Gran Turismo World Series end in controversy

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The 2022 Gran Turismo World Series esports finals came to an end this week-end, and while production was above everything else in the field, the competitive part itself has been quite controversial over the whole week.

The event was run over 4 days, featuring 3 separate championships: the Toyota Gazoo Racing Cup, the Manufacturers Cup and the Nations Cup. A Pro-Am race with media and celebrities, and a Pros vs Sophy AI race were also hosted, but not livestreamed. Several pro real-life racers guests were present: Kazuki Nakajima handed out the TGRC trophy, Lewis Hamilton gave a conf-call interview (due to airport issues, he couldn't be on site) and Esteban Ocon ran the Pro-Am race.

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The Monaco venue saw a number of interesting cars decorating the stage and its surroundings, with Toyota bringing the Le Mans winning GR010, and Ferrari unveiling a unique car. The stage itself looked even more professional than before, with a new press conference area that brought the simracing event even closer to looking like a real racing week-end.


That is until the racing part got involved. While some of it was exciting, especially the Manufacturers final with changing weather conditions on Spa providing a great show, two points tainted the whole effort. The first was technical issues: every series saw retirements due to rig malfunctions, either due to a wheel problem, a game bug or a screen turning off mid-race. The retirement of Valerio Gallo, 2021 Nations Cup champion, looked especially bad as it left him stuck on the grid for a whole lap as the pack came back to the start line with the car still sitting there. It was only removed after nearly creating a massive crash, while everyone was expecting the race to be red flagged and restarted, as has been done in the past in similar situations.

The second point, which triggered a lot of reactions on social media and in simracing communities, was the inconsistent and generally light stewarding. Several shunts were punished with light 2 seconds penalties allowing the offender to stay in front of their victims, while push to pass moves were generally unpunished, such as the last lap, last corner attempt from Coque Lopez which allowed him to grab the Nations Cup title away from Angel Inostroza at the last minute. The stewarding decision, which came after a several minutes long deliberation, prompted a global lashout from many active and retired pro simracers, as the mood on stage was instantly killed, according to people present at the venue.


Here's Angel Inostroza's comment during the press conference held right after the race: https://youtube.com/clip/Ugkx6TtMl1gQHznbVKhOF15BimFj7P7o0I9W

As for the results of the event:
  • The Toyota Gazoo Racing Cup was won by Igor Fraga, who cheekily proceeded to ask Kazuki Nakajima if Toyota would offer him a drive. Kylian Drumont took second place, while Takuma Sasaki completed the podium.
  • Manufacturers Cup saw Team Subaru (Daniel Solis / Kylian Drumont / Takuma Miyazono) snatching the win away from runner-up Toyota (Igor Fraga / Nikita Moysov / Ryota Kokubun) and Mercedes (Lucas Bonelli / Baptiste Beauvois / Syunsuke Tsuboi) after an intense battle for the lead in the latter stages of the partly wet race, with tyre choice proving to play a critical role. As 1st and 2nd were tied in points, the result of the final race was the tiebreaker.
  • Nations Cup was won by Coque Lopez in front of Angel Inostroza, who both delivered a very solid race until the controversial finish. Igor Fraga ended up taking 3rd, making him the only driver to score a podium in every series, with him standing on every step during the week. Once again, Lopez and Inostroza being tied on points, they were separated by the final race's finishing positions.
With the racing season being finished for every major series now, what would incentivize you to watch simracing esports in 2023 ?
About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

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- Inostroza should not have been there in the first place because he took out Miyazono and hence should have pulled over and given up 2nd rather than raced for the win;
Is there any on-board footage? That clip is pretty much ruined by the trees blocking the view, but what I can see implies that Lopez and Miyazono came together first; I also suspect dodgy netcode because Inostroza's car yaws hard to the right before he (visually, at least) makes contact with Miyazono.
I do agree though that the move in the tunnel wasn't obviously a push to pass - it just looked like racing to me, but I'd have wanted other angles if I were a steward.
 
Is there any on-board footage? That clip is pretty much ruined by the trees blocking the view, but what I can see implies that Lopez and Miyazono came together first; I also suspect dodgy netcode because Inostroza's car yaws hard to the right before he (visually, at least) makes contact with Miyazono.
I do agree though that the move in the tunnel wasn't obviously a push to pass - it just looked like racing to me, but I'd have wanted other angles if I were a steward.
No direct on-boards that I know of. From what I can gather, Lopez bottled the corner and went wide, which tempted Miyazono to try to get inside him. But Miyazono went too wide and forced Lopez to scrape the wall, so they both slowed down in front of Inostroza.

However, this still doesn't absolve Inostroza from taking primary blame for the incident, as he completely lost control under throttle and whiplashed into Miyazono. The chase cam angle shows that he had a reasonable opportunity to keep his car pointed straight and still be on the inside of both opponents into the next turn.
 
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No direct on-boards that I know of. From what I can gather, Lopez bottled the corner and went wide, which tempted Miyazono to try to get inside him. But Miyazono went too wide and forced Lopez to scrape the wall, so they both slowed down in front of Inostroza.

However, this still doesn't absolve Inostroza from taking primary blame for the incident, as he completely lost control under throttle and whiplashed into Miyazono. The chase cam angle shows that he had a reasonable opportunity to keep his car pointed straight and still be on the inside of both opponents into the next turn.

Clearly a racing incident there, Angel was off-line because he was pushed previously, his front tyres were 80+% while the rears were 20-% (normal stuff on the RB 2019), so yeah, sliding happens. Meanwhile, GT collision physics > ping pong effect, resulting from the combined actions of Coque and Takuma there, sending the latter hard to the left before even the contact with Angel (Coque going too hot from that line on the hard tyres, Takuma squeezing him to make matters worse). No car is going in the direction it's supposed to at that point, all of it is accidental, dictionary definition of a racing incident.
 
The code has been very much optimized since that problem.
But those problems where not all the fault the software.
Many problems occured due to drivers running on less reliable wifi from their homes.
Even some used their 4G as their network connection.
Or connections being lost because of 3rd part influences.
So, the servers had a really hard time picking up the data stream after those disconnects and huge pings.

Yes there was another issue as well if I remember, which put a huge strain on the server(s) and was largely out of their control.

Say you had three/four drivers in a car, all four of those drivers were on the server at the same time. So multiply that by 45 odd cars and you are looking at 150 people upwards online at the same time, plus most of the team's personnel were also on the server to follow the race, strategy, etc. So I think the total figure was nearly 250-300 online at once and that was why the server suffered at various points. In fairness to S397 the teams didn't do what they were asked to which was to stay off the server until they were due to drive, etc. this was to avoid overloading the setup.

I don't care what sim you race on (or are a fan of), that many people on one server is really pushing it. Factor in (like you say Wi-Fi, 4G type connections and also people being all over the world) and issues were going to arise at some point.

I always thought they did an incredible job considering the requirements. In my view probably the most complex sim racing setup we've ever seen.

I work in an office block with a multi-million pound IT system, and we still lose connection on Teams every day, and that's just five people, lol.
 
Staff
Premium
he completely lost control under throttle and whiplashed into Miyazono
Well, if you are talking about the bit I think you mean when you say "lost control", it's the same bit that I think actually indicates that the collision had already happened on one or more of the connections and the impact had sent the car yawing violently. The camera view above clearly shows that happening before the impact but that's multiuser racing for you.
 

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What's needed for simracing in 2024?

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