New Cars in Gran Turismo 7 November Update?

GT7 November update.jpg
Arriving this week is a new update for Gran Turismo 7, and it is a big one! Typically three cars feature in updates, in this one we get seven.

Image credit: Polyphony

It has been exactly a month since the last update to Gran Turismo 7, but with Polyphony missing the window for an October update, they plan to compensate for it in November. Expect not the typical three but seven - yes SEVEN - cars.

You do not have much time to get on GT7 and grind for credits. If you are in need of a relatively easy method, check out the money guide we made that can net you roughly 1,500,000 credits per hour.


As always, series producer Kazunori Yamauchi posted the signature cryptic photo of the cars with dim lighting to Twitter. With it, we can just about make out which cars are coming to the game.

Gran Turismo 7 November Update: New Cars​

We will begin with the car in the front and centre of the image. Unmistakably a Porsche 911 GT3 RS (992), it is the ultimate lightweight version of the current 911 model. It was also on display at the GT World Finals last November. So introducing it to the game makes a lot of sense. Powered by a 4.0-litre Flat-6 producing 525 horsepower, it does the 0-60mph sprint in 3.2 seconds and continues to a top speed of 184mph.

To the left hand side of the Porsche is a very significant car, the Lexus LFA. The luxury brand's venture into performance cars left quite the impact. Since last appearing in GT5 and GT6, players have been begging for it to return. Its release leaked as part of a data-mine back in mid-2022. But now it is official.


The LFA features a 4.8-litre V10 that produces 552 horsepower, and revs so quickly that an analogue rev counter cannot even keep up. That results in a 0-60mph time of 3.7 seconds and a top speed of 202mph. Furthermore, it has just the most euphoric engine note. So if you are only picking one car from the update, it has to be the LFA.

The final car at the front of shot, bears a strong resemblance to the Nissan NISMO Skyline 400R, a modified R33 generation Skyline. Its 2.8-litre twin-turbo Inline-6 produces 400 horsepower, enough to propel it to 60mph from a standstill in 4.0 seconds. It will keep boosting onwards to a top speed of 186mph.

Motorsport heritage​

Now for the rest at the rear of shot, going from left to right. First up on the far left is what we believe to be the Mercedes-Benz 190E. The most popular of which was a Cosworth-engined saloon built for touring car racing.

The top of the range version had a 2.5-litre Inline-4 producing 204 horsepower, meaning 0-60mph in 7.5 seconds and a top speed of 147mph. Interestingly, the Gran Turismo movie shows in-progress scanning of the car. Perhaps that points to more cars from the movie not already in the game making an appearance.

Next to the 190E is a car previously featuring in a pre-release promo shot including confirmation that it would indeed join the game.

Tesla-Model-3-GT7-1024x640.jpg


In a video released before the game launch, 2011 Formula Drift champion Dai Yoshihara drove a Tesla Model 3 that had been modified to run at the Pikes Peak Hillclimb. At the top of the screen was text mentioning that the Tesla Model 3 was 'to be provided in a future update' ofGT7.

There are a selection of Model 3 cars to go for, but we believe the version we are likely to get is the Performance. Its electric motors produce the equivalent of 527 horsepower. Despite weighing nearly 1.85 tonnes, it goes from 0-60mph in 3.3 seconds and will reach 162mph.

GT7: A dose of Americana​

Next is quite a popular car, we believe it is the Dodge Challenger SRT Demon 170. It is powered by the same 6.2-litre HEMI V8 engine as the Charger SRT Hellcat. However, power is up from an already incredible 707 horsepower to 1,025!

This street legal drag racer as a result can do 0-60mph in a staggering 1.66 seconds, and topping out at a claimed 215mph. But if it is an old Dodge muscle car that a player is after, they are catered for as well in the form of the second generation Charger.


We cannot be certain as to which version it will be, but our best guess is a Charger R/T 440. Using a 7.2-litre - 440 cubic inch - V8, it had 381 horsepower when new. Good enough for 0-60mph in 5.6 seconds and it would eventually top out at 150mph.

The car became a cultural symbol for its role in the 1968 movie Bullitt, in which it featured in one of the most iconic cinematic car chases of all time.

When to Expect Them​

We suspect that all cars will release this week, 2 November may be most likely as the majority of GT7 updates release on Thursdays. But it could indeed be earlier. Whether they arrive all in one go or if a few will hold back for a later release, we cannot say for certain.

Additionally, we do not know yet if there will be any new tracks after the last one joined in February. Nor any quality-of-life fixes, new game modes and features or even a full implementation of the Sophy AI.

Stay tuned for when the update releases and how many credits the vehicles cost.


Which car from the upcoming Gran Turismo 7 November update are you most excited to drive? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Luca Munro
Biggest sim racing esports fan in the world.

Comments

Premium
"You do not have much time to get on GT7 and grind for credits. If you are in need of a relatively easy method, check out the money guide we made that can net you roughly 1,500,000 credits per hour."

This is why I don't intend to spend any more time with GT7, you shouldn't have to grind to get anything in any game, you should be able to advance enjoyably doing things that makes you happy, grinding is not a selling point.
 
Premium
"You do not have much time to get on GT7 and grind for credits. If you are in need of a relatively easy method, check out the money guide we made that can net you roughly 1,500,000 credits per hour."

This is why I don't intend to spend any more time with GT7, you shouldn't have to grind to get anything in any game, you should be able to advance enjoyably doing things that makes you happy, grinding is not a selling point.
Yeah, I get it. But that's the way it is, whether we like it or not. Ideally, we wouldn't have to do it.
 
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All cars in GT7 feel about the same, varying their speed and acceleration. The suspension of all cars are close to absent, making you feel you're driving a wood box with wheels, plus the zero damage where you can smash the car on to the wall and the show goes on. When I migrate from a road car to a race car in regular simulators as AC or RF2 the drive feeling is completely different, but in GT7 no... Is a concrete building simulator.
 

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