Golden Lap Is A 1970s F1 Strategy Game By Art of Rally's Creators

Golden Lap Is A Minimalist F1 Strategy Game Set In The 1970s RD.jpg
Here’s what Absolute Drift and Art of Rally creator Funselektor did next – a 2D single-seater management game.

Bet you didn’t see this one coming… From the acclaimed Art of Rally to a strategy simulation, Funselektor’s Dune Casu – in collaboration with Strelka Games – next project is Golden Lap.

It is a top-down, 2D, ‘strategy-driven’ management game set within the 1970s and focuses on (unofficially) the sport of Formula 1.

Casu’s games to date have pinpointed a time in automotive culture and run with it – 2015’s Absolute Drift was inspired by one of Ken Block’s earlier Gymkhana videos fused with the Japanese sideways driving scene.

Art of Rally, while it covered several different rulesets, was evocative of rallying’s preposterous 1980s era.

Clean Design, Retro Cues​

In the debut trailer, we can see dots, representing each driver, traversing track maps which are not the same as re-world locations, but clearly inspired by. Take, 1972’s Circuit de Casino, for example, or the British ‘Muttonchop’ location.

The black ribbons of asphalt contrast with colourful backgrounds, something that was teased in November 2022.

Muttonchop track, F1 management, Golden Lap game.jpg


The hues on display appear to be related to the time of day or weather conditions during the race – orange tints during a clear day’s sunset, blues when it rains, plus there are on-screen clouds that gather above the venue.

As ever, there are cheeky nods to names of the past. Drivers such as Larousse, Moretti, Dupont, Lafromboise and Kukkonen are previewed alongside teams such as Chapman, LaBrahn and Ezzolini. Each has a logo, reminiscent of the fictional stage-side sponsors in Art of Rally.

Golden Lap Team Names.jpg

Team Management and Race Strategy​

It would appear you oversee the fate of a team and in-race, your two drivers. You will be tasked with navigating them through yellow flags, petulant rivalries, qualifying and pitstops in a single-player career mode.

There looks to be some form of chassis, engine and perhaps steering tuning, paid for by earned in-game currency – although how that is accumulated is not yet clear. So far, we can spot five different tyre types (three slick compounds plus intermediate and wet) and the ability to switch driving style (affecting tyre wear) and engine mode (affecting fuel bun rates).

Golden Lap Gameplay.jpg


Controlling your budget across driver wages, support staff, car development and sponsorship is said to be key.

The design of the user interface is that of minimalism – if it successfully mixes that simple aesthetic with gameplay deep enough to sustain multiple 14-race seasons will be put to the test later this year.

Golden Lap releases at some point in 2024 on PC via Steam.

Which single-seater management and strategy game are you looking forward to the most – Golden Lap or F1 Manager 2024? Let us know in the comments below, or on X, @OverTake_gg. You can discuss this in our Golden Lap forum too, and we've even set up a user-generated content database, should that be useful post-release.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, Overtake, Traxion and TheSixthAxis.

Comments

Seriously??? :roflmao:

When I was a kid I used to play F1 GPs with my friends, using the little squares of the floor, in shape similar to the real GPs, with small scale F1 models like this one, moving the cars rolling a dice. I guess it is way more fun this way, than watching dots moving around a track on a display like in this videogame.

Absurd... how can developers think people would have fun with a game like that???

ezgif-4-23eb29bf25.jpg
 
There's really little info. The concept is a bit like 15 years ago-FM, which I love. I hope they can put meat around that bone, and that the tuning info teased in the trailer isn't gamefied ("Spend 5 reward points on unlocking a new suspension!"). Not clear at this point, anyway.
 
Football Manager is 20 years old and still going strong. I don't think it's absurd, I just think it might just not be for you.
I used to be a betatester and researcher for Championship Manager by Sports Interactive, back in the day, so I love managing football games, but this F1 management game, honestly it's not my cup of tea...
 
Well in DOS game Stunts GP decades ago I could build my own exhillerating tracks and remember I in fact tried building "fantasy combo-tracks" with favourite corners as well.

Though quite more simplistic for corner/elevation options, at least I could drive those in cockpit mode from a choice of different cars.

Decades later I had much better luck in BTB for rF1 tracks, however more time consuming (def not a dedicated track modder here).

Isn't BeamNG working on similar things? Or maybe already available in some sort of dev mode?
With 1st attempt VR feature introduced I bet this could be quite cool in fact.

But thanks for a nice article. Dot-racing I'm not exaxtly dragged into here in 2024. Worked much better for me in 80ies to fill dull moments of boredom :p

OK, so maybe as a tablet/mobile game
 
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This doesn't inspire me to try it...

Maybe if it's on game pass and I'm really bored I'll download it, but even as a fan of management games I need a bit more than good gaming mechanics to get into them...

Looking retro is a popular trend these days and you can only get away with it if I'm behind the wheel...
 
Puuuh, sorry but the presentation is bit too minimalistic for me. Following colored dots seems not exciting even there is deep gameplay mechanics behind...

I have to say that even as a Art of Rally fan.
As a kid I played MMM1 so much and it was exactly that, can't imagine playing it now tho
 
omg !


You want better than dots ?

Multi seasons/multi series campaign?

Manage not only a racing team but a whole motor sports company ?

Some depth here and there ?

Single seaters and more and even a motocycles mod ?

:whistling:
 
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I might have liked this in 1987 when I was used to playing games with ASCII graphics, and other fairly primitive video game graphics.

This just looks like someone zoomed in on the "minimap" part of a F1 game, and left the rest out.

I'd take the graphics of Open Wheel Manager 2 over this.
 

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