GTRevival Shows Two "Eye Candy" Group C Cars

GTRevival Group C Jaguar XJR-9 Nissan R89C Interlagos.jpeg
Not much is known yet about the content that is going to be in GTRevival, but new teaser images should pique the interest of many sim racers: Straight4 Studios Head Ian Bell has shared two Group C cars in action at Interlagos, which could hint at where the upcoming sim is going.

Image credit: Ian Bell/Straight4 Studios

When the first in-engine shot of an Audi R8 LMS GT3 Evo II were published, concern about GTRevival - not GTR Revival, as the WIP title of the sim used to be initially - being "yet another GT3 sim" started to appear in some sim racers. They were quickly put to rest via a screenshot of the interior of a Ferrari 550 GTS Maranello - a GT1 vehicle that was present in the past GTR titles that much of the Straight4 team had been involved almost 20 years ago.

The latest images again have a connection to past titles of the team, as both the Jaguar XJR-9 and Nissan R89C were present in Project CARS 2 that Bell's Slightly Mad Studios created. The Group C sports cars can be seen at Interlagos, with the Jaguar trailing the Nissan through the S do Senna in an "eye candy" post made by Bell.


Throwback to Project CARS 2 Content​

Project CARS 2 featured a deep Group C grid rarely seen elsewhere, with the Porsche 962C and Sauber C9 joining the XJR-9 and R89C. All four cars also had Le Mans longtail versions available. Additionally, the Nissan GTP ZX-Turbo could be found in the class, although this was not a Group C car but was placed in the category in order to avoid it having no competition. It was the only vehicle in the category that did not feature a longtail version.

Considering the upcoming sim's title and the three historic cars that have been shown thus far, coupled with polls about which series GTRevival should feature including the likes of the 1973 World Sportscar Championship, it feels like Straight4 is aiming to create an hommage to endurance racing through the ages. This would open the door to even more exciting content for both cars and circuits - we do not know about you, but the thought of properly-simulated sports car races from the 1950s or early 1970s certainly gets us all excited already, as premature as that may be.

GTRevival Group C Jaguar XJR-9 Interlagos.jpeg

"Eye candy" certainly describes the monstrous Group C cars from the late 1980s well - and likely makes sim racers curious about what else GTRevival is going to have in store. Image credit: Ian Bell/Straight4 Studios

As Bell stated in his recent interview with OverTake, GTRevival is not going to feature just one championship. The Straight4 CEO also hinted at the GT3 Audi simply being a test mule that does not imply anything about the content in the sim. The studio is aiming for a release in late 2024, with GTRevival being available on PC and current-gen consoles.

Your Thoughts​

How do you like the Group C screenshots? What type of content would you like to see in GTRevival? Let us know in the comments!
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Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

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Comments

Yup, that's Unreal engine alright, I recognize the lighting. A bit unfortunate, since I like my racing without shader stutter. And without this bloom too. But anyway, even though Bell overpromises and despite his dismissive attitude towards AMS2 devs, I hope it works out. More racing games is always good.
 
Premium
Yup, that's Unreal engine alright, I recognize the lighting. A bit unfortunate, since I like my racing without shader stutter. And without this bloom too. But anyway, even though Bell overpromises and despite his dismissive attitude towards AMS2 devs, I hope it works out. More racing games is always good.
You sure about that? I assumed a partnership with Reiza was because he wanted to use the AMS2 engine?
 
Looks good, if the AI can actually manage to drive these things properly I wouldn't mind racing in a lower (slower) class and have these thunder past me, something many sims can't manage to do right.
Multi-class is already tricky with actual humans behind the wheel... Programming AI to deal with this, good luck
 
Multi-class is already tricky with actual humans behind the wheel... Programming AI to deal with this, good luck
We don't live in the iron age anymore, c'mon guys! I can't believe programming an AI that do what is supposed to do in a track, with other cars, is so difficult nowadays. I remember the old Geoff Crammond GPx AI, and I remember it was good! I'm sure it's just a matter of willing to spend time programming it that is lacking.
 
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We don't live in the iron age anymore, c'mon guys! I can't believe programming an AI that do what is supposed to do in a track, with other cars, is so difficult nowadays. I remember the old Geoff Crammond GPx AI, and I remember it was good! I'm sure it's just a matter of willing to spend time programming it that is lacking.
Sure... Dev teams don't have a budget, there are no deadlines, and my favourite... good programmers with sim racing background grow on trees
 
We don't live in the iron age anymore, c'mon guys! I can't believe programming an AI that do what is supposed to do in a track, with other cars, is so difficult nowadays. I remember the old Geoff Crammond GPx AI, and I remember it was good! I'm sure it's just a matter of willing to spend time programming it that is lacking.
There they go! Every time I start talking about racing AI they gotta pull Geoff Crammond out they butt! Geoff Crammond! Geoff Crammond. Geoff Crammond had one car model and 19 tracks, no alternate configurations!! Let see what he could do with 75 car models and 137 tracks!

In case you didn't pick up on the reference:
 
There they go! Every time I start talking about racing AI they gotta pull Geoff Crammond out they butt! Geoff Crammond! Geoff Crammond. Geoff Crammond had one car model and 19 tracks, no alternate configurations!! Let see what he could do with 75 car models and 137 tracks!

In case you didn't pick up on the reference:
Oh man I had forgotten about this scene - thank you! :roflmao:
 
What has lighting to do with the engine? You can achieve exactly the same lighting in every engine, if you use the same calculations in your shaders.
Rewriting rendering shader pipeline and tinkering with UE4-5 is a very dev expensive task, hence most people stick with what's there and tweak it which results in similar looking lighting + typical UE shader compilation issues. And this looks exactly like UE with default bloom. If they really are using UE5, say goodbye to your diskspace. The assets alone will use 100+ gigs. Then again, if they do use UE5, they will absolutely not touch rendering pipeline.
You sure about that? I assumed a partnership with Reiza was because he wanted to use the AMS2 engine?
I have no clue what the partnership consists in, but I'm assuming Gtrevival will have tech data gathered by AMS2 devs at the minimum and perhaps more physics stuff. What I meant by attitude is his tweet about seeing AMS2 and recognizing his own engine which "barely changed" ie "they didn't develop it". Considering the amount of work put into fixing the Madness engine turd and what Reiza managed to build, I think that's a little dismissive but very on brand for Bell.
 
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Premium
It's not that the content is uninteresting, rather the opposite: I love Group C. But I wonder what the sim will offer that others don't already have or can do well. I just assume that the AI will be as predictable for offline as it is for all other sims. A good multiplayer maybe? If it's P2P and handled as poorly as PCars 2, then bye bye. So...I'm anxiously waiting for some unique selling points. Content-wise it seems to be going in a direction I like with lots of retro cars.
 

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