Le Mans Ultimate: Missing Features We’d Love To See

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As expected, the list of Le Mans Ultimate missing features is still rather long after its Early Access release. More is to come, surely – here’s what we would like to see.

With only the Online and Race Weekend modes available on Early Access launch, the list of Le Mans Ultimate missing features has room for lots of additions. Sure, the game already allows sim racers to sample both the offline and online portions of LMU, but there are more elements players would like to see.

Since the title is focused on the World Endurance Championship, it is not just game modes that are amiss, but also certain features that are integral to WEC contests. Thus far, Studio 397 have been hard at work – a day after release, the first hotfix dropped, and one day after that, hotfix #2 was deployed on February 22.


But now, without further ado and in no particular order, here are features and modes we would love to see in LMU eventually.

Full Replay Mode​

Currently, Le Mans Ultimate only allows for instant replays of up to three minutes. rFactor 2, which LMU is based on, features full race replays. They would be helpful for video creators, but also race control in competitive events to take a look at controversial situations from any angle.

An even bigger benefit of a replay system that works the same as that in rF2 would be that it could take care of another element players are asking for, which neatly segues us to our next point.


Mid-session Saves​

Endurance races, due to their very nature, take longer than usual sprints. Singleplayer sim racers in particular would love the option of not having to do a full-length endurance event in one sitting, so mid-session saves would be a welcome addition.

In rF2, players can do so from saved replays. So not only would the implementation of a full replay system help with looking back at your races, but also with continuing them at a different time. It could also be the key to the asynchronous multiplayer that is in development for Le Mans Ultimate.

Le Mans Ultimate Missing Features: Driver Swaps​

One of the Le Mans Ultimate features that are missing for an authentic experience are driver swaps. Sure, the option is there in the pit stop menu in the MFD, but it is non-functional at this point. This can be somewhat circumvented by switching on AI controls at any time in the race, as we found out for our tips and hidden features article and video, but it is not quite the real deal.

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No one is waiting behind that pit wall to take over the car at the next stop in Le Mans Ultimate – yet.

For online races in particular, driver swaps just make sense. Endurance races are quite popular in sim racing, and for a sim that primarily focuses on them, it is not a question of if, but rather when it will be implemented – especially since Le Mans Virtual is likely to make its comeback in LMU.

VR Implementation​

Surely one of the most frequently requested additions to LMU (and definitely for the ‘no VR, no buy’ crowd), Virtual Reality implementation is another candidate for the top of the list of Le Mans Ultimate features. A VR support icon originally appeared on the game’s steam page, but was quietly removed.

While the feature is in development, according Motorsport Games CEO Stephen Hood, no time frame for its release is known. However, the community has already figured out that a rudimentary VR experience is possible, though that requires some fiddling with launch commands and apparently only yields sub-par results. It does show, however, that the game should easily be capable to have VR on board.

The function could be an enormous help, as the prototype cockpits in particular are rather cramped, with sight lines impacted by big A-pillars. Additionally, circuits like Portimao or Fuji feature corners with blind apexes, so being able to look directly towards them may help with car positioning. Never mind the increased immersion factor, of course. Can you imagine blasting down the Hunaudières Straight at Le Mans at night in VR? It sure makes us more impatient for the arrival of VR on the list of Le Mans Ultimate features.

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All alone with no friends in sight: Getting into the same race session as your buddies is down to luck.

Le Mans Ultimate Missing Features: Dedicated Servers or Custom Lobbies​

As of the Early Access release, Le Mans Ultimate can be played online – but only in Daily and Weekly Races as well as Special Events. While the Daily Races are nicely spaced to keep sim racers busy, it is a rotation of two car-track combos on repeat, at least immediately after release.

There is also no way to join the same server as a friend, unless we are talking about an event’s practice server. Dedicated servers or custom lobbies are not in LMU, meaning online multiplayer is limited to the official events of the game.

As a result, leagues are not possible, and you would have to be lucky to get put on the same server as a friend if you want to race together. Dedicated servers or lobbies that could be set up in-game would eliminate this limitation, and we hope that it will not be a long wait until the addition of such a feature.

Game Modes​

Online, LMU would be in a good place with the official events already in place and dedicated servers added. There could be much more to add, however. More game modes would give the game additional depth.

Asynchronous multiplayer – allowing racers to compete in full-length endurance events whenever they have time – is in development. Other modes that would fit the game well would be a season or championship mode to partially or fully tackle the WEC calendar – bonus points for extensive customization options.

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LMU‘s main menu is a bit empty regarding game modes, but there is lots that could be added.

A time trial mode with leaderboards and test day mode would also be welcome additions. A big feature that would likely have to come significantly later would be a career mode, especially if historic content gets added eventually. Scenarios could also spice things up a bit, allowing racers to relive some of the most exciting moments of recent (or older) WEC history.

Le Mans Ultimate Missing Features: Adjustable Grids​

Finally, as of the Early Access release of LMU, there are no options to customize AI grids, aside from including or excluding car classes. Players cannot determine how many opponents should take part in an event, nor can they specify how many cars of a class should race.

For some, increasing the game’s performance would be possible this way, as LMU seems to occasionally struggle on some systems. Others might enjoy trying big grids to really push both the game and their driving to the limits.

What Le Mans Ultimate features that should be added soon are at the top of your list? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
I didn' pull the trigger yet.
Do I understand it right that on every track we have to start with 61 cars??
Even if there is no way to change the number, in rl Le Mans is the only event using 61 or 62 cars...
All the other races in WEC have grid of ca. 35 cars....
You will get however many cars drove in each class at that track. You can select which classes you want so if you go for all classes at Le Mans you will get 61 cats at the other tracks you will get less, but you can’t set specific numbers of cars of each class.
 
Far and away the most believable and authentic hypercar experience available from a developer...

The 2 extremes of in terms of grip in AMS2 and iRacing have nothing on these... Neither have believable hybrid and an entire car can be ruined by bad tyres for me, which both suffer from immensely...

I feel bad about ever doubting the MSGS/S397 fans who said this was going to be something worth my time... Given the history of both I never expected this to be one of the best sim racing experiences in 2024...
 
For now, every race for me starts with a CTD. Can only drive solo. 4080 with 7800x3d and 32gb 6000mz ram.
 
Premium
Regarding VR, with +VR in the command line everything seems to work except MSAA and the HUD.

MSAA is mandatory for good visuals. I hope that MSAA in VR is on the top of the list to fix before they release VR with LMU. Once that's done and the other issues are fixed; it's probably a pretty amazing experience.
Weird. I tried that and the game booted up but in VR it just showed the games logo. I'll have to test more, my rig doesn't have a monitor mounted to it so I've been playing it on a virtual screen in VR so far.
 
Weird. I tried that and the game booted up but in VR it just showed the games logo. I'll have to test more, my rig doesn't have a monitor mounted to it so I've been playing it on a virtual screen in VR so far.
Yes, the HUD / UI doesn't show at all, only the logo. But once you're "ingame" so when the car is there, then it will be in VR.

But again: with a lot of shimmering because of the lack of MSAA, so rF2/AC/AMS2/iR etc. are all way sharper. I decided to wait because of this. It also crashes a lot but that's probably not of VR alone.
 
Far and away the most believable and authentic hypercar experience available from a developer...

The 2 extremes of in terms of grip in AMS2 and iRacing have nothing on these... Neither have believable hybrid and an entire car can be ruined by bad tyres for me, which both suffer from immensely...

I feel bad about ever doubting the MSGS/S397 fans who said this was going to be something worth my time... Given the history of both I never expected this to be one of the best sim racing experiences in 2024...
I couldn't agree with you more. This is coming from someone who loves AMS2, and the RSS, and VRC mods for Assetto Corsa. I feel bad for the people who can't get this running right because there isn't a LMDh, or LMh experience that even comes close to LMU right now.
 
I drive in VR and I am pretty happy with the experience given the game doesn't officially have a VR mode. One thing that does bother me though is that the side mirrors are all wonky. It's the same as in rF2 and in that game there is a keyboard command to very awkwardly adjust the mirrors (while listening to a creepy voice chanting "mirrormirrormirror"). Maybe you can do the same in LMU but I don't want to have to do that car by car.

I want usable side mirrors by default.
One of the Apps included in...Redapg's(?) online tool site was a nice item that would transfer similar car's seat and mirror positions. So If you drove the 963, you could use that site to have all the other 963s use the same settings. It works for rF2, I would hope they can use that also for LMU.
 
edit: seems I misunderstanding some words, so ignore that
 
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edit to remove the reply with I misunderstanding somebody's word sorry.
I feel that hypercars just hard to get on,and take sometime to warm the tyre, it's how it should be IRL, but consider our simracers... no everybody have the ability to handle that case lol. so maybe add tyre warmers as a extra assist to make life easier in online
 
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I couldn't agree with you more. This is coming from someone who loves AMS2, and the RSS, and VRC mods for Assetto Corsa. I feel bad for the people who can't get this running right because there isn't a LMDh, or LMh experience that even comes close to LMU right now.

It's bloody amazing... I feel bad for ever doubting that S397 would develop something of this quality...

Sure it's got bugs and they need to be addressed, but for me I've spent years playing buggy games with the hope they'd get the tyres right... LMU has got those tyres in a really nice spot for me in terms of the grip profile they are aiming for...

It's what we should expect from this developer and is in line with their recent work...

Everyone that is being held back by a bug is missing out on something immensely rewarding to drive...
 
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As for the topic at hand...

Private servers and working set up screens are the 2 most important things for this game right now...

It's also ready for championships as the AI is very good in both it's physics and it's ability to pass other AI... Ticks all the boxes aside from actually having it set up...

I have yet to test pit stops but have seen from others they are working...

It's just fixing bugs other then those features for me... It's really surprisingly good...

If MSGS had done this with NASCAR they'd be the darling of the sim racing world now...
 
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Track, more tracks and of course more tracks.
Pit crew, more realistic saturated trees.
Did you miss that this is a WEC game? There will be no more tracks before 2024 season DLC.
I do agree on the trees tho, that would be nice.
 
Premium
Do you know, that 397 is the max amount of laps ever reach in Le Mans race (Audi R15 in 2010)

Thinking that Studio 397 is not motivated delivering a great WEC/Le Mans game is suspicious.
Of course, without finance, no way.
 
I read on steam forums yesterday that mid session saves are "planned and on the roadmap" I did a basic search for said roadmap but had no luck. I'd love to know for sure midsession saves, sprint races (shorter options for races) and career/seadon/championship modes are planned. Can somebody point toward a roadmap if such thing exists?
 

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