rFactor 2 | July Release Candidate Now Available

rFactor 2 July Release Candidate 01.jpg
July's rFactor 2 Release Candidate build is now available via Steam, and brings notable updates to track surfaces, track limits, and electronic systems in vehicles.

rFactor 2 players looking to preview the latest round of updates and fixes for the title can now opt into a new Release Candidate build in Steam.

The latest Release Candidate offers many significant improvements to the sim, including a new major build of Real Road, a customizable track limit system, and updates to ABS and Traction Control systems.


The new Real Road 2.0 improves the simulation of track temperature by adding a number of new sources of data. Time of day and ambient temperatures are obvious contributors to the surface temperature of the road surface, but rFactor 2 now also accounts for cloud cover levels and vehicle tires scrubbing across the tarmac.

Additionally, Studio 397 has also added a feature to compensate for one of the hottest topics in sim and real racing. Track limits can now be adjusted by the user. Limits can be turned off, left at the default limits, or set to a stricter standard.

The last major update contained in this build addresses vehicle ABS and Traction Control systems. These electronic systems now have improved behavior.

Do any of these new features interest you? Have you opted into this Release Candidate yet? Let us know in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I'd really love some Goodwood Members Meeting simulation, with weather under 10C and with some occasional rain, and of course bunch of classic racecars. It just has become quite a bit more possible than it used to be with proper range of functioning tarmac temperatures and all those dynamic features - even interacting to shadows - wow. Looking forward for stable release.
 
I am trying to understand what you are saying. S397 has destroyed the sound of cars made by modders. Racing simulators such as rFactor, rFactor 2 and Assetto Corsa are largely as popular as they are today due to the many modders who have taken the time to make many cars and tracks for them. They have often invested a lot of time and energy in this in their spare time, for which they have not received any money but only the credits. And now you are saying they have to fixed their soundmix which is destroyed by Studio S397, and I would have to contact them (the modders) for asking them to do this? If somebody is in charge to do this, it is S397, not the modders.

It would be difficult and a lot more work to contact all these modders, and easier to contact S397. So that is why I have asked S397 to fix it. I am waiting for an answer.
May I remind you that Kunos also "destroyed" modded cars becuase they updated their sound engine. And there were no legacy sliders or anything to fix that. It has been explained on the rF2 forum how the new sound engine works and that it isn't an easy transfere as the old and new sound engine work completely different. That said, cars that had proper sound files and balance adjustments before should be fine to be run at base settings with some fine tuning. Same as with the switch from DX9 to DX11 where tracks with proper texture settings showed no issues. Last time I tried the Group C mod by Mak Corps and I had no issues - it looked good, the sound was good and the handling was decent. That's a mod that had been last updated over three years ago. That's some fine backwards compatibility. I can't say the same thing about AC and it's early mods.

You can twist it as much as you like, but rF2 was the last modern sim without proper surround sound and it was god damn time that they changed that. The last updates have been very nice to say the least, even if some of the updates are a bit of WIP right now. But you got to start somewhere.
 
So... we have an article talking about a WEALTH of SIGNIFICANT and MATERIAL IMPROVEMENTS in rFactor 2 physics and your impulse was to post a commentary ONLY to talk about the SHADOWS? :rolleyes:
EXACTLY!! The shadows were supposed to have been started to be fixed damn near 2 years ago now.. and still not a damn thing!!! They look like hammered ass, especially on oval tracks!
 
I recently tested the improvements on the GTEs and it seems to work fantastic.
There is a noticeable improvement in the physics (especially weight transfer) and the FFB transmits a lot of information about the conditions of the circuit.
Also in official content (cars and tracks) the AI is very good, the block of cars is divided into three or four and within each one there are very challenging door-to-door fights.
The graphics continue to improve and so does the sound.
RFactor2 is in the right direction improving the game more and more, congratulations to the developers.
 
And it's just tough luck if the combo you want to race doesn't work, even if that combo is all official content... Like GT3 at Silverstone for example where they're hideously slow around some corners.

Imagine paying for stuff and having it just work without hours of trial and error. Wouldn't that be better than having to develop an 'understanding'?

Never said otherwise yes it would be good but that is gmotor for you which you well know so I can't understand what untold threads and posts think is easy fixable .
Again why haven't 2 studios and sim engineers shown proven better corrections in 10 years. GTR2 people are still trying to extract best track and car settings and they had 16 years to "understand" and still the work goes on which I commend.
So that is why I say I don't understand like someone can wave a magic wand and fix anything. This is why people that like rF2 are more acceptable of problems. Main reason would be imho the good out ways the bad 10 times over and if people don't see that now they never will. ;)

There is things I have pointed out you can only do with rF2 like driving multiple cars in a single session without reloading or running 2 versions of any content you like for as long as you like, all up to you.

Another thing people don't put in the good column is rF2 gets free content and updates for way longer, like iR and RR.
 
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Premium
Sadly it seems from a Google Search, is that my NEW TM Ferrari SF1000 Wheel is not supported as yet in rF2 :(...hopefully some time soon.

If anyone has a work around or knows more information to the contrary please let us know...thanks

Photo of my Rig with AMS2 fired up.
SIM RIG SF1000 PHOTO flat.jpg
 
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Like it is endurance related sim, anyone have a 24 hour replay ?
Stop and think, not the same thing as a 24 hour server.
I can't save a replay past the 6th hours.
I can exit at 2 to 5 hour stage and replays save and session closes np.
After 5-6 hours though either the replay won't load or save and rF2 bricks solid. lol
So what did I do, I adjusted races down to 6 hours and never saved past
4th hour, reload replay and do last 2 hours of race.
Better then complaining for years about something I well know would most likely never fixed. ;)

I have done good 6 hour races at Lemans, Monza, Spa, Virginia with real settings but NO flags, rarely had issues with pitstops these 4 tracks
Hoping to do good first sessions of Silverstone, Laguna, Daytona, Paul Ricard and others

Been stuck in Enduro / BTCC loop missing Historic
Yesterday did Fresh W10 and 2 yearly rF2 install
I saved 105GB workshop content and associated files, not hard
to inject into fresh rF2. Anyways went F3 Eve 30 cars at Brianza
hour race 1 stop, 120% AI, 80% omg great racing
AI doing 1:48's, I change pit request and short fill and do extra
pit stop. That way AI are "fooled" and will stick to 1 stop
Had to start race 3 times but after that smooth sailing
Hour with puny 105bhp F3 was drained me, 7th from 30th
Big smile still

That show you how wrong things are if I can set best laps with 120% AI
so...you adjust to suit, not go away and sulk lol

This problem with AI stutter no matter what series I drive you can't tell in race they are even doing it you hear it yes.
But let AI drive your car and watch kph/mph when they stutter does it go up and down? No So what's the problem ?
Agro level does have effect, yes it does. set F3 Eve to 80% and watch while the back wheels of AI almost come off the ground braking lol
they don't do that at 30% aggression
 
Yeah just checked again as far as I can tell the speed drops to a minimum at apex then builds back up gradually, incrementally, splutters and all and that is only 100% AI ( that is all you get from your own AI ) So if I check 120% AI I know it will do the same thing.

If anyone is saying it drops then rises then drops and rises you want to have another look.

Of course if one car has a moment in corner there may be concertina in first lap of open circuit maybe 2 laps tight circuit but after that you not following AI like 1 foot away the whole race are you ?

I think the splutter is playing tricks on minds.

Been like that for 10 years
 
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Yup! You are correct! Why just the other day I bought that fancy new airplane and loaded up the sim to fly it....hmmm. Where is the starter button? I have to do what? A Checklist just to start the freakin' thing?

Sorry, got a bit snarky there.

rF2 will NEVER be completely hands off, it is the in the bones of the sim, the original ISI team never reached the point of having a polished product. S397 has made advances in user functionality but the long list of items to address continues to pile up.
S397 releases an entirely new feature and completely revamps another and one of the first reviews was from a user who loaded too many cars on the track and couldn't exit his pit garage. Nothing to do with the updates, another user reads the upcoming changes and complains his 3rd party mods sound funny. Nothing to do with the updates. Just above is a comment about the shadows. Again nothing to do with THESE updates. Because there are so many unpolished areas within rF2, portions of the user base will always be frustrated because the item they want addressed is not or has not been changed to what they prefer.
Don't mind snarky, all part of the fun as long as it's not insulting :)
In relation to the aircraft sim analogy, you know full well the hoops you sometimes have to jump through in rF2 to get a good experience are not the same as simply finding a "starter button", so that's not a fair comparison.

All games have problems, and I wouldn't say rF2 is better or worse than anything else.

However, rF2 seems to trade (in part) on it's reputation for amazing AI, which just isn't the case. I'm quite happy to fiddle around with lines in dev mode, add garage and grid spots to create a better experience, but even that can't sort out the often highlighted problems that exist with the AI.
Never said otherwise yes it would be good but that is gmotor for you which you well know so I can't understand what untold threads and posts think is easy fixable .
Again why haven't 2 studios and sim engineers shown proven better corrections in 10 years. GTR2 people are still trying to extract best track and car settings and they had 16 years to "understand" and still the work goes on which I commend.
So that is why I say I don't understand like someone can wave a magic wand and fix anything. This is why people that like rF2 are more acceptable of problems. Main reason would be imho the good out ways the bad 10 times over and if people don't see that now they never will. ;)

There is things I have pointed out you can only do with rF2 like driving multiple cars in a single session without reloading or running 2 versions of any content you like for as long as you like, all up to you.

Another thing people don't put in the good column is rF2 gets free content and updates for way longer, like iR and RR.
Continuing from above, some would have us believe that rF2 AI is better than everything else. It's not. I'm not going to sit here and say anything else is better than rF2, because I know it's subjective and it depends on how you like to race. My personal opinion is that rF2 AI is good under certain circumstances and not worth bothering with in others.

As for fixing it, well, S397 seemed to break aspects of it easy enough, maybe they should have listened earlier on, rather than burying the problems they caused even deeper.

Like you, I've come from rF1 and don't mind playing around, editing driving lines, etc, but to criticize someone's "understanding" because they perhaps bought a game and just want to play it without diving under the hood, is unfair IMO.

We know what rF2 is. Its brilliant, it's terrible, the AI are good and rubbish, the graphics are bland and excellent, the list goes on. I both love it and hate it. It's a contradiction of itself and it deserves all the praise AND criticism it gets. Just my opinion of course :)
 
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Who would pay that dedicated team, helping modders?
Do you think that there money to fund activities which do not generate any income?
Modding being still available in rF2 is a "gift" for the us the users and not an obligation for a studio...
Motorsports Games can pay.
And building something solid and bringing the game to another level with a real modding / community management generates sales.
If rfactor2 had a solid business model, more people would play it and mods would be out more often on rfactor2 than on assetto corsa.

Modding in rfactor2 is not a gift, it is the base, the core, of the brand rfactor, the feature which made the first game such a reference in the sim genre. Letting this aspect down is the biggest mistake to do. And proof is that the sim is not big.

At least, s397 could provide the possibility to install rfactor2 with only the updated content of the game and without mods (rfactor3 in fact). Those who want to keep all the old content and manage their mods could keep the original installation, those who want to have a modern game could install only the updated content. That would provide new players an easier installation and a complete experience.

Or rfactor2 can keep the way it is managed, with its blind fans who enjoy a neverending early access game. I think fans should be the first to point out what is wrong, because the game is theirs. Unfortunately, fans are blind and accept anything from the developpers. You want a great sim? Stop buying dlcs and state you want the job to be done once for all. And if the job is done, well, buy the dlcs because it will be well deserved and because the game will be amazing.
 
Motorsports Games can pay.
And building something solid and bringing the game to another level with a real modding / community management generates sales.
If rfactor2 had a solid business model, more people would play it and mods would be out more often on rfactor2 than on assetto corsa.

Modding in rfactor2 is not a gift, it is the base, the core, of the brand rfactor, the feature which made the first game such a reference in the sim genre. Letting this aspect down is the biggest mistake to do. And proof is that the sim is not big.

At least, s397 could provide the possibility to install rfactor2 with only the updated content of the game and without mods (rfactor3 in fact). Those who want to keep all the old content and manage their mods could keep the original installation, those who want to have a modern game could install only the updated content. That would provide new players an easier installation and a complete experience.

Or rfactor2 can keep the way it is managed, with its blind fans who enjoy a neverending early access game. I think fans should be the first to point out what is wrong, because the game is theirs. Unfortunately, fans are blind and accept anything from the developpers. You want a great sim? Stop buying dlcs and state you want the job to be done once for all. And if the job is done, well, buy the dlcs because it will be well deserved and because the game will be amazing.
And on the seventh day "roadyroad" bought all the DLC's for he had witnessed with his own eyes that the job was done. And the shells fell from the blind fans eyes, and they rejoiced for they too saw the job was complete.
 
And on the seventh day "roadyroad" bought all the DLC's for he had witnessed with his own eyes that the job was done. And the shells fell from the blind fans eyes, and they rejoiced for they too saw the job was complete.
Indeed, as a fan, who haven't been playing the game for a long time, I would. I still hope something good will happen, but I stick to my analysis. Although I still think rfactor2 is potentially the best sim out there, I won't buy other dlcs and I'm not the only one. I may be wrong, as I don't have the figures, maybe rfactor2 sells 10,000 copies per month. But if not I am right in suggesting that s397 and MG should think about the game's business model (and the pricing policy). It's obvious rfactor2's regular players like the updates, but what would be great would be that non regular players would want to pmay the game, or to buy it, after a crucial update (AI...).

Back to the new update : I thought the track temperature changing because of various factors was already a feature of rfactor2. I was obviously wrong. Good thing.

The track limits parameter : interesting for online racing.

ABS and TC : the more realistic the more important, this is a good piece of news. All the vanilla cars have received the update?

One question : have kartsim content been updated along with rfactor2? It has been communicates that Reiza will, but nothing about Kartsim.
 
We're straying from the topic gents.
View attachment 582598
I understand. But any topic about an rfactor2's update will naturally bring the "what rfactor2 has been lacking for years". Maybe a topic about the "truth about rfactor2", about what the non players, and the players, want to fullt enjoy the game would.be interesting for s397 and MG. Racedepartment is now a solid somracing community and it may be able to bring strong opinions about any sim. The modding feature of rfactor2 is obviously a hot theme. Is it a crucial part of the game? It seems, from the way it is handled, that it is not, is it something the simracing community agrees on?

I mean racedepartment is a partner fir s397, why do not ask the real thing to the community? Asking something to rfzctor's community is pure nonsense, s397 already has it. Asking simracers what they want to play your game is soemthing else which can bring only positive results. That, I admit, is off topic, but let's think about it, and it will 1void the never3nding discussions in other topics. My last word on this ;)
 
Indeed, as a fan, who haven't been playing the game for a long time, I would. I still hope something good will happen, but I stick to my analysis. Although I still think rfactor2 is potentially the best sim out there, I won't buy other dlcs and I'm not the only one. I may be wrong, as I don't have the figures, maybe rfactor2 sells 10,000 copies per month. But if not I am right in suggesting that s397 and MG should think about the game's business model (and the pricing policy). It's obvious rfactor2's regular players like the updates, but what would be great would be that non regular players would want to pmay the game, or to buy it, after a crucial update (AI...).

Back to the new update : I thought the track temperature changing because of various factors was already a feature of rfactor2. I was obviously wrong. Good thing.

The track limits parameter : interesting for online racing.

ABS and TC : the more realistic the more important, this is a good piece of news. All the vanilla cars have received the update?

One question : have kartsim content been updated along with rfactor2? It has been communicates that Reiza will, but nothing about Kartsim.
How do you judge the state of the game if you haven't been playing it for a long time? That's stuff that puzzles me a bit. For all the issues that it had and still has it's well worth mentioning that it made quite big steps in the last three updates, and that's what you need to take as a benchmark. So in that regard I think that it is a bit unfair to allways play the "fanboyz don't want the game to change"-card. It's very silly. Most of us die hard rF2 fans know quite well what it does good and what doesn't work. Reading the comments here you allways get the impression that there is something like a voodoo fan cult surrounding rF2 but that's actually complete nonesense. You have no idea how long those silly fanboyz have been asking for dynamic ambient and track temps.

That said, I agree with you that the pricing policy is a bit wierd at times. Especialy how the bigger sales are handled is mind boggling. That said, I don't think that it would make the sim boom and become the big modding platform like rF1. rF2 is simply too compex for this and it shows that people allready struggle with stuff like pit lane colission or speedlimiters, when they come from games like AC or PC1/2 where this stuff is automated by default. And it's no secret that the sheer amount of settings and options can be quite overwhelming for new players.
 
¿Soy solo yo o rFactor 2 está funcionando mal? Tengo 16 gigas de ram, ryzen 5 2600 cpu y Radeon RX6600 gpu, y la velocidad de fotogramas era extremadamente inconsistente la última vez que revisé el juego, hace aproximadamente 2 o 3 semanas.
I felt the same yesterday in Brands Hats with the Indycar. Today works better. I'm still testing to have a conclusion.
 

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