GTRevival: First Playable Version In The Works

GTRevival First Playable Version Ferrari 550 GTS Maranello.jpg
Straight4 Studios has shown losts of screenshots of internal builds – but now, a playable version of GTRevival is the focus. The studio’s October newsletter also confirmed a circuit that had been all but confirmed already.

Image credit: Straight4 Studios

Aimed to be a spiritual successor to the GTR series, GTRevival is still a bit of a dark horse in the sim racing scene. Thus far, content included mostly early 2000s GT1 machinery, with more historic content being possible as well. Studio Lead Ian Bell keeps sharing screenshots of internal builds of the title on his Twitter profile.


GTRevival: Playable Version Via WMD​

Supported via the WMD crowdfunding program that already powered the Project CARS series, the first hands-on version was set to be available by the end of 2023. According to the latest Straight4 newsletter, this may indeed happen.

After big updates to the physics and cars of the internal build, Straight4 is wants to make a WMD version of GTRevival happen. The newsletter reads “now the dev’ team is focused on your WMD build, so let’s hold thumbs and see how that progresses.” While not a promise, this should pique the interest of many sim racers. Could they have the first playable version of GTRevival available by Christmas?

Lime Rock Park Confirmed (Again)​

Meanwhile, the newsletter also officially confirmed Lime Rock Park to be featured in GTRevival. This may sound familiar, as Bell had unofficially done so already on Twitter in September. Additionally, Sebring was also included in this unofficial announcement. Both tracks feature in many of the screenshots Bell posted over the last few months.

GTRevival Ferrari 296 GT3 Sebring.jpg

Sebring already exists in an internal GTRevival build. Image credit: Straight4 Studios

More announcements should follow soon. In fact, Straight4 hopes to “be able to spill a few (more precise) beans)” in early December. If you need an overview of what we know about GTRevival so far, we got you covered in the meantime.

Want to discuss GTRevival and anything around the upcoming title? Feel free to head to our forums to become part of the conversation!

What are your thoughts on GTRevival possibly having a hands-on version available soon? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I don't need inventing bugs, all these stupids things happens in Ams2, and on every new update they tells "uodated physics, uodated bla bla bla" but you can see the same stupid bugs killing the game
Open your eyes, look at Steam charts still Pcars2 has more players than Ams2, It's a shame...why? Is a product without any soul or heart, made by people who don't like Motorsports and worst, they don't respect their players
Thought @Kenny Paton mentioned his wish for the thread to remain on GTR. Maybe I misread.
Anyway, just bring your hatred for Madness Engine and your inventions and made up narratives somewhere else instead of polluting the conversation over and over again in every thread with the same stories with no facts behind. Thanks.
 
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no refueling rigs or other pit gear? Improves fps to be sure, but I hope that is a 'track day' image of Sebring.
They're early WIP pictures, of course there's things missing.

They are selling steam again, never fixed anything, just take a look at these things:
-VR distance bug (monitor players vs VR players not seeing same distance on same server)
-Server bug join (if u don´t join 3 minutes before race u cannot join but any info about it)
-Race Director bug (Race Director only controls cameras, u cannot not get penalties, or further actions, maybe is just a Director like Steven Spielberg or Clint Eastwood)
-Spectator mode (you cannot see tyre compound, kers, drs or other info, and cannot see wing moving on DRS activation)
-Replay bug (trying to watch a specific lap? patience u have to fast forward replay until find that moment or lap)
-Weight bug (no sense of driving a heavy or light weight cars, just they run faster or slower)
-Grip bug (doesn´t mind if you are on 4th, or 5th gear, if you push accelerator you´ll be out of track, rpm launches you like a rocket)
-Cars driving bug (physics are the same for different cars, just difference faster or slower)
-Skinng bug (you cannot add more cars, new skins just replace older)

....and Reiza has fixed? no....just like Madness Engine never will do

I don't need inventing bugs, all these stupids things happens in Ams2, and on every new update they tells "uodated physics, uodated bla bla bla" but you can see the same stupid bugs killing the game
Open your eyes, look at Steam charts still Pcars2 has more players than Ams2, It's a shame...why? Is a product without any soul or heart, made by people who don't like Motorsports and worst, they don't respect their players

You certainly need to learn the definition of a bug. Bugs are unintended. Limitations and missing features are not bugs.
 
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I have read a lot of threats and comments - in the last 20 Years,
I am not sure, if the "pc-drivers" sim-drivers are real happy with modern software ??
I have my doubts
 
Premium
They are selling steam again, never fixed anything, just take a look at these things:
-VR distance bug (monitor players vs VR players not seeing same distance on same server)
-Server bug join (if u don´t join 3 minutes before race u cannot join but any info about it)
-Race Director bug (Race Director only controls cameras, u cannot not get penalties, or further actions, maybe is just a Director like Steven Spielberg or Clint Eastwood)
-Spectator mode (you cannot see tyre compound, kers, drs or other info, and cannot see wing moving on DRS activation)
-Replay bug (trying to watch a specific lap? patience u have to fast forward replay until find that moment or lap)
-Weight bug (no sense of driving a heavy or light weight cars, just they run faster or slower)
-Grip bug (doesn´t mind if you are on 4th, or 5th gear, if you push accelerator you´ll be out of track, rpm launches you like a rocket)
-Cars driving bug (physics are the same for different cars, just difference faster or slower)
-Skinng bug (you cannot add more cars, new skins just replace older)

....and Reiza has fixed? no....just like Madness Engine never will do
What game are you talking about? because the article is about GTRevival... and it's not out yet!
 
They're early WIP pictures, of course there's things missing.





You certainly need to learn the definition of a bug. Bugs are unintended. Limitations and missing features are not bugs.
VR distance error is not a missing feature is a bug but you can name what you want. There's about 100 bugs more, like invisible wheels on replay never solved on Pcars2 so now 2 guys are working on GTR Revival when they never solved their own games? It sounds another gimme gimme your money
They're early WIP pictures, of course there's things missing.





You certainly need to learn the definition of a bug. Bugs are unintended. Limitations and missing features are not bugs.
VR distance error or invisible wheels on replay now are missing features, good to know it, when GTR Revival fails i just have to tell to.myself "missing feature, missing feature"
 
Thought @Kenny Paton mentioned his wish for the thread to remain on GTR. Maybe I misread.
Anyway, just bring your hatred for Madness Engine and your inventions and made up narratives somewhere else instead of polluting the conversation over and over again in every thread with the same stories with no facts behind. Thanks.
Misread? maybe, you still not knowing 2 guys like Reiza and Ian Bell are working together on a new game when usually they never solved and repair their owns games
 
BOP has no place in a proper simulation of anything that isn't current LM/IMSA/GT3. But having the option to boped them for online hobbies can be acceptable i suppose.
You can change BOP on ACC servers but is true any game originally has a decent one from the begining
 
AMS2 is the ONLY current gen Sim that has a playable single player, and the truth is that AMS2 AI isn't good ...
by all means try out the AI in iRacing, it's superb and by now offers an amazing array of tracks and cars. I do not own AMS2, so I cannot compare, but it's way way better than anything else I've played in the last 20 years, the possibilities of setting up your perfect grid are stupendous.
 
Premium
I'm talking about Ian Bell Who destroyed Pcars saga and Reiza who never solved Ams2 working together in GTR Revival
So many posts to chose from, however I'd advise you to not buy the sim and not upset yourself anymore thinking about things you dislike in a sim that you can do nothing about,!
just, get over it!:)
 
BOP has no place in a proper simulation of anything that isn't current LM/IMSA/GT3. But having the option to boped them for online hobbies can be acceptable i suppose.
Couldnt agree more! I get tired of hearing all this BOP stuff. If you dont like it, go play some other game then or a mod. Having cars BOP is a also a nice excuse for the devs for their cars not matching real world performance like they should be. That is why I dont like modern racing since they make all the cars equal as possible. Whats the point of development then?
I want to see which car is better than the other based on its design. I think old FIA GT had the right formula with adding success ballast rather than BOP.
 
Premium
I will never understand why the studios just don´t copy what was working on old simulation like gtr2 and grand prix legends, with modern graphics.
Just take these game as they are, and improve the graphics. Let the moders guru do the rest. Nobody ask more (not me at least)
 
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Misread? maybe, you still not knowing 2 guys like Reiza and Ian Bell are working together on a new game when usually they never solved and repair their owns games
And it's a good mix in facts. Because, again, SETA is probably the most powerful tool in simracing which required tuning (a lot of it) not dumping. Reiza is taking the time to do it and anyone who is not blinded by hatred like you can see how far ME has come in the hands of Reiza and there is still years of development to come.
Ian Bell may have been guilty for running away from PC2 without finishing it, but he is also the person who had the vision to create such powerful collection of models. Credit must be given where credit is due as much as criticizing is legit for the things that were left undone.
But to do that, one should at least know what is a bug and what is a design choice which apparently is lacking in your reasoning.
 
And it's a good mix in facts. Because, again, SETA is probably the most powerful tool in simracing which required tuning (a lot of it) not dumping. Reiza is taking the time to do it and anyone who is not blinded by hatred like you can see how far ME has come in the hands of Reiza and there is still years of development to come.
Ian Bell may have been guilty for running away from PC2 without finishing it, but he is also the person who had the vision to create such powerful collection of models. Credit must be given where credit is due as much as criticizing is legit for the things that were left undone.
But to do that, one should at least know what is a bug and what is a design choice which apparently is lacking in your reasoning.
Ah ok now bugs is a design choice hehehe, maybe called business suicide? couldn´t be more easy eat a lie when it´s come from yourself
 
Couldnt agree more! I get tired of hearing all this BOP stuff. If you dont like it, go play some other game then or a mod. Having cars BOP is a also a nice excuse for the devs for their cars not matching real world performance like they should be. That is why I dont like modern racing since they make all the cars equal as possible. Whats the point of development then?
I want to see which car is better than the other based on its design. I think old FIA GT had the right formula with adding success ballast rather than BOP.
Exactly, BOP was managed post race, as the first places received weight penalties for the next race. It was made based on real results, taking in account the car and the drivers' skill to keep active competition in the championship. What would be the interest of decreasing the performance of a specific if its driver is not competitive enough to be ahead of the competition? The car is better than the others, that's manufacturer and team work, they have the right to keep this advantage. It does matter in the top drivers to avoid repititive boring races. For the offline experience, it's s a good way to challenge the player if he is racing in the top positions. Sure, for online non championship races, "artificial" BOP can be understandable. We could also imagine weight penalties for high ranked drivers, which would be more aligned with the real system and would make sense, like a 10kgs penalty for medium ranked drivers, 20kgs for advanced drivers and 30kgs or 40kgs for aliens (that's just an example, don't try to go in advanced calculations). That way the game gets rid of the neverending BOP updates and have a system that allows players from various levels to race together, which isn't possible in current games. This penalties system was clever and simple in these old GT championships, I don't know wether it is still used nowadays in GT racing.
 

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