Going From Sim to Real Racing Is Hard, Even for an Alien


Sim racing holds the possibility of being an entry point into the world of real-life racing, but as James Baldwin found out, it's not a sure thing even for the World's Fastest Gamer.

A video posted by World's Fastest Gamer winner @JaaamesBaldwin gave us a candid look at how hard it can be to sustain a career at the top levels of auto racing, even for someone with an impressive resume.

Baldwin won the WFG tournament in 2019, which earned him a $1,000,000 sponsorship deal to transition to real racing. His crossover to the real track was a successful one, and he earned a victory in his debut British GT race and collected multiple pole positions throughout the season in his Jenson Team Rocket RJN McLaren 720S GT3.

But in spite of the success he was having in both sim racing and the British GT series, off-track issues would soon intervene in his racing career as he explains in his video.

James' story illustrates a number of truisms, but also brings to light some lesser-known facets of what it might take to break into the world of racing.

Most of us who are somewhat familiar with auto racing know that the barrier for entry into any professional series is very high. Racing skills, industry connections and money considerations all need to be sorted before a driver can make a bid for long-term seat. In Baldwin's case, even this wasn't enough.

The story of his struggles is a compelling one, and thankfully his video ends hinting at a positive outcome. Baldwin remains active both in his sim rig and on track, and surely we will see much more from him in the coming years.

If you enjoyed listening to James Baldwin's story? Let us know your thoughts on Twitter @RaceDepartment or in the comments below!
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Not surprising, sadly. Money is practically everything. And even with the money matter covered, sim-racing only is far from enough.

(Please, don't delete the video;. It answers a lot of whys, and exemplifies the reality that ONLY sim-racing is not enough to be a serious racer; let's not pretend to sell the idea that sim racing by itself can become you a real life racer and let be this topic a good oportunity to remember it. The content of the video is not false, harassing, or offensive according to RaceDepartment's rules. Sim-racing videogames are above all, videogames. Please remember this with all due respect and appreciation to video games of this genre. The very few people available to become racers thanks to sim-racing were people who competed in real life racing categories before, getting good physical shape, earning more money than they originally had, and getting contacts in that process)

I love his "exploit" for iracing is. "Don't burn up the tires." Lol

That means one of two things, either:

A. He doesn't have a good exploit for iracing.

Or,

B. He's got a good one but is keeping it under his hat because he knows if it gets out they'll patch that sucker.

Tell me his irating and I'll tell you which of those two is true.
 
He was screwed the moment he won the contest.

The racing feeder system is not a ladder, but an apprenticeship.

You slowly learn the business and financial side. You learn the sponsorship/media side. Chances are you've probably worked on your own car so you've got some informal mechanic schooling in there as well. You build relationships with those in the industry for several years - for guys that have started in karts, sponsors and event organizers and other drivers have known you since you were a kid. They probably know your parents as well. There's a reason racers call themselves a "family."

Baldwin won a contest and skipped all of that.

Upon sponsorship running out, literally nobody knows who this guy is and his resume is no different than the hundreds of other millionaires with no industry connections or relationships, who want to be a pay driver for a season.

The same thing happened up here with an iRacing contest. Guy won a ride in a 360 sprint car. Actually ran well, but eventually destroyed the car by race 3, had no money, no connections to the scene because he was the equivalent of a guy winning a radio station contest, didn't know how to work on his car, never raced a sprint car again.
 
He was screwed the moment he won the contest.

The racing feeder system is not a ladder, but an apprenticeship.

You slowly learn the business and financial side. You learn the sponsorship/media side. Chances are you've probably worked on your own car so you've got some informal mechanic schooling in there as well. You build relationships with those in the industry for several years - for guys that have started in karts, sponsors and event organizers and other drivers have known you since you were a kid. They probably know your parents as well. There's a reason racers call themselves a "family."

Baldwin won a contest and skipped all of that.

Upon sponsorship running out, literally nobody knows who this guy is and his resume is no different than the hundreds of other millionaires with no industry connections or relationships, who want to be a pay driver for a season.

The same thing happened up here with an iRacing contest. Guy won a ride in a 360 sprint car. Actually ran well, but eventually destroyed the car by race 3, had no money, no connections to the scene because he was the equivalent of a guy winning a radio station contest, didn't know how to work on his car, never raced a sprint car again.
Very true. Aspiring racers are better off to start racing at their local track and then creating their own opportunities from that point on.
 
Premium
There is such a variation in what people want out of this.

I'm having a lot of fun just designing improvements for my rig and have spent more time designing and building my rig than actually using it. Some would see that as sacrilege, but it is a hobby into itself and I have fun with it.

Like yourself, I would never have wanted the life of a race car driver even as teen or at any point in my life. I like playing with sims, but my interests are very wide reaching and there are many activities that I like to dabble with that I could never see being my profession.
Absolutely agree that tuning your 'race car's(hey that's what I call my sim rig) is half the fun. Both physical objects and in-game.
I believe when I'm completely satisfied with my setup I'll start to lose interest.
I'm 61, reluctantly parked my Husqvarna last year and hung up my helmet. Sim racing probably saved my life LOL
 

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