iRacing Dev Update Highlights New Tracks, Career Mode

iRacing Formula Vee Rain Preview.jpg
Like clockwork, iRacing gets a considerable update every three months. In September, it is time for one again to prepare the sim for Season 4 of 2023, which will include some exciting improvements - although rain is not quite there just yet.

Image credit: iRacing

The latest dev update for iRacing announced that two new tracks are going to be part of the September update - or rather three, to be exact: For one, sim racers finally get to enjoy a modern version of Zandvoort, which has seen some significant alterations ahead of its return to the Formula One calendar in 2021 (originally scheduled for 2020, but postponed due to the COVID pandemic).

In addition to the Dutch Grand Prix venue, short track oval racing fans can look forward to the addition of Kern County Raceway Park with both its paved and dirt layouts. The Californian ovals will not be sold separately, meaning racers pay for one circuit, but receive both versions.

New Spanish Circuit in Development​

More is in the pipeline on the circuit front, too: While iRacing is already working on Algarve, Misano, Mugello, Pukekohe and Lédenon, Executive Producer Greg Hill also confirmed the Circuito de Navarra to be in the works for the sim. Opened in 2010, the facility currently mostly hosts regional series, but has been on the calendars of the FIA GT1 World Championship (2010-2012), the Blancpain Endurance Series (2011-2012, now GT World Challenge Europe Endurance Cup), World SBK (2021) and the 24H Series (2018), among others.


Meanwhile, numerous elements will receive a fresh coat of paint for the September update: The in-sim UI gets a rework that also makes it possible to scale better to different resolutions, more history will be available on the results page, and the doubled-in-size animation team focuses on modernizng the core architecture for graphics, which should lead quicker load times and another increase in different car models that can be on the grid in one race together.

Tire Physics Improvement for Dry & Wet​

In conjuction with the progressing rain and wet weather model, the physics team (now even tripled in size) is working on more detailed tire physics, also for running in the dry. A deep dive on these developments should follow soon, which also goes for the implementation of rain when "closer to release of this ongoing project", according to Hill.

The road racing license system is also subject to change to better accommodate different types of cars "with dramatically different characteristics and the pitfalls that can be experienced when trying something less familiar."

iRacing Nürburgring Nordschleife Rain Preview.jpg

Rain is coming to iRacing - it is not quite clear when, however, but the screenshots provided with the Dev Update look promising. Image credit: iRacing.com

Career Mode in the Making​

Another highly-interesting piece of info is iRacing's apparent focus on adding a "realistic and engaging career mode that is being built true to the authentic nature of what iRacing (and real world racing) is all about", as Hill states in the Dev Update. Whether this means a career mode being added to iRacing itself or a separate release remains to be seen.

The content is certainly there: Ladders for various types of cars and disciplines already exist in iRacing - think Formula Vee to Formula One via F4 (which is officially partnered with iRacing now), and F3 or Mazda MX5 to LMDh prototypes via GT4, GT3 and LMP2.

To get all the details about iRacing's latest Dev Update, check out Hill's original post here.

iRacing Jerez Rain Preview.jpg

On-track battles like these could be fought in a career mode eventually, as iRacing has confirmed to be working on one. Image credit: iRacing.com

Your Thoughts​

There is a lot happening with iRacing right now - what are you looking forward to the most? And what would you wish for in their career mode? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I racing makes me smile.
not the game so much it does not drive particularly well and its looks are on par with race room.
No the people endlessly defending its ridiculous pay model with whatever excuse they can come up with.
I like the it keeps the bad apples away when the racing is absolutely no better then any of the other games.
Its just that they have put so much money in something that they will never own that they desperately need a reason because otherwise it makes you feel silly.
The only reason this game is a thing is EGO, and that boys and girls is marketing genius.
 
I am sorry to say this but this attitude isn't exactly helping anyone. I for one could afford iRacing put I see no reason to pay 12 Dollar for a track that I have never heard off to not be able to use it. I would propably be fine with a sub, but blocking payed content behind a paywall is a big nogo for me. That's a concious desicion after my three month trial time when I experienced good and bad apples as in any other racing platform. If there was something like a retail version of iRacing I would propably be using it.

Now add to that fact that we both are propably just lucky enough to be born at the right place so that we can have access to something like simracing, it becomes apparent that we maybe can't change the world, but how we approach economical fairness in simracing. Some studios are showing how it's done more than others. As it stands now, this genre is still very niche and a playground for rich kids or people with too much money and you propably have no idea how many skilled enough people are excluded from iRacing, because it's just very expensive in the long run. It's allmost as bad as in real racing these days.
The sim, and sim racing, is not a playground for the rich, that is a perception that is skewed. I started sim racing on a normal (non-gaming) laptop and an x-box controller. A year later my family bought me a used Logitec G27 wheel and pedals, which I hooked up to the aforementioned laptop.

We get what we can, when we can. If a person cannot afford sim racing then there are larger, more important issues in their life than being able to hop behind a plastic wheel and race. It is a recreation, not a life, nor is it a pathway to greatness for about 99.9% of the people who use the service.

It is possible to sim race on free-content providers such as Race Room, but if you want to do more than the free content then you have to pay for it.

The use of "inclusive" in this case is ridiculous, as sim racing's goal is not to change the world. It is meant, primarily (in the case of iRacing) to make money for the devs. Secondarily it is meant to provide a platform for sim-racers to get together and compete on a regular basis.

It is not a service to house, feed, educate, etc...which is what inclusiveness is all about.
 
I racing makes me smile.
not the game so much it does not drive particularly well and its looks are on par with race room.
No the people endlessly defending its ridiculous pay model with whatever excuse they can come up with.
I like the it keeps the bad apples away when the racing is absolutely no better then any of the other games.
Its just that they have put so much money in something that they will never own that they desperately need a reason because otherwise it makes you feel silly.
The only reason this game is a thing is EGO, and that boys and girls is marketing genius.
And that is purely your opinion.

That is what is great about a free-market exchange of ideas: Everyone has a voice, whether they are right or wrong.

I am not gonna sit here and say your view is incorrect, but I am gonna point out that it is skewed, and quite frankly no better than those you ridicule for defending iRacing.

iRacing is a choice, a hobby. People pay for their hobbies all the time.

I also play guitar and own nine of them, along with amps. I have paid much more for my guitars than my sim rig and all I have paid for sims.

Am I, then, wrong for paying what others would not, because of my hobby/interest outside of sim racing?
 
Alot of info and at the same time.... no info, way to say alot to keep the interest but not say one single concrete thing :) .... rain in iracing is becoming one tough birth ... oh and lets throw more and more devs onto the "perfect" tyre model ...

PS : i do like iRacing i pay for it but this milking of the cow with the amount of time they take to implement any feature is a bit over the top
 
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I'm in the camp that wishes there were some sort of "offline only" pricing model.
The single player oval racing and AI in iRacing is second to none. I had to reprioritize my finances recently (due to buying a used English/German car IRL :p ) so I didn't renew my membership last month.
 
I might be an outlier here, but I love Iracing's AI

Mostly race against the AI as I am not particularly good and far too competitive. Career mode would be amazing.
Also, not too sure why people go on about the graphics, it runs super smooth and I actually like the look along with RF2s. Must be me again.

Yes I do have all the other titles, maybe I have a sit PC….
It's the best AI in sim racing currently but people won't admit that.
 
Don't know if I perhaps misunderstand your post…but they actually have a singleplayer, their AI is one of the best among the popular sims. Downside is that you still have to pay the sub ofc.
Why should I pay their multiplayer sub to race against the AI? I wouldn't mind buying the actual game just for offline racing.
 
i'm still waiting for the day they get a good tyre model and not a weird over punishing ice skating simulator, how many physics devs do they need? the day that happens i'll be back on iracing straight away
 
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Why should I pay their multiplayer sub to race against the AI? I wouldn't mind buying the actual game just for offline racing.
problem is: there is no actual game. The core of their business model is the online player system, providing ranked games 24h a day in many different categories and at many different levels. The AI really is just an afterthought. However: It has by now become so very good and offers such a multitude of choices that maybe one day they might offer a standalone game? I doubt it, but you never know.
 
because it's just very expensive in the long run.
the opposite is true: You start out paying huge sums the first one or two year, once you have signed up to enough content, it gets more and more cheap. I paid about 800 Euros or so the first two years each and since then have paid about 100 Euros or less each following year. That's about 2,600 Euros in 12 years. My gym costs me 40 Euros a month, so that's 480 a year. In twelve years that adds up to more than 5,000 Euros, so about double.
 
Why does everything nowdays almost become religious? Politics, technology, points of life..

Why can't Simracing be as easy as people just vote with their money?

iRacing is not worth it to you? Just don't pay?
iRacing is worth it to me? I pay.

Edit: I just ordered a Buttkicker for for my sim that costs about what I have spent for iRacing in the 4 years I have been a sub.
I go out with my friends for a "Beer night" : $100
I go out with my wife for lunch: $40
I go for a burger and a coke: $14
I go cut my hair: $30
etc...
iRacing is not expensive for me.
I understand it might be for others but, there are lots of alternatives if you don't think it is worth it.

I never had the goal to "love iRacing", and I actually don't race that much multiplayer. But it gives me a package that "just works". It has many cars to choose from, lots of tracks, option to race others about 24/7, VR "just works", and from what I understand the Buttkicker will "just work".
Also, the paymentmodel makes it basically impossible for iRacing to one day say "we have now iRacing2, you need to buy everything again" like alot of other sims/games.
 
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Guy's and gals, I understand some people dislike the business model but really does every Ir discussion need to divert to it.
Based on the past comments on RD articles about it, yes a vocal portion of RD members do feel that every iRacing post needs to divert to their busniess model.
Which honestly is rather tiring to read the same arguments from 10 years ago being typed again and again
 
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i'm still waiting for the day they get a good tyre model and not a weird over punishing ice skating simulator, how many physics devs do they need? the day that happens i'll be back on iracing straight away
My guy have you not been on the sim in the past like 2 years. The tires are now some of the best in the industry. The "iceracing" thing is very much out of the times now.
 
My guy have you not been on the sim in the past like 2 years. The tires are now some of the best in the industry. The "iceracing" thing is very much out of the times now.
i tried it a couple months back, still has the weird uncatchable spins that make no sense where the rear just loses it
 
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The career mode is interesting. I remember people saying iRacing would never feature AI many years back, now here we are and apparently it has the best.
If the game had more oldschool cars, I'd have probably joined by now. I still might eventually anyway.
 
Tbh. I am glad all those toxic crybabies are not using iracing anyways...
The whole subscription system keeps the bad apples away.
tbh that sounds to me more like biased talk.
i can have super clean races in ACC and in iRacing but at the same time you can just get idiots on the track in both games.
just because iracing has the subscription model it really does not have to equal fair and clean racing.
also the penalty system in iracing is way too severe.
like, you ever saw penality points being handed out in actual gt3 or gt4 class races if people are gently rubbing each other or getting a minor bump that does not really unsettle the cars? yet in iracing its handled like god knows what. it makes it that you dont want to race properly because you look more at your rating and penalty points. i mean i get it with open wheeler cars or in F1 because cars are just more fragile in general, but not being really allowed to touch somebody in touring cars is just madness.
 
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agree, many of us would probably applaud a different Safety Point system in tintops and open wheelers. However, I find that the existence of such a system overall leads to more clean racing and fewer dumb moves. It's not for nothing that other games / producers have since tried to copy the system.
 

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