Race Condition - New indie game alert


A new racing game launched this month, which you’ve probably never heard of!

At RaceDepartment we love the idea of indie games, you may have seen that only last week we showcased the Buggy Game and this week we are looking at Race Condition which launched on the first of March and can be described as a low poly arcade racer.

The project was carried out by two friends and co-workers that bonded over the fact that they wanted to make a racing game. Both developers have always worked with interactive graphics and physics. They developed an outer space visualization software, which was used in planetariums around the world.

There’s a demo of the game, which will be available for the foreseeable future and can be found here

Overview​

Set in a modern low-poly arcade world, players of Race Condition find themselves as a rookie in a highly competitive open-wheel racing league. A rivalry with the suspiciously good opponent Mr. Dickmann takes them on a tour across the world which unfolds a series of intense races with their fair share of crashes, pit-stops and strategic decisions.

Taking its low-poly looks and simple controls from the arcade hits of the past, Race Condition adds in realistic car behavior to end up with an arcade racer that looks deceptively simple, but provide a real racing challenge throughout the simple David and Goliath story.

Our thoughts on the demo​

The polygon stylisation harks back to games of the 90s and immediately reminded us of Virtuaracing - except that Race Condition is way better on the eyes.

What initially strikes you with the game is how clean the menus and sub menus are, and the music is a fantastic mix of 90s arcade style mixed in with something not too unfamiliar for Formula One.

Race Condition can be played with keyboard and controller, and instantly recognised the Xbox controller we plugged into the PC.

In the demo, we tried a quick race. Players are offered cars with different liveries and one track is available. The clean lines from the first menu continue throughout the experience, and everything feels polished and well built.

Once a car has been selected, players are offered three skill levels - training, balanced, and pro. Essentially, the cars are the same, but the downforce differs depending on your choice.

Once in the race, that 90s nostalgic feel comes flooding, but then you notice the lighting effects from the low sun. Even with poly graphics, Race Condition looks very nice indeed!

Players start at the back of the grid in this demo and they are given three laps to make their way through the pack. It took us a few attempts to get used to the handling, but once we found how to drive these cars, Race Condition was extremely good fun! There is some physics going on, but do not expect simulation level stuff here. Wheels and friction are modeled, along with chassis drag; cars get lighter during a race as fuel burns off.

There are a number of different tracks to choose from in the actual game, some of which have taken inspiration from real-world tracks. Players can also be joined by three of their friends and play 4 player split screen.

During testing, we lost count of the amount of times we played the demo, it’s extremely fun, there’s something about it that makes you want to give it another go. As a casual arcade racer, Race Condition is a very fun game indeed.

Development​

Work began on Race Condition two years ago, initially utilizing the Godot game engine, but as development got more serious the decision was made to switch to Unity. One of the main reasons for the switch was that the Unity engine has a greater number of platforms that are supported. This means that the potential to port to other devices in the future would be easier.

Future Plans​

Currently 4 players are able to utilize split screen, and there’s not plan to allow players to play against each other online. However they are open to it, if this is what players want - however to get to this stage they first need to build a fan base.

Race condition is available on Steam, but there has been discussions to release the game on other devices. The guys have even developed the game with porting to other devices in mind, so they feel confident that porting is doable.

What devices would you like to see Race Condition on?

There’s a long list of features that did not make it into the game and the developers will be taking a further look at this list for potential future updates and add-ons. They also listen closely to what their players want and will most likely work on improvements that their players are most interested in.

Race Condition is available to buy now through Steam.
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

Really? THIS is the thing to review now, on this site?
Unless I'm very much mistaken the name of the forum is RaceDepartment. As as such it would appear that the game falls completely within scope for coverage here.

If the forum was called RealisticDrivingSimulationDepartment then you may well have had a point, but it isn't.
 
Bought - I'll have a good look at it this weekend.



I find this site crazy sometimes - Here's a news article reporting on what is unashamedly an arcade racer and the first post is somebody complaining about the bloody physics. Like, what did you expect?

I remember having bags of fun with Virtua Racing on the Megadrive/Genesis back in the early 90's and I don't think realistic physics was top of the developers list on that title. This almost looks to be a spiritual successor in many ways, hence the instabuy from me.

Thanks, @Damian Reed, for bringing this title to my attention. I normally keep a close eye on new racing indie releases on steam but this one evaded me for some reason.
need a game with ACC graphics and cars but NFS Heat physics
 
Bought - I'll have a good look at it this weekend.



I find this site crazy sometimes - Here's a news article reporting on what is unashamedly an arcade racer and the first post is somebody complaining about the bloody physics. Like, what did you expect?

I remember having bags of fun with Virtua Racing on the Megadrive/Genesis back in the early 90's and I don't think realistic physics was top of the developers list on that title. This almost looks to be a spiritual successor in many ways, hence the instabuy from me.

Thanks, @Damian Reed, for bringing this title to my attention. I normally keep a close eye on new racing indie releases on steam but this one evaded me for some reason.
And I've clearly stated in my comment that i wasn't comparing the physics to a sim. We all clearly understand that this is an arcade game. But there are arcade racers that feels solid and there are those that feel unresponsive, unengaging and just overall not solid in an enjoyable sense.

Coming from a Virtua racing fan, the graphics is the only thing that is barely similar. The handling just looks terrible for an arcade racer. As primitive as Virtua racing is, the physics felt solid and predictable and you could edge out proper fun just doing time trials. But the handling just felt like a Unity developer's amateur product. You are neither gripping nor sliding, and when you push it just over that edghe a little bit the car is completely spun out in an unrealistic way because you can't really save the spin and when it spins the car suddenly loses all forward momentum like there's no inertia. Even though it is an arcade title. Even Need For Speed High Stakes from 2 decades ago felt better to drive. and even Daytona USA from nearly 3 decades ago felt better to drive.
 
Minecraft has a lot to answer for.. making it acceptable to release games with 1978 graphics, and that being "acceptable" because its "indie"..
 

Latest News

Article information

Author
Damian Reed
Article read time
4 min read
Views
9,520
Comments
25
Last update

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top