Forza Motorsport: First Impressions & Video Review

Forza Motorsport 2023 First Impressions.jpg
The eighth instalment of the Forza Motorsport Series is here, promising big improvements on the outside and under the hood. Here are our first impressions ahead of the early release for pre-orders before the full launch on October 10th.

Image credit: Microsoft/Turn 10

Microsoft and Turn 10 Studios have lined up the latest iteration of their flagship racing franchise on the virtual grid. Forza Motorsport aims to up the realism compared to its predecessor, not just with a refined tire model. The title also features rebuilt circuits, an intricate audio engine and, of course, an abundance of content. So, how does it play?

Forza Motorsport: Gameplay​

As is the case with many big, modern racing titles, players get thrown right into the deep end from the get-go. Within moments of starting the game for the first time and completing a few initial setup steps, you are behind the wheel of both cover cars. First up is a track day experience in the Corvette E-Ray, followed by a short stint in the Cadillac V-Series.R prototype. The latter shows off the brand-new Hakone Circuit at night in all its neon-lit glory. This was shown in a gameplay video ahead of the release already, but serves as a decent acclimatization exercise.

Additionally, it is a great opportunity to try and get your Force Feedback settings right. This can prove a bit tricky, and on the Fanatec DD2 wheelbase I tested Forza with, the damper setting in particular needed some tinkering. At first, there was an enormous center deadzone in the FFB, even allowing the wheel to be turned to about 10 degrees without any effect.

Once things are dialed in, however, the FFB feels decent. It may not be as detailed as many simulation enthusiasts may be used to, but you can fine-tune it to a degree that makes it serviceable and more direct than with the default settings.


Meanwhile, the first hour or so of the game are accompanied by tutorials and introductions via cutscenes – which are mostly unskippable. For anyone who is no stranger to racing games and sims or simply wants to get on track, this can be a bit of a challenge regarding patience.

Penalty System​

Also worth mentioning is the automatic penalty system. This detects any collisions or off-track excursions and assesses whether or not you should receive a penalty. Despite the AI’s tendency to bump into your car, it has worked flawlessly in the races I tried. Not once did I receive a penalty that I thought was unjust.

The same goes for going off track. Honest mistakes are not penalized, but track extensions or cuts usually are. Should the system deem you in the wrong, it will hand out time penalties.

Builders Cup​

After the intro races are complete, it is time to start the Builders Cup. This new mode sees players build up their cars by driving them instead of simply earning prize money to then buy upgrades and new cars. Racing a certain car earns players car points for that specific vehicle, which can then be used towards upgrades. They can be reset and spent differently if the result is not to the players’ liking.

As the focal point of the singleplayer modes, the Builders Cup introduces several refreshing elements. One of them is a practice mode ahead of each race, but this does not just give you extra laps to get to grips with a circuit. Instead, it sets a target lap time based on your chosen difficulty, offering extra car points if you beat beat it.

Additionally, the tracks are broken up into segments that are scored as you run. The higher the rating, the better your proficiency, adding to your car level. To gain even more points, you can select a rival to beat in the race, as well as your starting position. Further down the order nets you bigger rewards.

Once it is time to head to the grid, fuel levels and tire choice come into play. While already available in practice, the races are where these elements really count. Different compounds of rubber and fuel saving can potentially factor into your race strategy.


Forza Motorsport Physics​

Forza Motorsport offers multiple physics settings, including certain assists or simplifications on one end, and the complete absence of them on the other. To fully explore what Forza’s driving physics have to offer, I went with the latter. And while there is no denying that the franchise tries to tread the fine line of accessibility versus realism, it is safe to say that it is certainly fun.

While competing in the first few races, a certain forgiveness was noticeable. This mostly manifested itself in cornering, where missing an apex would not necessarily result in as much loss in lap time as you would expect in full-fledged simulations. However, it still rewards clean racing lines, maintaining momentum and smooth inputs.

There are distinct differences that are immediately noticeable even in the intro races. The Corvette E-Ray, a road-going sportscar, feels less agile than the purebred Cadillac V-Series.R race car, and the first Builders Cup cars the player gets to choose from are a different story altogether due to them featuring front-wheel drive.

Overall, the handling is a middle-of-the-road affair – not quite arcade, but not pure simulation either. Without any driving aids, it still pays to properly learn the ins and outs of a certain car. This will help you get faster on the track and also ties into the principle of the new Builders Cup.


Graphics​

While Forza Motorsport certainly does not look bad (far from it, actually), it still falls somewhat short of its graphical promise. Even on a top-end GPU featuring ray tracing, the lighting looks not exactly spectacular. Of course, this is a subjective view, but for a flagship title like Forza Motorsport in 2023, the wow factor is missing a bit.

The second of the intro races takes place at the new Hakone Circuit, a fictional venue in Japan. Driving the final stint of an endurance race after nightfall should be an impressive display of eye candy in theory, but overall, it feels a bit flat.

Similarly, the colors in daytime settings seem slightly undersaturated. Still, there are nice details at the events, such as lively crowds, flocks of birds flying over the track, or the lights of a distant city in the dark. The latter can be observed well at the Kyalami circuit, which features a nice view over the city of Johannesburg and its suburbs.

Forza Motorsport First Impressions: Conclusion​

Granted, my first look at Forza Motorsport was relatively brief. But the way the game is structured in its initial hours, it shows off some of its party pieces already. Of course, this does by no means offer a comprehensive overview, but on first impression, the title looks like one to have hours of fun with. That is, if you can brush aside expectations for it to be a hardcore simulation.

Is it the revolutionary, built-from-the-ground-up game that Microsoft and Turn 10 hyped it up to be? Unfortunately not, at least not in its initial gameplay stages. While Forza Motorsport introduces some new elements to the series, it does not seem to reinvent the wheel.

However, it does promise to be an engaging experience that does things a bit different than before. Wheel users should feel right at home with Forza Motorsport, just like racers who are on a controller – a balancing act that is tough to get right.

If you fancy more detailed insight into Forza Motorsport, check out the review of our own Jonas “ChampionJoe” Schulz below.


Do you wonder what content will be available at launch? Take a look at our handy list!

What are your thoughts on the new Forza Motorsport? Tell us on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

More in Reviews

Comments

I've got it feeling ok as far as FFB goes, but there is something wrong with the PC graphics optimisation. I didn't notice at first, but it looks awful and is badly optimised. It should at least look as good as the last FH and its nowhere near that.
Looking awful and being badly optimized is getting too common in video games nowadays.
 
D
Looking awful and being badly optimized is getting too common in video games nowadays.
With some tweaks it's actually very nice, it has the same problem as Starfield, muddy color pallet, haze, and lack of contrast.
Install this, it's brand new game, with popping colors, and proper sharpness.
 
Last edited by a moderator:
D
After some tunning, turning off assists and switching to Simulation steering, physics and FFB are not half bad, I'd say even more sensible than AMS2, it's challenging and daring fun at the same time.
Add to this new version of SimHub already supporting tactile from game and it's one nice worthy your time package.
 
That was a quick refund for me and i don't regret it for one second. They took FM7 and made it worse in almost every way. That's what's pretty much this is all about.
It's 99% the same game as FM7 with some useless additions and downgrades. I bet they spent less than a year "developing" this. It's copy paste that hurts your eyes with it's overexposed lighting and terrible effects. And don't get me started on the physics. I'd rather play FM7.
If FM7 didn't do very well in terms of reception and sales, this will logically do even worse. Although times have changed. People will buy anything these days just for doing it.
 
That was a quick refund for me and i don't regret it for one second. They took FM7 and made it worse in almost every way. That's what's pretty much this is all about.
It's 99% the same game as FM7 with some useless additions and downgrades. I bet they spent less than a year "developing" this. It's copy paste that hurts your eyes with it's overexposed lighting and terrible effects. And don't get me started on the physics. I'd rather play FM7.
If FM7 didn't do very well in terms of reception and sales, this will logically do even worse. Although times have changed. People will buy anything these days just for doing it.
Interesting, i also find it hard to believe they have been working on this for many years as they claim, there are glaring errors and bugs that are literally glaring.
 
D
It's copy paste that hurts your eyes with it's overexposed lighting and terrible effects.
Yeah, it was noted on Steam forum, you need to drop brightness at least in half. I was on a verge of refund myself, glad that persevered to work through the issues instead. Had hard time stopping playing yesterday to go to bed.
 
With that much time (6 years), and so much money spent building this game, it's un-acceptable that popular wheels are not even "dialed-in" and automatically recognized. Especially at $70. The grinding is also a bad idea. I wish someone with a brain at Microsoft would force Forza Motorsport to be closer to Flight Simulator and have a greater focus on "simulation" and PC centric features. Let the Simcade players use Horizon...
if the brands doesnt pay for support, Turn10 won't add it, so stop blaming Turn10, blame your favorite wheel brand which doesnt pay to add support :D

About simucube, they think about it, if it worth to pay Turn10 to add Simucube 2 support for Forza 8, I think no, I won't use my simucube 2 but my gamepad :D
 
Last edited:
Looks pretty bad on all Ultra and DLAA even after updating to the lates dlss dll, somehow they ship with 3.1.11.
FFB is serviceable but nowhere what was promised, I'd say FH5 level, very basic and dumbed down for masses.
Graphics looking good to great if you set the resolution-scale to 100% instead of auto (if your system can handle it) and reminds me of Rennsport, so a bit sharper than ACC.

The FFB is great with the right settings (I also suggest to reduce self steering slignment) and what's IMO really outstanding are the physics, especially road-cars. The feeling on the limit is more challenging than AC without assists and the race-cars seem on par with so called 'sims' as well. Without ABS the braking seems in the iRacing-ballpark, but with much better corner-handling, so for me FM the best sim atm and isn't a close call.

PS: Just won my first online-race (2nd overall) with strong competition, so it seems that using no assists has no pace-disadvantage unlike in FH5. The braking-distances without ABS seem a bit shorter than in other games and also compare to with ABS.
 
Last edited:
D
Looks like at least with the current NVidia drivers RayTracing makes more harm than good to image quality. Disable RT, was able to set everything to 11, DLAA and just Reshade Luma Sharpen. Eye candy with plenty of FPS.
I have removed previously mentioned Color LUTs as they don't make game look as natural as original color mapping. It's really growing on me. Agree on FFB too, feels great on SC2 Pro, great mix of sim and cade feeling to not get completely bored and continue having fun driving.
 
D
Interesting video, I set Vibration to 0 and in my experience with this and previous Forza titles is that it's Dynamic Damping that controls resistance during sliding, not mechanical and pneumatic scale.
Drop it to increase resistance, 25 is a good middle ground.
 
I'm having enough fun with it while you guys are over here comparing the size of your d***s :)
 
Last edited:
D
Most fun I had in the last two days since my introduction to AC to be honest.
I have posted my settings for Simucube 2 if anyone is interested here.
 
Premium
As much as I didn't find anything to enjoy about the previous two Forza games in this series, I'd like to think I'd be open minded enough to give it a go, after all, its available on game pass in a couple of days.

Pity about the VR thing. Hoping it might suit for a quick multiplayer blast at the very least.
 

Latest News

Article information

Author
Yannik Haustein
Article read time
6 min read
Views
6,340
Comments
33
Last update

What would be the ideal raceday for you to join our Club Races?

  • Monday

    Votes: 12 13.6%
  • Tuesday

    Votes: 9 10.2%
  • Wednesday

    Votes: 10 11.4%
  • Thursday

    Votes: 11 12.5%
  • Friday

    Votes: 34 38.6%
  • Saturday

    Votes: 48 54.5%
  • Sunday

    Votes: 35 39.8%
Back
Top