Donington Teased for RaceRoom Release

donington_raceroom.jpg
KW Studios, developers of RaceRoom Racing Experience, released screenshots of a new circuit today. Eagle-eyes racers and fanatics alike immediately recognised the teased track to be nothing else than classic Donington Park Circuit.

Hitting close to the heart of many racers, the inclusion of Donington in RaceRoom is a phenomenal new addition. Even though to avid followers it might be a surprising one. Seeing as during a live-stream event on the last track release, Interlagos, the next circuit was said to be "less well known".

What is Donington Park Circuit?​

For those who might've not heard of the track yet, Donington Park Circuit is a race track drenched in history close to Castle Donington, Leicestershire.

The track was the first-ever permanent park circuit in the UK, ending the monopoly of Brooklands in 1931.

The most impressive feature of the circuit is that its current layout still closely resembles the olden days. 2 thirds of the track, the part from the Craner Curves until Starkey's Straight, remains virtually unchanged. The main difference is a few buildings and trees have been demolished in the meantime.

In that regard, the fast and flowing parts of Donington, what makes it really stand out nowadays, are still a leftover from the wild west days of motor racing.

When Will Donington Park Release For RaceRoom?​

An exact release date is yet unknown. As customary for KW Studios, the announcements reads as follows:
A new track is coming to RaceRoom very soon!
The classic Soon™. What we can expect is the release may happen anytime from tomorrow until 1.5 months from now.

In any case, it is queued as the next release, so here's to hoping we may indeed very soon get to enjoy this beautiful track in all its glory all over again!

What do you think of Donington's Inclusion in RaceRoom? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

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Finally! Salvation is near. I`ve been hoping, wishing, dreaming and praying. With Donington R3E is much more complete than without. Every good sim needs Donington. And: No complaints about RaceRoom, physics, graphics, etc. I`ve just bought a new wheelrim and set of pedals. All I want is enjoy.
 
A track that's everywhere on a completely outdated Sim. Once again the communication of this studio is disastrous. It capitalizes a maximum without any major evolution. They show gameplay of an f1 2022 more than a month ago then nothing and now a classic Soon for a classic track... Honestly They have no more excuses especially when you can see what you're doing modders like URD. It's better than them
 
I so admire Sector 3 for continuing to update and add content to their product for such a long time. :thumbsup::thumbsup::thumbsup: to them!

I personally don't play R3E, though, because other sims cover my needs better - ACC for modern GTs, rF2 for IMSA and bits and bobs, rF1 for historic touring cars and tracks, GTR2 for GT1s and Super Touring, RACE 07 for WTCC and STCC and Super Touring. So adding Donington to RaceRoom won't change anything for me.

If RaceRoom had period-correct tracks to go with their fun-to-drive 1992 DTM cars and Group A touring cars, though... I'd snatch that up in a second. If not, I'll stick with TCL in rF1 or GTR2. I guess RaceRoom also offers a comprehensive modern DTM simulation (and the tracks to go with it) but modern GT3s or Class One cars aren't a huge interest for me. Now, if RaceRoom used their Class One and GT3 experience to make a Japanese Super GT sim... that'd be truly unique in the sim racing space, and they have some of the tracks to do it - I'd buy the heck out of that.

But as it is, RaceRoom doesn't do anything special for me that screams "I have to have this". Other than the 92 DTM cars, I suppose, but I feel weird driving those on modern circuits.

Really, I wonder how much work is going on a Sector 3 to port their existing physics and 3D models to a new graphical engine with greater capabilities. Hopefully they are working on it and eventually release it as a new stand-alone product, while leaving RaceRoom as it is. :)
 
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I so admire Sector 3 for continuing to update and add content to their product for such a long time. :thumbsup::thumbsup::thumbsup: to them!

I personally don't play R3E, though, because other sims cover my needs better - ACC for modern GTs, rF2 for IMSA and bits and bobs, rF1 for historic touring cars and tracks, GTR2 for GT1s and Super Touring, RACE 07 for WTCC and STCC and Super Touring. So adding Donington to RaceRoom won't change anything for me.

If RaceRoom had period-correct tracks to go with their fun-to-drive 1992 DTM cars and Group A touring cars, though... I'd snatch that up in a second. If not, I'll stick with TCL in rF1 or GTR2. I guess RaceRoom also offers a comprehensive modern DTM simulation (and the tracks to go with it) but modern GT3s or Class One cars aren't a huge interest for me. Now, if RaceRoom used their Class One and GT3 experience to make a Japanese Super GT sim... that'd be truly unique in the sim racing space, and they have some of the tracks to do it - I'd buy the heck out of that.

But as it is, RaceRoom doesn't do anything special for me that screams "I have to have this". Other than the 92 DTM cars, I suppose, but I feel weird driving those on modern circuits.

Really, I wonder how much work is going on a Sector 3 to port their existing physics and 3D models to a new graphical engine with greater capabilities. Hopefully they are working on it and eventually release it as a new stand-alone product, while leaving RaceRoom as it is. :)
There is little chance of that. To my knowledge, I don't know of any game that has changed graphics engine with the same game name. This is an answer that will soon arrive for Raceroom and Iracing. For me I think they don't communicate so that people continue to invest in RR. But they will not last 10 more years on this engine. But what will become of RR knowing that we cant play it offline.. that is the question
 
But what will become of RR knowing that we cant play it offline.. that is the question
Can you not play offline at all? That's a big yikes from me if true. Since there's solid AI in R3E, I always assumed it would function fine without online connection, but I never looked into it.
 
(...) it has become a game for beginners and keyboard drivers to crash around in the rookie lobbies with its understeery, mostly unspinnable cars with a worse tyre model than vanilla AC has. Meanwhile the aliens are sliding cars around with absurd wheel inputs because it's the only way to break free of the crippling understeer and actually go fast.
I don't know what's your grief with Raceroom, but it's weird to attach one particular characteristic to such a wide roster of different cars that each can be set up in radically different ways to begin with. You can setup most cars to take advantage of oversteery characteristic, it's just default setups that are heavy on understeer - and rightfully so, they're catered to beginners.

It's also weird to bring up esports guys when they're known for exploiting the physics in every single simracing title, so it's not like Raceroom is particularily bad in that regard. And we can't even say if their driving style is possible in reality, because no real driver has the luxury of unlimited tracktime and crashing the car as much as they like, and that's what esports guys are heavily relying on, perfecting their imputs to the point where they can work with otherwise undriveable setups.
 
I don't know what's your grief with Raceroom, but it's weird to attach one particular characteristic to such a wide roster of different cars that each can be set up in radically different ways to begin with. You can setup most cars to take advantage of oversteery characteristic, it's just default setups that are heavy on understeer - and rightfully so, they're catered to beginners.

It's also weird to bring up esports guys when they're known for exploiting the physics in every single simracing title, so it's not like Raceroom is particularily bad in that regard. And we can't even say if their driving style is possible in reality, because no real driver has the luxury of unlimited tracktime and crashing the car as much as they like, and that's what esports guys are heavily relying on, perfecting their imputs to the point where they can work with otherwise undriveable setups.
I think he was crystal clear on what his 'grief with Raceroom is' - LOL
 
understeery, mostly unspinnable cars with a worse tyre model than vanilla AC has.
Can you give specific examples? It's been a long time since Raceroom felt like that for me. Standart setups in Raceroom are probably the safest setups in sim racing, extremely geared towards understeer, often with full rear wing, and even with those standart setups I still don't recognize what you write in my experience.

Personally I love the physics and FBB in Raceroom as they are now. Lately I spend most of my sim-time in AMS2 and ACC and I find that Raceroom feels more natural and intuitive compared to those two... however, I do like nice modern graphics, as they do add to the immersion, and because of that I don't play Raceroom nearly as much as I used to.
 
I think he was crystal clear on what his 'grief with Raceroom is' - LOL
Yes, he was crystal clear on all the points he brought up against Raceroom, which would have perfectly explained his stance if they weren't so heavily disputable.
 
well , if you are on a top end PC and can pull all the settings to the max in all simulators and, have a smooth experience with a semi decent wheel, then, we might be able to come to a conclusion that is more or less fair... DX9 shows its age no matter how you look at it... and no.. whoever said the car textures are the best or that iracing looks worst then im sure you are not doing what i just described above... most of the car interiors are ( to say the least ) pitifull ( how hard might be to do a ROUND steering wheel )...exteriors are nice but clearly low polygon count compared to something like ..ACC or even AC... hell even AMS2 that has some shady models converted from AMS1 has more detail... anyway... Tracks are very well designed and to me one of the best features of RRRE , on par with AMS2 and other sims not using laser scanned ( bar some that are LS like Nords that comes from AC ) but still inferior to iRacing and ACC in precision and beauty ... sound... up until ACC came up was the king of the hill... now its still a strong second... MP, came a long way but still lacks in some areas ( Driver swaps ? ) no custom skins cause you know...we have to sell skins.... that pisses me off beyond belief...and no its not legal crap... i remember doing touring pro series with 20 Honda castrol skins on track... seriously :/ , FFB improved the weirdness but seems a bit mute.... physics...are believable for what they cover... business model.... expensive as hell if you are one of those that likes to have everything.... in the end of the day i dont think there is one single thing it excels that you can say...for this RRRE is the sim to go.... and then if you kick the router....no play... at least when ACC servers die i can do some **** by myself... still installed and still play it every now and then but.... my eyes bleed on some tracks and cars....
 
Whoever said iRacing looks worse then R3E must have a really bad PC. If you max out everything in iRacing, 8xAA and max out also the gpu vram slider to the max (many overlook this!) you are getting quite the visual experience.
Yes some older tracks don't look that good, but the car models and interiors from the last, i would say 2-3 years, do look gorgeous and so do the latest tracks for their purpose. The underlying tech used is far more advanced than R3E's and the replays maxed out look the most realistic of any simracing game to me. If it was not for the monthly 13 bucks i'd play it way more. Currently i only get in for the first month of a new build every three months.
Really hope they make AI-Racing free at some point.
 
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