RaceRoom Version 0.9.3.96 Now Available on Steam

Raceroom Racing Experience Screenshot 2019.07.11 - 21.16.36.88.jpg
RaceRoom has been given a small update, which includes improvements to a number of cars and minor general changes.

RaceRoom Racing Experience has been updated to version 0.9.3.96 on Steam. While not a massive change to the free-to-play sim, many cars have been given fixes or improvements.

While the primary focus of this update was improvements to existing content, there were some general changes worth noting. The Fanatec SDK has moved to version 4.00, plus an update to the Shared Memory API should enhance the sensations motion and rumble devices can reproduce, since the sim now recognizes the type of ground each wheel is on.

Looking at the changes to vehicles and tracks, nothing has been given a major overhaul, but some of the more popular content has been updated. The fan favourite DTM 2020 cars, which represent the last generation of DTM cars before the roster became GT3 cars, have been given a number of fixes. The Formula RaceRoom US was also updated, though sadly no low-wing oval version was added to pair with the Indianapolis oval circuit that was added to the sim recently.

Below is the changelog for this update. Let us know in the comments below if any of your favourite cars were updated.

Changelog:
  • Updated Fanatec SDK to 2021.07.22 V4.00
  • Shared Memory API - Added the type of ground on which each wheel sits. Useful for motion rigs and various rumbling / shaking devices. (ref GitHub for the changes )
  • Reduced smoke emitted from tyres in multiplayer that could be a bit much for certain cars
  • Aquila - Increased range and fidelity of brake bias settings, equalised front/rear tyre wear rates, equalised front/rear tyre temperatures, lowered tyre optimal temp, improved grip of brand new tyres, updated wear/grip profile to give more linear drop off of tyre performance, improved base setup, tuned dampers (especially high speed range which results in significant improvements over bumps)
  • DTM 2020 - Tweaked tyre heating/cooling behaviour so tyre temps stabilise faster
  • Formula RaceRoom 3 - AI improvements, increased range and fidelity of brake bias settings
  • Formula RaceRoom US - Increased range and fidelity of brake bias settings, reduced tyre heating so temperatures no longer continually increase through a run, equalised front/rear tyre wear and heat, calibrated tyre wear rates for both compounds, equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering
  • Group 5 - AI improvements
  • Group C - Increased range and fidelity of brake bias settings, tuned setups, improved tyre heating behaviour, equalised front/rear tyre wear, calibrated tyre wear rates for all compounds. Life expectancy now (S: 25min, M: 70min, H: 130min), equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering, raised R90CK rear roll centre for faster rear end response, added some track specific final drive ratios
  • GTO - Increased range and fidelity of brake bias settings, tuned setups, improved tyre heating behaviour, equalised front/rear tyre wear, calibrated tyre wear rates for all compounds. Life expectancy now (S: 25min, M: 70min, H: 130min), equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering, reduced base and maximum boost pressures of Audi & Nissan
  • Mercedes AMG GT4 - Corrected some positioning of spark emitters
  • Tatuus F4 - AI improvements
  • Indianapolis 2021 - Fixed issues with AI’s sometimes going on the grass during starts, improved AI raceline
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I might have to reinstall this now they've updated the Fanatec SDK - I removed it from my machine after it stopped recognising my CSL Elite wheel, and didn't get a response from their customer support.
 
Thank you, Sector3 Studios, for constantly working at improving R3E. I hope all your work and dedication to this title will bring you the result you are looking for.
It is comforting, after all this year, to see that the content I purchased so so long ago, is still relevant and is kept up to date. Well done.
 
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I still think Raceroom is the most complete sim on the market. It doesn't do anything the BEST (possibly sound, tho) but it does everything very well. Especially the historic content -- everything in the "Legends Experience" pack. That latest update to the GTO class was fantastic. I can lap the Mustang for hours and it never stops being a total thrill to drive.
 
When I consider everything that is important to me, this may be my favorite sim. When I drive RaceRoom and AMs2 back-to-back on Road America, I think RaceRoom may be better.
Since quite some time Raceroom is my favorite as well, but I also really like how AMS2 is shaping up. I wasn't happy with how AMS2 drove before the update, but I'm loving it now and look forward to the next updates. Very fun sim to drive.
 
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with rFactor 2 and ACC, I don't have R3E installed, but it's nice to see this very old game always updated.
only ACC is a recent sim, if you consider RRE (2013) very old then rF2 (2012 : 10 years anniversary!) is much older :)
 

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What's needed for simracing in 2024?

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