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Pros: + Great Visuals
Cons: - Application Stability Issues.
- Scoring Loop Bugs
- Physics Explosions
- Rudimentary AI
- Lack of Game Modes
- Lack of Basic Features and Options
It's really difficult to submit any sort of completed "review" for this title.

This is because NASCAR 21: Ignition has shipped in a very questionable state, one that cannot be properly assessed beyond telling others to hold off purchasing the game for the time being and listing its’ numerous issues. I’ve been able to complete less than five percent of the races I’ve attempted, due to prominent application stability problems and game-breaking bugs.

While the launch of every major video game often results in one or two glitch videos going viral, the overwhelming number of Twitter posts and YouTube compilations from NASCAR fans showcasing the game falling apart are indeed reflective of the average gameplay experience.

In merely exiting from a race session, changing the track, and attempting to load into another race, the game would generate an Unreal Engine 4 “fatal error” pop-up and crash to the desktop. Lock-ups were common, with the game freezing on me just twenty three laps into a race at Daytona – roughly twenty minutes of gameplay. Others on social media have reported identical instances of crashing, and are also struggling to complete races across all five platforms the game is compatible with.

Scoring issues and other oddities have dominated the few races I’ve been able to partake in past the opening laps. The game for whatever reason cannot handle any aspect of a caution flag instance, and frequently re-shuffles the running order when the cars re-spawn to take the green flag. I have gone from leading the race, to finding myself in 30th, several laps down, for no reason at all.

In combing through the official rFactor 2 forums, it seems issues like these have persisted for several years with the stock car ruleset, and no effort was made to iron them out when using the engine to power NASCAR 21: Ignition. This act alone is quite worrying as it indicates Motorsport Games either believe rFactor 2 is a satisfactory platform to build a game on when it's very obviously not, OR they're not skilled enough to take matters into their own hands and fix these issues themselves.

Spawning into the game world is something NASCAR 21: Ignition struggles with on a consistent basis. The game does not allow you to freely drive out of your pit box, but rather takes the Codemasters approach of skipping towards the end of the lap with the CPU driving, giving you the reigns as you cross the start/finish line. I was alarmed at just how frequently I would load into a session, only to discover my car was completely destroyed and several body panels were freely flapping around. Other times, the CPU driver would fling me into the wall or throw the car into a Scandinavian flick just as the transition from CPU to user occurred.

During caution flag and restart sequences, when the AI is given control of your car, it isn’t uncommon to find the AI driving you straight into a wall, or dragging the brake on a restart allowing all of the AI to shoot by you. Your fellow AI competitors are not spared from this, and I noted several instances of the AI being casually strewn about the track at varying speeds as opposed to taking the green flag in two distinct rows.

Pitting appears to be quite a difficult concept for the AI to comprehend, as they often attempt to enter pit lane at race speeds, resulting in a mass of AI cars outright missing pit entry, spinning across the grass infield section, and triggering another yellow flag. As mentioned above, this breeds an additional set of scoring issues.

While I would like to say there is a “solid base” underneath the litany of technical gremlins, I was pretty shocked at just how much NASCAR 21: Ignition happened to be missing the more I continued to dig for what I presumed to be basic features and functionalities in a racing game no developer would contemplate omitting. Even if Motorsport Games were able to iron everything out overnight, this isn’t a very promising piece of software.

The in-game heads up display lacks a fuel gauge, tire wear readouts, a track map, and the ability to toggle on/off a rear-view mirror – things we’ve taken for granted in racing games dating back to the fifth console generation. There is no functionality for custom car setups; the garage area consists of a single slider that lets you pick from five pre-made “loose” or “tight” load-outs. In examining the game files, these preset setups are stored as a “.svm” extension, indicating there’s really no reason the developers needed to axe custom setup functionality since it very obviously powers the car setup presets in the first place.

When it comes to online racing, custom lobbies do not exist. The simple act of running test laps with your friends in a closed environment, or hosting a private league - as many do on console NASCAR games - just isn't going to happen. Those who spend time creating a custom paint scheme in the game’s comprehensive livery editing tool – a layer-based system similar to what you see in Forza Motorsport – aren’t able to use their custom cars online. Nor can they share them with others.

Basic NASCAR-centric rules are either botched or outright missing. Stage racing, the controversial format in which NASCAR races have been contested since the start of the 2017 season, is completely absent from this game despite being referenced in the pit options menu. Daring to dip below the white line at speedways such as Phoenix and Kansas – a completely legal move in real life - results in a penalty. It's one thing to ship a barebones game, but to completely omit or botch basic rules of the sport is pretty questionable.

There are no options to map any buttons to your steering wheel, and wheel configuration options as we’ve come to expect from both arcade racers and hardcore sims, simply do not exist. You will not be able to configure your wheel rotation, force feedback, or linearity settings and are instead stuck with whatever the game gives you. Face buttons on your steering wheel do not function at any point in the game – you must always have a keyboard nearby or a controller plugged in to navigate all menus and in-race features such as selecting pit options or skipping through the copious amount of cutscenes.

Graphics settings do not save and must be frequently changed, sometimes multiple times in the same gameplay session. Support for ultra-wide monitors simply isn’t complete; while the raw gameplay displays as it should in 21:9, every other mode or in-game cutscene displays with large black bars at both ends of the screen. There is quite a comical issue with the spotter in which there is no delay between each voice clip, resulting in multiple lines of audio playing over each other at the same time.

Based on my experience within the sim racing industry as a former quality assurance guy, I’m very curious as to how this title was able to pass certification tests needed for the game to appear on various online storefronts. The volume and severity of bugs and missing features is reflective of a game still a year out from launch.

Those who have already purchased the game may soon find themselves in possession of a collector’s item. Similar to NBA Elite 11 or Cyberpunk 2077, there is enough fundamentally wrong with NASCAR 21: Ignition to see it on the receiving end of a last minute launch delay, or pulled from store shelves altogether if the negative reception and mass refunds continue to pile up as social media has indicated. In a post-Cyberpunk world, a product like this is no longer tolerated.

While we've seen a lot of not-so-great game launches over the past five to ten years, NASCAR 21: Ignition is really the first one where I questioned what the company's overall motivations are with this title. Coupled with their aggressive expansion into securing not one but four major racing series licenses, the creation of a website to rival RaceDepartment, and listing themselves as a publicly traded company, the overall quality of NASCAR 21: Ignition makes me believe this saga is destined for a courtroom at some point. Something is seriously amiss here.
Pros: Nice graphics?
Cons: Detailed below
I will preface this by saying I am not a NASCAR fan. I don't watch the series at all, but the tracks looked interesting and I was really happy that a new dev was throwing their hat into the ring with realistic physics and nice graphics and pre-ordered.

When I first got the game, it opened in windowed mode, without any option to change the graphics settings.
Okay, great - drag window to full screen and now it's in 1024x768.
Go to settings to set up CSL DD. Not an option, but sure, lets do CSW 2.5 compatibility.
Now, I've got CSL Elite LC pedals and they're plugged in direct. Usually have to rebind them... no... rebinding options. Interesting. Okay.
Launch the game, pedals don't work. Alright, maybe I can bind here - oh look, I can change the graphics settings here. Finally set them to a normal resolution and detail.
But... no option to rebind anything.
Okay, so I'll try my gamepad. Exit the pits, hood flies off.
Restart session, hood still gone. Hit the corner and tap something, spin, car is well damaged. Restart, car is still just as damaged. You have to exit the race to get rid of damage.

Long story short, it's unplayable, messy and unfinished. Controller rebinding should be available without issue and that it's overlooked shows me it's just not a credible racing game.

I refunded it within about an hour of install.
Pros: Long Stages.
WRC license.
Decent car list.
Cons: Sound downgrade from DR2.0 for many cars.
No UDP Telemetry.
No VR.
Rain/Snow effects are bad.
Watersplash effect bad.
Incredible grip everywhere.
Weather effects meh.
Cars still rotate about the center.
Lack of road texture variation.
Career is poorly executed, WRC:G did better at building a team.
Graphics pop in in real time & replays.
Lack of Liveries.
AI is a joke, Maxed out and all assists off they're 1minute behind on most stages.
Been playing for 20 hours now. Played every dirt/WRC/CMR game for decades.
Is it the DR2.0+WRC we wanted? No. Overall there is a big lack of features that already existed in both WRC and DR franchises. And if anything I feel it lands more on the WRC style of game than where codies have previously taken us.
Some fidelity and polish has been lost along the way with the switch to unreal engine.
It's clear the title has been built to bring monetization in for livers/builder/customization etc etc.
The physics seems a step backwards towards a "fun" arcade handling model with huge grip everywhere. Even with a Group B RWD car its hard to hold a slide for any extended period on wet gravel.
I have not had much performance related drama but its clear many have.
The long stages, the reason for the engine switch are great if you have time, but the overall lack of variation in their surfaces/textures/assets is distracting and the difference between countries has been toned down when it comes to surfaces.
I think the game has a lot of potential but it will depend if the Devs are ready to turn it in to a love project (like Dirt Rally was) or just another copy paste yearly release where things don't get fixed until the next version. I feel they need a good 6 months to polish everything and add back stuff that's missing. Time will tell.
Pros: The AI are the most fun to race they've ever been. They will defend, they will fight, they will attack. They are less afraid to be risky, and sometimes that will pay off for them, sometimes they will end up facing backwards They are good fun to race against.

The Braking Point story mode, if you're interested in that sort of stuff, is very, very well done. The writing is very good, the animations are also done well, and the scenarios they drop you in are good fun.

The sounds are better than ever in my opinion. There are probably still better sims out there, but the engines sound the best they ever have in my opinion.

The new customisation in Career Mode is a very good touch. Things like the rate you or the AI earn resource points or acclaim can now be adjusted (separate toggles for you and the AI, so you can make it easier or harder as you please). You can also increase or reduce the frequency of the safety car and AI engine failures, and random car failures for the player are included for the first time, and can also be adjusted or turned off. If you are a career mode player (like me), I see these as a game changer.
Cons: Braking Point is probably a little bit easy. Even on the hardest of the three settings, I could easily compete against the AI on a controller and complete all but one of the challenges first time.

MyTeam is pretty much the same as last year. If you aren't too bothered about the right branding or new tracks, then you would probably be fine sticking to MyTeam in F1 2020

There is still more to be done on the customisation side of the cars.

No VR. As someone on a controller this doesn't affect me in the slightest, but if it is a deal breaker for others then fair enough.

No mouse support. Again, I use a controller but I can understand why this could be annoying for others. Especially given all the effort they've gone through to refresh the menus this season.

Classic cars are gone. This may be a deal breaker for some, but Codies clearly feel they weren't getting enough engagement. The only reason they would have been worth keeping was if they added new ones. A they didn't, F1 2020 is still available will all the previous classic cars.
I've had the game a few days now as a casual, controller player. These are my first impressions.

I haven't yet tried Multiplayer or driver career so I can't comment on them, and as a controller player I don't feel like I'm in the best place to comment on the physics so I haven't. That said I do find the handling more 'fun' this year, and you can also definitely notice the lack of downforce compared to 2020.

I have given this a 3 out of five rating if you are not someone who plays these games religiously (as one of the games that is easier on a controller than say ACC or PC2, but more realistic than Forza or Dirt 5, I find myself on the F1 games a lot), but has previous versions. I would recommend it if it's on sale for more than about 40% off, for some possibly even more discounted. However, if you haven't played one of the titles in a long time and you are a big F1 fan, I would give this 4 out of 5.
Pros: graphics
Cons: Everything besides the graphics
I had quite a miserable experience. I didn't have high expectations, but I expected the game to at least work....and it really didn't for me. Constant crashing and tons of bugs....lots of which were very familiar from playing rfactor 2. It mapped my clutch pedal as my throttle and there aren't in game options to change that. Just absolutely ridiculous. I preordered the $96 edition and refunded after about and hour and a half of frustration. The fact that the game was released in this state is mind-blowing. If they ever get the game to a reasonable state I may try it again, since I could barely make it on track when I owned it. I would not recommend this game to anyone currently....give it 6 months.
Pros: 1. It looks good (not great as there is some graphics tearing and things, but still above average overall).
2. Paint booth is a nice improvement over past Nascar games.
Cons: 1. The game will crash to desktop or freeze on you regularly.
2. The game is filled with game breaking bugs
3. The game lacks stages, a core part of modern Nascar.
4. Cautions and flags don't work right and are extremely buggy.
5. The AI is terrible.
6. There are very few game modes and the game is really stripped down in terms of content when compared to past Nascar titles, and when compared to racing titles as a whole it's a joke.
7. The game has bad physics, with mandatory driving assists you can't turn off.
8. Many racing wheels don't work with the game.
Do not buy!! The game is the worst Nascar game ever made. And a competitor for the worst racing game ever made. Motorsports games improved the graphics to be above average for a racing title, while pretty much everything else in the game is hot garbage.
Pros: License
Voice acting Team Radio-Commentary
Cons: One stop strategy only
No Helmet/Face for F2/F3/Reserve drivers
For now, it is NOT better than MotorsportManager. Let's just hope Frontier will give us some patch.
And yeah.. We want some Mods/Trainers
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Pros: Great price, very well made.
Cons: Shipping took just under three months to USA. However, the time frame was as promised by the seller. It is just a long process through customs and long shipping backlogs.
This is a very well made kit that deserves kudos for price and value.
Pros: Motorsport Manager on steroids, with immersive F1 22 style graphics
Cons: Crashes look clumsy and comments are a bit general
This is going to eat a lot of my free time...
I really like this one! It's not perfect, but the gameplay is actually really nice. The different camera angles really give an immersive feel. If they improve how the crashes look, it's a winner to me. 4,5 out of 5 stars.

P.s. multi pitstops work perfect for me?
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Premium
Pros: Great visuals and immersion.
WRC1 hybrid rally 1 cars, plus a great selection of cool cars…
Good feeling of speed, and feedback of the cars grip, or lack of it.
Now with telemetry out of the box, and due to this Simhub support.
Surprisingly my VRS direct force pro wheel base, heusinkveld sequential shifter and pedals, AIOlogs handbrake all worked straight off… not the norm with WRC titles!
Amazing amount of content, stages and cars…
Cheaper than the previous titles in the ‘deluxe’ form.
Cons: Some strange bugs, throttle is a little janky in some cars (early escort for example).
Stage start countdown and start is a little buggy…
I really feel for many users who have had bad issue with wheels and other peripherals… it’s a bit of a lottery to what is or isn’t supported!
Can’t seem to ever get above 59fps… doesn’t matter what settings I choose?
Loving it to be fair, yes I know it is really just a compendium of previous titles, warmed over with WRC1 cars added… but I think it’s the best rally sim out there currently.
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Pros: - the best stage design in any rally game ever, and it's really not even close. The number of stages is definitely one of the main selling points for this game; a truly outstanding roster of events
- surprisingly fun career mode where finances matter just enough that you actually need to pay some attention to them, without needing to micromanage everything. Very clever design for maintenance events, wherein the distance you run during a quick sprint equates to how repaired your car gets, which I thought was a great way to turn something that could have been boring into a fine excuse for even more rallying
- massively improved performance over WRC 10
- very intuitive-feeling ffb that conveys weight transfer excellently (though has other shortcomings mentioned in the cons below)
Cons: - very poor interior car sounds, almost as though there simply isn't much bass to them. Everything is very thin-sounding and not as impactful and snarling as it should be
- interior cameras are way too rigid and jerk around in a really jarring and unrealistic way at times, like if you barely touch a snowbank
- throttle bug can be a nuisance. For me, rescaling the pedals fixed it, but for others this does not appear to work
- handbrake behaves somewhat strangely and in my opinion rotates the car far harder than it should
- game refuses to launch in fullscreen for me and i have to set it to fullscreen in the options every single time i boot
- some things like piles of rocks seem to be invisible to both the ffb and the audio. There are a lot of times where I'd expect some rocks banging against the undercarriage and rattling my wheel, but get nothing at all like I was on smooth tarmac
- seat/camera positioning is as awful as it's always been in WRC games, and they continue to refuse to put the FOV on a scale any human can make sense of
This game reminds me very much of Sebastian Loeb Rally EVO, where if your equipment fell into the narrow window of compatibility you likely had a good time with the game, and if your equipment didn't it was one of the most aggravating gaming experiences you've ever had. If you liked previous WRC games, this is basically a greatest hits album celebrating the series, so don't expect anything new and revolutionary, just a big old pile of everything you've previously come to expect from these games.
Pros: -The AI is hard as hell. I used to race on 105 in 2020, now I'm around 90 on this game. Even if it's partly because I'm still transitioning to this game, it's still easy to tell that this is definitely harder.

-The AI is also very racy here. They are aggressive and punchy, and it's legitimately fun to compete with them.

-It's great that the kerbs aren't just extra parts of the track now, you will be punished heavily if you abuse them now.

-The game does look somewhat better than its predecessor, though the differences are minor.

-Braking Point is a good first attempt at a story mode, even though there is certainly stuff left on the table for CM to add to in the future.

-Quick Practice is an absolute god-send, and the practice programs, in general, are definitely improved over the last game.

-While the single player career and MyTeam career haven't been changed much, they're still just as fun as last year.

-There are also some minor improvements and cool gimmicks:
-Plenty of the tracks have had minor overhauls (Suzuka is easily the most noticeable overhaul),
-I like the halo stickers and victory calls, they're nice little additions.
-I think it's cool that they have the actual TV intro in the game intro
-Real Season Start is a nice addition.
-The new career options are all good additions and it helps you nail down the experience you want out of the game.
-The belated addition of random (?) mechanical failures is great.
-MAHAVEER RAGHUNATHAN LIVES ON!
Cons: -The team performances are how they were in 2020 and that means that the Mercedes is far too ahead of the Red Bull, while AM is even more out of place as the third-best car.

-The cars are also a lot faster than they are in real life.

-The handling in the high-speed corners is a nightmare.
Silverstone, in particular, is a nightmare. I run a lot of wing angle and I still cannot get one lap without horrendous oversteer. It's kind of weird that in a game where the cars are so much faster than real life I can't take certain corners flat out while the real-life cars can.

-Braking Point is definitely on the easy side.

-It's also really annoying that the kerbs aren't just extra parts of the track now, as you will be punished heavily if you abuse them now.

-The game feels kind of barren content-wise.
It's understandable that the new tracks and F2 2021 are delayed (the new F2 seasons have always been delayed, and it would have been nigh on impossible for CM to make three brand new tracks on short notice).
However, I don't really understand why CM had to remove classic cars and short tracks, especially considering that Canada and China are both in the game despite neither track holding a race in the last two years. I'd be lying if I said that I used the classic cars or short tracks that much, but to remove them just feels pointless.
It's also silly that CM couldn't let us use the 2020 F1 cars outside of Braking Point. It's kind of ridiculous that they took the time to adapt last year's cars, and only used those cars for half of a relatively short story mode.

-The livery editor is still lacking. I do not understand how CM hasn't added something more comprehensive than a glorified paint shop.
While F1 2021 is lacking in some areas, it's generally a well rounded simcade game that's got plenty to offer to people who either liked the last few F1 games or people looking for a competent simcade game.
Pros: Sound , Graphics , FFB , and the feel of the cars
Cons: Online services unreliable at the moment.
WRC 10 is the most intense , thrilling , rally game I have played , no other driving game feels as good as this when flying through tight fast stages on the limit , what a rush.

Very enjoyable game , A+++
Pros: Better Physics
Better Car sounds
Better FFB
Better Accurate Co Driver
Better Driving experience
Better Sense of speed and car control
Cons: FPS Optimisation
Wheel animation
Damage Model too forgiving
Problems with connection to server
I haven't had this much fun with a racing game since RBR arrived in 2004 !

Any of the Croatian stage with Loebs old Citroen is well worth the price of admission !

WRC 10 isn't perfect by any means but if KT keep this pace I am sure I can retire RBR Vanilla after WRC 11 arrives so there wont be any need for any Codemasters games for the coming 6 years
Pros: Better physics than heat 5
better contact system than heat 5
Good graphics and presentation
Cons: Bugs. A LOT OF THEM.
Can't adjust controls.
Terrible force feedback.
Worse career mode than heat 5.
No virtual mirror.
Game is not optimised well. Few graphics settings available.
In its current state, the game is terrible. How come we are not even allwed to set our controls how we want them? The first thing ms games has to do is fix basics like this. Being able to configure controls how we want and a virtual mirror with an option to turn off mirror completely to help performance. Then they need to work on the physics and such. Right now this game lacks very basic functionality even withe patch 2. Not recommended.
Pros: 1. Made by people who love F1 *for* people who love F1. You may be thinking "yes, Doug, no kidding," but that will become more and more appreciated after more years of EA releases.

2. Very good graphics for what it's trying to do.

3. Captures the vibe of race day. I'm kicking along with Aston and spent a whole race in Jeddah just trying to finish ahead of Williams. But even that totally goosed my competitive spirits.

4. Good tutorial for the most part.

5. Scouting young drivers is kinda cool
Cons: 1. I wish I could *communicate* more. Like in briefings, press conferences, with drivers or staff, whatever. Think Football Manager. One reason these guys are becoming as popular as the drivers isn't just DTS...it's the personalities they show us. We're all either a Toto or a Christian or a Guenther (and we all had that one weird 7th grade science teacher who was a Binotto.) Let us use that.

2. Give drivers some personalities too. Right now, I have Lance Stroll doing everything short of bringing me coffee and washing Seb's underwear. No complaint yet about being a No. 2 driver. And what about some Lewis-style tyre whining?

3. On-track incidents are just plain wonky.

4. You can't create a team from scratch. Be a lot cooler if you did.

5. Car setups could go a lot deeper.

6. One small graphic touch that would help would be to show tyre graining.
I came into this with managed expectations, as the devs are essentially blowing the dust off a primarily abandoned genre. It's a good start, but that's exactly what it is...a start. Go into it with that attitude and you'll have a good enough time.
Pros: cars/stages looking like their real world counterparts
Cons: everything else
The fact that the WRC license is wasted on an arcade game aside, physics and performance issues are the main reason to avoid it.
Pros: + Good Physics
It carries much of the physics goodies from DR2.0, and there are indeed some slight improvements. The default setups are more drivable from the get go and the grip levels are improved. The physics and driving feeling itself will blow away any WRC games from Nacon/Kylotonn and Milestone era. That said, the suspension travel in the first Dirt Rally is still better than this and gives more enjoyment. And the tyre wear and strategy in WRC Generations are actually better since you are assigned some set of tyres which you can mix and match (like having softer tyres up front and harder tyres in the rears), but this feature is currently absent in EA WRC. The feedback on gamepad is a bit stronger than the one in DR2, though still pretty lacking even on 150 vibrations level. It does feel nice on both wheel and gamepad, thankfully.
+ Top Notch Sound Design as usual, and great vibes from the music as well
Dirt Rally Series have long been known for their greatness in terms of audio design and this one doesn't disappoint on the most part. Some cars are still not good like the Galant VR4, but it's already way better than WRCG! EA also has nice selection of music, but you have to be careful if you're planning to stream, better just turn the music volume down.
+ Long and beautiful stages with various weather
The stages looks beautiful on high settings, complete with various weather. I'm still unsure if there's Dynamic Weather system, but at least you can change the season to winter and that place could have snow. In DR2 the grip levels difference between snowy asphalt were more pronounced, but then again on that game the snow tries to kill you too much. Fortunately in this game the snow is more logical but I could hardly tell the difference of the grip between a snowy asphalt and just heavy rain like if you try it on Monte Carlo (Full snow map like in Sweden compared to a Fully rained asphalt or gravel map still feels different btw). The length of the stages are quite massive as well with the full stages reaches up to 33 kms which could take upwards of +-20 minutes of gameplay depending on your skill and car selection. The typical stages are twice as long as the one in DR2, so maybe can be a bit overwhelming to those who have shorter attention spans and prefer shorter stages.
+ Harsh Penalty and Damage Wear
The penalty given for things like corner cutting, going out of track is harsher than DR2, and probably a bit harsher than DR1 as well. Which is very much welcomed! Sometimes the penalty detection on cutting corners are still questionable but i like that the consequences of reckless driving are more punished in terms of penalty and damage wears on the car, meaning you have to drive within a fine line of staying fast and safe at the same time. This however, might not sit well with one who are used to casual penalties on the previous WRC series but they gotta learn...
+ Rally Driving Lesson
Like in Dirt 4 and WRC Generations, there is a Rally Driving Lesson tutorial where you are given example on how to do rallying and have to performed it on a short closed stages. I still feel like the explanations given on the first Dirt Rally is a bit more thorough, but in this WRC it is still very nice since you're required to apply your knowledge right away.
+ New Regularity Rally Feature
Regularity Rally is different than traditional Rally Racing, since it puts emphasis on consistency rather than outright speed. The addition of this Rally mode is welcoming and refreshing, as this sport is quite popular especially on grassroots level in Europe where they often run this type of rally with Historic Cars.
+ Vast selection of Cars
There are lots of cars, most of it were already present at Dirt Rally 2.0 but this time they added the current WRC crops + Some more additional rally cars as well like the Super 1600 and Super 2000 class. Historic Cars are plenty for nostalgic fans, and there are plenty of niche cars like the Hillman Avenger, Talbot Sunbeam and SEAT Cordoba. There are Builder Cars as well for WRC, WRC2 and WRC3 class, which thankfully you can use them outside of career modes. These builder cars are a car that you can pretty much select and mix and match the parts together, although the looks is like a generic knockoff of the current cars. The builder cars are supposed to have the same performance level as its class.
+ The comeback of Online Telemetry via Racenet
They used to have this feature on the first Dirt Rally, where you could look at your telemetry in time trials and compared them to the leaderboard via the racenet. At early access, they haven't opened external telemetry tools yet but this feature is already very much welcomed.
+ Upscaling Technology
Upscaling Technology are present in this game with NVIDIA DLSS or AMD FSR included. This could help prolong old GPU that may be long in the tooth. With AMD FSR Quality and low preset (Shaders to Medium and Textures to High) I could still get upwards of 50 FPS on a good day with my plucky 1050Ti, which is actually below the minimum requirements. It does go down to just 30 on heavy scenario like rainy nights, but it's still on that borderline playable.
+ No Origin or EA App
The game doesn't require you to download Origin or EA App like some NFS game, which are cumbersome. You'd still need to sign up for racenet to race in clubs but the setup pretty much the same with the previous Dirt Rally series. You can also run this game offline, so it might be great for steam deck as well.
+ Seemingly Good Monetization Route
At present, it doesn't matter if you don't have the season pass because season pass only includes cosmetic gimmicks like your driver racing suits. The cars and tracks are fully covered in the standard edition. Basically, this doesn't feel like your typical extorting EA. It's also unknown if they plan this game to release yearly like F1 series or they would just add DLC to the existing game like the sims because of the title. But I personally do hope it's the latter.
Cons: - Like a Typical Codemasters Release, This game feels released at a beta stage
The reason why I advise against buying this at full price on a release date is because the state of which the game is released now isn't justified as a fully released game. As much as I am impressed with the gameplay, they still need to address so many things. This includes poor performance filled with stutters and frame drops (admittedly my system isn't up to par as well, but many with higher end systems also reported same issue), Many Graphical Bugs and Glitches, CTD after events, and many other bugs which you can find plenty of them in the EA forum. This is the first time they're using Unreal Engine, which means teething issues are to be expected, but I think this game would be in a far better condition had it been released some time from now as they need to iron out the kinks of UE4. ACC was also a mess at launch, but the price was cheap at early stage. DR2 on release was also a mess, but it wasn't this much messy, and it took them some time to fix as well. Give it some months and some performance patches, and I think this game will be amazing. I'm really hoping that they could manage to find solution for the graphics issue because having to run while looking worse and performs worse than DR2 is kind of embarassing.
- Notable lack of features at launch
My biggest gripes is lack of dedicated Daily, Weekly and Monthly system like you have on Dirt Rally series. They still have official clubs and moments to compensate, but I prefer having them dedicated separately like in Dirt Rally or WRCG. There is also no VR at launch, no proper triple screen support, and the UDP is gimped at launch, some popular wheels like Moza aren't properly supported and you kind of have to do some workarounds.
- Omitted Cars and No More Rallycross
I'm actually sad that they doesn't have the Celica, which were present at WRCG. I really have no idea what's the beef between EA and Toyota because even Nacon could have them. The Datsun 240Z and Citroen DS21 was no more, and Rally GT cars are gone as well. Shame because I actually enjoy these cars on DR2. The 2017 WRC Class also lacking with only Ford and VW (even VW doesn't actually compete that season), when I think they could've had the Hyundai, Citroen and Toyota as well. There is also no more Rallycross, which I think is quite logical given the name but I do hope they could add them in some ways because these were the bread and butter in Dirt Rally series.
- Lacklustre Livery Selection and Livery Editor
Most of the historic cars only have one livery by default. The Livery editor is actually almost like WRCG or Forza in terms of how you make the livery, but at present it lacks alphabet and the ability to share livery.
- Co-driver and Language Support are currently subpar
One of the fatal aspect with the current co-driver is sometimes they call the important and critical turn too late, even when you already set this at earliest setting. The other aspect is not as critical but I miss the expressive Co-drivers from Dirt series especially the way they deliver the pacenotes depends on your speed and they would also respond to your crashes, this one is quite boring, even sometimes a bit more boring than the WRCG. At least they doesn't sound as too robotic as in WRCG. They also lost some language support, like there is no Japanese at present for example, which could hamper some countries who are struggling to understand english.
- Some things you had in WRCG but you don't have it anymore here
Split Screen, this was nice feature to play together in WRCG but they don't have it in this game. I get the excuse of performance probably because this is leaning towards simulator-alike, but even Gran Turismo just released an update where you could do Split Screen up to FOUR players.
1 v 1 Arena Rally was also present in WRCG, where there are some stages that is run inside a circuit loop and you do a versus against the other player in a 1 v 1 setting. Both are starting at different locations, so it's more or less equal footing. This was fun and actually also exists in real life, and also back when they still had Colin McRae. I think this should be easier to have than a split screen.
Team Leaderboards, where you are creating a team and the teams will be ranked on competitive settings. This is fun as you're also depending on your team's skill rather than just individual skills, making rallying more fun together.
Co-driver mode, where you're playing as the co-driver instead of driver. As gimmicky as this is, I think it was a great idea and rallying isn't all about the driving, but your partner also matters.
- Denuvo DRM Anti-Tamper Protection
Denuvo has been known to reduce performance and it turns out that this game has Denuvo. Which may explain the performance hit people are experiencing.
I was going to review this game on steam, but for some reason I had trouble posting. Contrary to review by Overtake, I don't get paid by EA to try this and I only had the three days of early access because I ended up refunding the game. I spent about 18 hours (yes I enjoyed it that much) in EA Sports WRC during this early access and I previously had 1500+ hours combined across Dirt Rally series and about 75 hours on WRC Generations, so those are the main point of comparison. I still reccommend this game due to its potential when it runs great, but during the 3 days early access given to anyone who preordered, the game is plagued with performance issues and many other bugs which made me had to refund this game. I am convinced, however, that codemasters/EA will eventually fix the issues in the upcoming patches and probably add more content to it as well, as is already planned. I will definitely pick this game on another time when it comes on sale. Good game, 7.7/10 on release but i'll give it 9.5/10 if they could fix everything!
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Staff
Premium
Pros: - Graphics: Any way you look at it, the F1 games have been looking fantastic for a few years now, and F1 2021 is no exception. This is particularly noticeable in night races.

- Atmosphere: No other sim or game will come close to the way F1 reproduces the feel of a race weekend or a championship.

- Accessibility: Controller and wheel users alike will feel at home. Complete beginners have a variety of assists to choose from, with everything turned off, the cars are a challenge to drive and extract maximum pace out of them.

- Braking Point: The all-new story mode is very captivating, focusing around the careers of young Aidan Jackson and veteran Casper Akkerman.
MyTeam: Anyone who has ever dreamt of having their own F1 team or has drawn up their own F1 cars as a kid will love this mode. The best part is: You get to decide how deep the you want to dive in - the player can do all the managment and development himself or turn off some parts of the mode to focus on the driving part.

- Multiplayer: A broad base of players means no lack of multiplayer servers.

- AI: If you are looking for an offline experience, the AI helps massively with that. They are very aware of you, defend and attack, and make mistakes as well - I have been turned into pretty blatantly at times, but that happens in real life as well.
Cons: - No mouse steering in menus: A PC exclusive problem - it is impossible to navigate menus using your mouse. Finding out what button on your wheel does what can be infuriating at times.

- Missing content: Unlike in previous years, no classic cars are present in the game. The 2019 F2 cars are only playable in the very first chapter of Braking Point, the 2020 F1 cars are exclusive to that mode at the moment as well. As of the release, only the 2021 F1 and 2020 F2 cars are available for single player modes, with the 2021 F2 cars set to be added later on. The same goes for tracks like Mugello, Imola and the new street circuit in Jeddah.

- Force Feedback bug: On Thrustmaster wheels, you will have to update your firmware every time you turn on your PC before the game's FFB will work with it. The wheel and pedals itself do work as intended if the firmware remains untouched, but there will be no feedback.

- Kerbs: They seem to be very slippery in a lot of places, so having to find out the hard way where you can and cannot go is a bit of an annoyance.
Having played F1 2021 for about 12 hours at the time of this review, I am positively suprised by the game - before '21, the most recent F1 game I played was 2014. I had seen lots of videos about the series in the meantime but always heard about how it would be too arcade-y, which is not the case. Sure, it is not a full sim, but if you want it to, it can be a real challenge.

The AI know how to race you, the cars need precise input but also quick reflexes when the back steps out (which it will if you're to trigger-happy with the throttle). The atmosphere of an F1 weekend is probably unmatched and will draw any F1 fan right in.

There are a lot of game modes on offer, which will keep players busy for quite a while. The new story mode Braking Point is very interesting and captivating - at least so far, since I am in the middle of the second F1 season. I was sceptical that it might be a bit of a cheesy story, but so far, it has done a great job in keeping me motivated to play.

A bit of a downside are the various oversights like the lack of mouse support in menus on PC, a bug which requires Thrustmaster wheel users to update their firmware each time they boot up their PC if they want their FFB to work and unreasonably slippery kerbs in some places. There is no historic content either, meaning classic cars are scrapped altogehter - which is a shame if you are an F1 history nerd like myself.

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Premium
Pros: - Beautiful and rich world. Just as advertised.
- Even has some Union Island vibe :D
- Better difference road / offroad handling compared to FH4
- Simpler interface compared to FH4
- Liberty to explore
- Liberty to compete almost any events with the car you like
- Lot to collect, should suit the taste of everybody, and feels rewarding
- Challenging driving without assistance
- Photo mode feels like i'm Larry Chen
- No need to finish 1st at everything in order to progress
Cons: - "You have been disconnected" noise...
- major one : the coop is a mess. "convoy" is the only solution to drive with a mate. Who keeps disappearing in freeroam, and there's no common gps
- no split screen
- Few minor bugs, nothing ruining the experience so far. One fatal crash in 8 hours.
- not many old cars
- auto exposure a bit broken in cockpit view, outside appearing too bright in some cars
- Everything feels a bit too fast (or am i getting old ?!) the finishing line animation for example, or the progression & cars available at the very beginning - but as mentioned in pros, feel free to compete with slower cars, for a more progressive experience and a "start at the bottom" kinda thing
- just like FH4, slow to process auctions. It should be background request queue rather than few seconds loading each click.
- can't remove "drivatars" in freeroam offline
- mandatory microsoft account
And a few ideas to improve :
- speed traps and lap times, should have a result per class
- odometer in external view
- dark mode interface

I think the cons/pros sum it up pretty much.

I really hope they fix this. The coop is messy, is a deal breaker for me. There's your missing star :(
Not having split screen is absurd in 2021. The good memories with friends on the nintendo 64, and having social interactions is behind us !
Despite a few minor issues and few visual glitches, it remains the perfect relaxing game with a controller and a couch

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