was:

"... So it's probably safe to say that we won't see AI improvements until 2023 and beyond.
...
And they "drop" these new contents every 3 months because that's a business model MSG dictates, no matter the content quality...
...
No documentation provided for modders about any of the new functions because the moddability of the game is not really a concern for the studio, it became a secondary thought by now.
...
rFactor 2 became a cashgrab
. "

Do you believe that the above is accurate and not skewed?

And even though you made now more reasonable arguments, you still insist on a tone which is incendiary:

"My main problem is that they (S397) I guess consciously avoid fixing/improving anything related to continuosly brought up issues (if you read a few forum threads, youtube comments, etc. you get the idea what are these) instead"

Who in their right state of mind would consciously keep its software underperforming? To achieve what?

S397 does not have or, better still, did not have in the past, enough resources to simultaneously keep some money flowing - new content - and sorting all structural issues.

Could they have had a different approach once they introduced DX11 and VR in the game and prioritised improving the base?

Perhaps, but if you look at how long S397 took to get the previous UI up and running as "default" and how disastrous it ended up being, to the point of nearly immediately being ditched for a new one (under MSG), you should have enough data to understand why so many nagging things have not been addressed or have been only partially improved (such as the AI, with the recent pit-logic improvements).

If anything, regardless of any non-rFactor 2 related considerations, we should be thankful for all the developments - contents, features, physics - that have been introduced since MSG took over.

It's very simple: for more and better developments, more €€€€ was needed and that came with MSG. And for those developments to continue to come, rFactor 2 needs to keep itself up to date and continue to improve on the GFX and SFX end, on the physics end and, of course, at the usability end (which also has received improvements, such as the improved loading times).
So you admit that they lack manpower but at the same time don't like it when I bring up QC issues because of lack of manpower? :)
They made the new UI for 5 years, I know it wasn't about the UI but the underlying packaging system but still... :)
And yes I believe they consciously don't fix those problems otherwise they would've fixed by now in the time they introduced new features. When half of the complains is about the AI then they have to know about it (if they read the forums, comments) and consciously not fix it for this long of a time because of something higher order or goal in mind.
 
it's exactly what I'm saying so not S397's fault it's the players, I just went on AMS2 it's the same thing we were 3 on a server, the multi is dead..
A rating system, licence, categoriypro/am silver/gold, other..or subscription? (which I do not want!) with MSG studio 397 has more staff we can see that it's moving fast and strong, they are working on the rating so we have to be patient, until then we need the players to persist!
So the CS is dead because of the players? Because they're leaving before the race starts. :) Hmm that's a new approach to solve problems blame the customer. I think they have a reason for leaving.
Rfactor's main problem is the lack of ratings and the packaging system imo.

With AMS2 the difference is it's younger than rF2, less known, their core audience is South-American, they came out with broken physics (they have been updating their cars) AND they don't have the backing of MSG with Le Mans, Formula E, BTCC and etc. big events. They don't promote their game as heavily, their youtube channel hasn't been updated for 8 months.
 
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I don't necessarily disagree with that, but sometimes the continuing angst displayed over a game feels ridiculous.
Angst... it's important to make a distinction between haters (and the equally ridiculous "fanboys") and those who want to see rF2 to succeed and it's painfully obvious what's missing to achieve that and it's painfully obvious how little recognition it gets from the dev team. So "we" either stop caring and lose all interest, or follow the development and in an optimal case respectfully give feedback - in the case of rF2 that comes with a lot of repetition (yay). I know it must be frustrating for the RD staff to deal with the same topics and usually the same people within those topics, but once the critical people lose interest it's bad for the sim (it loses them once and for all) and the comment section will give a very one sided view of the situation.

From my point of view your moderation is needed when people start with personal attacks. When pointing out persistent problems when a major patch is released... not so much.
 
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Unfortunately, since slipstream behaviour hasn't been present in isiMotor-derived titles all the way back to Sports Car GT, I'm not optimistic S397 will be able to add it to rF2. Maybe a road-course-only fix like AMS1 could work, where AI still don't have separate slipstream behaviour and rarely overtake in a straight line but (if in the same class) usually don't brake-tap in a straight line. Ovals are a bigger challenge again.
Marcel Offermans said in a S397 blog post that they have an idea how to fix the AI slipstreaming. This was years ago so they could fix it if they wanted to.
 
So the CS is dead because of the players? Because they're leaving before the race starts. :) Hmm that's a new approach to solve problems blame the customer. I think they have a reason for leaving.
Rfactor's main problem is the lack of ratings and the packaging system imo.

With AMS2 the difference is it's younger than rF2, less known, their core audience is South-American, they came out with broken physics (they have been updating their cars) AND they don't have the backing of MSG with Le Mans, Formula E, BTCC and etc. big events. They don't promote their game as heavily, their youtube channel hasn't been updated for 8 months.
lol ok no need to make up arguments you don't like rf2 we get it stop it...
the packaging system hilarious!! :roflmao::roflmao:
 
Totally wrong, I've done a lot of championships on CS since the beginning so yes season 1 was pretty buggy with disconnections or inability to enter the server it's been fixed for a long time, the only problem is that people don't stay, they are impatient, they look at the number of participants and if it's not enough for them they leave. ..the world attracts the world if everyone stayed and waited there would surely be more people on the CS, if the CS was paying like on IR believe me people would wait and yes when you pay you want to get your money's worth so you don't leave you stay and wait patiently!
so it's not S397's fault if people don't stay on the servers, for the last race "race of the season" 60 did the qualifying hotlap, 30 qualified for the split 1 only (if everyone had come there would have been 2 splits) 20 showed up for the race...fault of S397?
of course they can improve the CS with rating, matchmaking (they will do that it takes time to code) The best time to get people in is between 18:00 and 21:00 CEST generally.
For the benefit of the people thinking of buying Q3 content to race online: My experience is the hourly races have zero or <5 participantion even in "the best time". The few races with large participation, the weekly ones/season i tried to join failed to start 50% of time. The "race of the season" is a series of Q sessions in the CS and its very hard to find out in CS when the actual race is, so little suprise fewer people turned up for that. The LeMans thing had >30 people joining and waiting for a server that didnt come up. This whole CS is allegedly going to be redone/fixed in 2023 until then its semi-functional. At least the track cut improvement is a step up and should be nice for CS.
 
Staff
Premium
I know it must be frustrating for the RD staff to deal with the same topics and usually the same people within those topics, but once the critical people lose interest it's bad for the sim (it loses them once and for all) and the comment section will give a very one sided view of the situation.
Once again I'm not disagreeing but one of the most often repeated complaints is that discussions regularly get derailed by the same off topics being introduced over and over followed by rebuttals.
As I said previously this leads to exactly what happened here.
Anyone actually interested in the topic has to wade through piles of irrelevant posts.
If someone wants to complain about a game they can start their own thread in that game's forum section.
 
Yes, the fact that you need to own every content in the rfmod (that's the package) if you want to join the server. Every car and every track.
Here's a thought about this. Since rF2 incrementally only installs what you buy (or subscribe to in the Workshop) you currently need to own all the content. But really, the requirement is that you need to have all the content downloaded to your machine (like is the case in ACC and RaceRoom IIRC). Surely there'd be a way to only allow users to select content they own in the UI BUT have other content downloaded in order to join the server. Anyway, doesn't matter, cause they haven't done it.

Anyway, as per Kenny's wishes, I need to learn to restrain myself from spitballing these ideas in the article comments :redface: So I'll say no more here.
 
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Like you guys, I tried the Caterham, that S397 so generously added for free in the game, plus the game just received, for free, quite an extensive update, since the Caterham, in other titles, is quite an exquisite car to drive and race, I had to give it a spin.
Like you, to be politicly correct, since critic seem to be unwelcomed, let just say that I was not very impressed. Apparently, how this car drives and feel does not match my expectations.
So all the best to those who can enjoy it.
I think it's perfectly fine to criticize content, no matter for wich product. I have no idea how the car without front wheels slipped into the release build but I am sure they will fix it. I am sure they have realized that by now. On that note, I find it hilarious how the guy writes how he tried the car and uninstalled the game after ten minutes with a comment like: I have no idea how people can enjoy that sim. Much drama-queening going on these days?

Every racing sim on the market has cars that are better and cars that are worse. I have a pretty common bug in the afforementioned Asseeto Corsa that leads to my controls not being detected properly on start up. My only option is restarting the game and my drivers. I would be a complete idiot making up my mind about AC based on that one little issue, even if it can get pretty furstrating especialy when you are a bit late to a race. There are tons of cars and tracks within rF2 that offer great driving experiences. The Caterham is brand new so there might be bugs or issues. Do we wanna make a bet how often sim devs have to fix certain cars? Better not.

I for one allways had a straight forward plug'n'play experience within rF2, no matter wich UI iteration, content being used or whatever. And all that with a dirt cheap DFGT.
 

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