Le Mans Ultimate: Studio Head Hints at Content & Feature

Le_Mans_Ultimate_dev_QA.jpg
Last week, Head of Studio 397 Dom Duhan let information slip about development for Le Mans Ultimate in a developer Q&A. Hinting at content and features, the post also featured screenshots of the game's UI.

Image credit: Motorsport Games

Now in September, we expect Le Mans Ultimate to release in less than four short months. With that in mind, it is time the community discovered more details about that game.

As luck would have it, a developer Q&A released to the Le Mans Ultimate website late last week with Dom Duhan, Head of Studio 397. Chatting about the strides in development the team is making as well as features fans can expect in the sim, the post is plentiful. But perhaps the most interesting slice of gossip to emerge from the blog are screenshots of the in-game UI.

Le Mans Ultimate UI​

Indeed, the game will reportedly be something of an rFactor 2 reskin. This is a game that, throughout its decade-long existence, has infuriated users with its poor interface. But surprisingly enough, one may argue that the screenshots reveal a very polished product that appears easy to navigate, even with a controller.

Championship-Overview_LMU.jpg

The Le Mans Ultimate championship screen hints at mid-event saving. Image credit: Motorsport Games

Car-Selection_LMU.jpg

Car selection in LMU. Image credit: Motorsport Games

Race-Strategy_LMU.jpg

Co-op endurance races will involve a lot of strategy. Image credit: Motorsport Games

The post also reveals the car and track selection screens, both of which seem pleasing to the eye. In addition, it looks like the co-op endurance race mode will be an easy-to-understand experience. The setup tweaks look easy to grasp, although we are yet to see the full setup screen.

Finally, one of the screenshots reveals a championship main menu. Whilst the page is certainly a very nice screen to look at, it is the 'Continue Round' button that catches the eye. Seemingly, mid-event saving will be possible in LMU. As yet, we do not know if this will include mid-race saves but being able to turn off one's PC between qualifying and the race is a great start that not every title offers.

How to Race in LMU​

Alongside the screenshots, Duhan's Q&A also revealed plenty of information about the various game modes one can expect for Le Mans Ultimate at launch. Indeed, it seems the game will be very involved for both the single player and online racer with lots to do.

Upon the game's reveal, we learnt that it would feature a Race Control mode akin to that in rFactor 2. Essentially an online racing hub, this area will allow racers to organise and take part in their own private events. With organised daily racing and ranking, it will also go some way to challenge the likes of Low Fuel Motorsport or iRacing. So-called Special Events will equally be accessible in this online portal. Expect online endurance races such as the Le Mans 24 to once again be accessible to all.

My-Co-op-Sessions_in_Le_Mans_Ultimate.jpg

The Co-op mode in Le Mans Ultimate may well prove popular. Image credit: Motorsport Games

It is certainly good to know that the game will feature a collection of online racing modes. But this is to be expected in the current age of sim racing. Stepping away from normality however is what appears to be a push to satisfy the casual offline racer. Quick races and championships will be present. The developers are also seemingly working on providing immersion during the longer events.

Indeed, the AI looks like it will play a big part in the experience. Players will be able to choose whether they want to run a full race by themselves or employ AI teammates. In the latter case, the game will simulate each stint should the player choose. Allowing fans to run immersive 24-hour races offline, this is certainly something to get excited about.

Post-launch Support​

Ever since the title's reveal, Motorsport Games has been very clear about its long-term support of the project. Indeed, LMU will not be a yearly release, instead following the Assetto Corsa Competizione example. As a result, one can expect a succession of DLC packs next year.


In fact, the game's social media pages have already hinted at the first update fans of the WEC can expect next year. Following the release of several pictures of the Alpine A424 testing at Paul Ricard, the title's Twitter page posted said images whilst mentioning that it will feature in the game in 2024. It seems then that MSG is keeping to its promise of supporting the title throughout the current golden era of sportscar racing.

Does this developer Q&A help excite you for Le Mans Ultimate? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Personally I can't wait to own an endurance game with real competition liveries. :)
However, as far as I am concerned the most important is a game that can be played in offline mode with either a career or an endurance championship and a fully configurable gamepad (fully customizable assignment of keys (like in Project cars , directional cross to turn...etc :thumbsup:) with really accessible and enjoyable gameplay.
Being able to also configure the difficulty level of the game is important. :)
 
YES! Mid-Round saving is the decision maker for me.
I get it, people always say it wouldn't be endurance racing if you could save and continue later. But for most of us, we enjoy the concept of a race that goes on for 24 hours but can't physically do it. This is the one thing I really cared about.
 
Premium
"Indeed, the game will reportedly be something of an rFactor 2 reskin."

No surprise there. I have serious questions if it's just going to be another pretty face on a platform with incredible technical debt.
 
God if it can deliver on this while not being a broken mess I'll be all for this.

Stuff like driver swaps with differently skilled drivers is an integral part of modern endurance racing, so seeing that there's the ability to AI driver swap with seemingly differently skilled AIs has me way more excited than I was before, unlike ACC which completely omits that from single player.

The co-op mode seems like it'll be a lot of fun with friends too if it's bug free, doing a championship like that would be a blast.

So right now the gameplay features has me optimistic for the game, but again that's only in the game itself even releases, or in a playable state if it does.
 
Premium
Seeing Fuji in the track list and realising it's a full WEC season excited me. But my very next thought was how much is paid DLC. Then I went back to playing full 2023 WEC Championship in AC.
 
It looks fine, but let’s see if a) the title is released in December, as announced and b) if MSG survives until then.

Oh, I almost forgot: let’s wait for reviews about the actual driving experience.
 
I have no idea what to expect but fingers crossed, cuz Endurance race finally have a dedicated game, not to mention that it will be support same as ACC. But then again, it's better to keep the expectation low, I really don't want to be disappointed in case things go south
 
it doesnt feel better than rF2, it seems we can already have better in rF2, rf2 just misses the WEC DLCs....
 

Latest News

Article information

Author
Angus Martin
Article read time
4 min read
Views
10,134
Comments
52
Last update

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top