TOCA Race Driver 2: A 20-Year Retrospective

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TOCA Race Driver 2, also known as DTM Race Driver 2 in Germany and V8 Supercars 2 in Australia, was released on the 13th of April 2004. This is TOCA Race Driver 2 20 years on.

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V8 Supercars at Adelaide


Overview

Often overshadowed by its much more popular successor, TOCA Race Driver 3, TRD2 has a lot to offer that often goes underappreciated. The driving physics are great fun from an arcade point of view, and the menus are well laid out with clear and concise labels.

The sound design is painfully naughties-themed, but that can be turned down or off completely. Unless that is your preferred era of music, of course!

The graphics are surprisingly competitive with similar games of the time, such as the original Forza Motorsport, which was released just one year later. However, do not expect Gran Turismo‘s level of detail.

Forza 1.jpgTRD2 I1.jpg
Image Credit: IGN.com


The car list is also extraordinary, and the handling was a huge improvement from the first title. It is important to remember that TRD2 is 20 years old and had a shoestring budget compared to other competitors at the time.

Whilst unavailable to buy digitally, plenty of disk versions for multiple platforms are available. The most popular is for the PlayStation 2. There are also versions for the PSP and PC. There was even a mobile port in 2005!

The Handling Model​

It should go without saying that TRD2 is not a simulator and was never intended to be one. The TOCA Race Driver series revolutionized the arcade racing scene within a period of Gran Turismo dominance. It did feature relatively intricate damage models, however.

The handling physics are a big step up from its predecessor. Codemasters changed the cars to steer from the front wheels as opposed to from the middle of the car. A classic mechanic of late 90s arcade racing titles. Whilst a little vague, the handling is usable on a period-correct steering wheel and pedal set. Good luck trying to get modern sim racing hardware working, though!

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Street Racing Series

The handling model is designed to be accessible, whilst still difficult enough to reward dedicated players. You will not be penalized too harshly if you happen to trim the grass as you cut a corner too closely, but you cannot just hold down the accelerator the whole time either.

Cars such as the notoriously difficult-to-handle Formula Ford, are especially hard to drive on anything but a steering wheel, even a gamepad is a real challenge. Strangely enough, the American muscle cars are some of the best handling cars in the game. I would recommend starting with the Ford GT or the Ford Mustang.

The Damage Model​

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Rally Damage.jpg
Retired Ford GT & Damaged Evo

If you are familiar with other entries in the TOCA series, this damage model will be familiar to you. Whilst it can be seen as recycled content, the damage model is better than some modern-day racing games, especially when it comes to visual representation.

The ability for bumpers to fall off, glass to smash and wheels to come loose all add to the damage model. Much like the handling on dirt, it is largely taken from the first game and the early Colin McRae Rally titles.

Storyline And Cutscenes​

The storyline and cutscenes are what put the TOCA Race Driver series on the map for driving fans. The debut of this style of racing game has not been replicated to the level the TOCA series managed. Some of the phrases still live on in meme formats to this day!

The main character (besides you, the driver) is called Scott, your angry and constantly stressed Scottish racing manager. From inappropriate comments to downright bizarre phrases – Scott certainly would not survive a day on the modern internet, but he is still a legend within the virtual racing community. ‘If God had wanted him to wave, he’d have made him a member of the Royal Family’ is a personal favourite of mine.


The video linked above is the first half of the game’s cutscenes. Within those, you meet the documentary woman who follows you with a camera and annoys Scott to no end, Scott himself and your persistent agent. Another character Scott does not get on with unless she is talking about money. A handful of drivers also interact with you positively and negatively depending on how you drive. Those interactions are extremely cringe-worthy and are worth skipping over though.

Overall, the cutscenes certainly have not aged well. But they are what the TOCA Race Driver series is known for. And, if you look past the aged language, they can be quite funny. The voice acting is fairly good, but the animation does leave much to be desired.

Car List Pt.1​

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Audi TT-R ABT. Image Credit: Codemasters

AC

AC 289 CRS
Unlock: Win all races in the Convertible World Tour in Freemode at Normal or Hard

AC Mamba
Unlock: Win all races in the Convertible World Tour in Freemode at Normal or Hard

Aston Martin

Aston Martin DB5
Unlock: Win all races in the Vintage Classic Challenge in Freemode at Normal or Hard

Aston Martin DB7 Vantage Volante
Available from the beginning

Aston Martin DB9 Coupe
Unlock: Complete Level 4-1 in Career Mode

Aston Martin V12 Vanquish
Unlock: Complete the Level 8-3 in Career Mode

Audi

Audi TT-R ABT
Unlock: Complete Levels 2-3 in Career Mode

Brailing

Brailing Championship Stockcar
Unlock: Complete Level 2-4 in Career Mode

Ford

Ford 9000
Unlock: Complete Level 6-2 in Career Mode

Ford Falcon AU V8 Supercar
Unlock: Win all races in the V8 Supercars in Freemode at Normal or Hard

Ford Falcon BA V8 Supercar
Unlock: Win all races in the V8 Supercars in Freemode at Normal or Hard

Ford GT
Available from the beginning

Ford GT90
Unlock: Complete Level 3-1 in Career Mode

Ford Hot Rod Coupe
Unlock: Complete Level 7-3 in Career Mode

Ford Mustang 1968
Available from the beginning

Ford Mustang SVT Cobra R
Unlock: Complete Level 3-1 in Career Mode

Ford SVT F-150 Lightning
Unlock: Complete Level 1-3 in Career Mode

Formula Ford
Unlock: Complete Level 1-1 in Career Mode

Global GT Lights

Global GT Lights Race Car
Unlock: Complete Level 2-5 in Career Mode

Holden

Holden Commodore VX V8 Supercar
Unlock: Win all races in the V8 Supercars in Freemode at Normal or Hard

Holden Commodore VY V8 Supercar
Unlock: Complete Level 5-4 in Career Mode

Car List Pt.2​

Jaguar

Jaguar E-Type Series II
Unlock: Complete the Level 2-1 in Career Mode

Jaguar XJ220
Unlock: Complete the Level 7-1 in Career Mode

Jaguar XKR Convertible
Unlock: Win all races in the Convertible World Tour in Freemode at Normal or Hard

Jaguar XKR Race Car
Unlock: Complete the Level 4-2 in Career Mode

Koenig

Koenig C62
Unlock: Win all races in the World GT Series in Freemode at Normal or Hard

Koenig Competition 2002
Unlock: Complete the Level 3-5 in Career Mode

Land Rover

Land Rover Bowler Wildcat
Unlock: Complete the Level 2-3 in Career Mode

Mercedes

Mercedes-Benz CLK-DTM AMG
Unlock: Win all races in the DTM in Freemode at Normal or Hard

Mitsubishi

Mitsubishi 3000 GT
Unlock: Win all races in the Pacific American in Freemode at Normal or Hard

Mitsubishi Lancer Evolution VII
Unlock: Complete the Level 3-3 in Career Mode

Mitsubishi Lancer Evolution VII
Unlock: Complete the Level 2-2 in Career Mode

Nissan

Nissan Skyline GT-R (R34)
Unlock: Complete the Level 1-2 in Career Mode

Car List Pt.3​

Opel

Opel Astra V8 Coupe
Unlock: Win all races in the DTM in Freemode at Normal or Hard

Seat

SEAT León Supercopa
Unlock: Complete the Level 1-2 in Career Mode

Solo

Solo Single Seater 1000 Race Car
Unlock: Complete the Level 6-2 in Career Mode

Subaru

Subaru Impreza WRX
Unlock: Complete the Level 2-3 in Career Mode

Subaru Impreza WRX
Unlock: Win all races in the Hella Euro Rally in Freemode at Normal or Hard

VRV

VRV Masters Grand Prix Car
Unlock: Complete the Level 9-1 in Career Mode

How To Play TRD2 In 2024​

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Ford 9000 Truck Racing

TOCA Race Driver 2, being 20 years old, is not sold digitally, so your best bet is finding a physical copy. That most likely means scanning eBay or your local used games shop to try your luck.

The plus side is that a lot of people often have old consoles in the attic or down in the basement. If you happen to have one lying around, you can play the original Xbox version or the PlayStation 2 version with a disk. And maybe, the PC CD-ROM (remember those?) is still stuck in a drawer you have not checked in a while. Otherwise, you can pick the game up for two or three Euros/Pounds/Dollars.

Conclusion​

TRD2 is a fantastic title to kick back and play with no added stress. If you have memories of this title from years past, you will be surprised by the graphical quality (For a game from 2004). Games never look as good as you remember, but TRD2 has aged like fine wine in my opinion.

Audi TT.jpeg

Audi TT-R ABT

Whilst the graphics could be considered a selling point of this classic racer, the handling model is not anything to write home about. Especially compared to similar titles available at the time. But, you do not play the TRD series for ultra-realism and graphical superiority. You play them to relive those happy memories and experience some classic arcade racing in a relaxed but meaningful environment.

Overall, TOCA Race Driver 2 is a fantastic second entry to the series, however, the handling does let it down from a sim racing point of view. The graphics are great for the period and the expansive and inclusive car list is a huge tick on the proverbial sheet.

Let us know your experiences with TOCA Race Driver 2 on X @OverTake_gg or down in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

TRD2 was a big step ahead in terms of physics compared to the first one. It was harder than real life to drive though, with a huge overdone pendulum effect in general (I found later that you could work solve that with the antiroll bars settings) and oversliding physics under rain conditions. The FFB was very vague and added difficulty to the game more than information.

It was technically a masterpiece, with awesome graphics, detailed tracks, reflections effects, amazing sounds. The car list is still amazing, the career was good, you wanted to go to the top. The tracks were very varied and good. One of the underestimated aspect of TRD2, and even TRD1, was the tracks conversions which made their way to sims like GTR2. How much time did I spend on these converted tracks on GTR2, like Oulton park (there were the TRD1 version and the TRD2 one, which were two different tracks like in real life)?

It is still a game you can watch and think graphically appealing. It had something modern, the tracks details, the lightning, it is rare for 2000s games, which are generally too basic in their presentation.
 
Wasn't it the case that TOCA 1 &2 deemed classics and 3 was a bit meh? That's how I remember it anyway. Great games though, and I specifically remember the track surface detail / bumps being way ahead of anything else at the time.
TRD3 a meh? No, never, it had much better physics, more believable, and rallycross! And a much better FFB. Well, at that time if you prefered more arcade behaviour, for sure the previous entries could seem better. The first one was really bad though in terms of handling with a wheel (it basically could not handle a wheel as intended) ; I think it would be a good idea to retry it now with the xbox controller emulator. TRD2 had that strange feeling with bumps litterally punching the cars, and with the overdone pendelum effect and the awful FFB. Imo TRD3 was the top entry of Codemaster's track racing games, with the underappreciated GRID Autosport. It got the perfect balance between fun and realism, with many tracks and cars. I thought GRID Legends seemed a worthy successor, but reviews show it is a GRID1 successor, which had nothing to do with TRD3. Considering that only GRID Autosport was a real successor, I admit that I must be part of the minority who appreciates that fine balance in terms of physics, believable behaviour with simplified modelling. I don't use the simcade word, it is just a generic, often insulting one, and without a real definition.
 
TRD3 a meh? No, never, it had much better physics, more believable, and rallycross! And a much better FFB.
Fair enough. I don't recall that far back too well nowadays and just went from a gut feeling from back in the day. I just thought the community didn't think too much of it, much like how some of the Colin McRae Rally sequels weren't particularly well received. I stand corrected though :)
 
Getting these to work on Windows 10 requires you to install the game, run the StarForce removal tool then replace the game executable with one from a website, maybe one about game copy in the world ;-)

StarForce removal tool is available from the makers of StarForce on a link near the bottom of this page https://www.star-force.com/support/drivers/
 
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How did you manage to make the game work on a modern systems?
Few years ago I tried to install TRD2 on Windows10 and the installation was stuck after a while. I tried with my original CD or DVD copy, with downloaded ISO ones, the same problem occured each time. I didn't find a repacked copy on the internet at that time.
It was a good few years back on Win 8.1. I might get it this week. If I do, and get it running, I'll let you know.
 
Getting these to work on Windows 10 requires you to install the game, run the StarForce removal tool then replace the game executable with one from a website, maybe one about game copy in the world ;-)

StarForce removal tool is available from the makers of StarForce on a link near the bottom of this page https://www.star-force.com/support/drivers/
The issue I had was that the installation could not be completed, always crashing at the same step (around 90 or 95% id I remember well). I'll try again, it's been years, maybe I won't encounter any issue on Windows 11. Starforce! A name from the past... i had totally forgottent that removal tool thanks for the reminder.

A few other information to run the game, some.may find useful tips :
 
Honestly it's amazing how little the graphics have improved over 20 years, other than resolution - texture and overall.
I would say that this game looked particularly good in 2004. But the real simracing titles were far from that visual result. F1 Challenge, the Papyrus games, did lo9k good in their time but look quiet primitive nowadays. TRD2 had that modern look which indeed may make us think graphics haven't made many steps. In fact they have, but the racing sim titles really started to look modern around 10 years ago (Pcars, AC), 10 years after TRD2. And since then, the things have been slow, and sometimes in the wrong direction.
 
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It is still a game you can watch and think graphically appealing. It had something modern, the tracks details, the lightning, it is rare for 2000s games, which are generally too basic in their presentation.
The 2000's were the last groundbreaking era in gaming history.
Far Cry 1, Doom 3, Far Cry 2, GTA IV, S.T.A.L.K.E.R.
There is literally nothing on the market these days that can challenge those games in terms of creativity, innovation and gameplay mechanics.
They look and feel good, 20 years later.

Rfactor, GTR2 - the epitome of revolution.

Test Drive Unlimited 1 - so groundbreaking and unmatched even to this day.
With the Platinum mod, the physics come pretty damn close to simulation territory, I'm having an absolute blast with it.
Sadly not too many people from the simracing world know about this.

Nowadays, rarely ever something really captures my attention.
And it's not nostalgia goggles.
 
The 2000's were the last groundbreaking era in gaming history.
Far Cry 1, Doom 3, Far Cry 2, GTA IV, S.T.A.L.K.E.R.
There is literally nothing on the market these days that can challenge those games in terms of creativity, innovation and gameplay mechanics.
They look and feel good, 20 years later.

Rfactor, GTR2 - the epitome of revolution.

Test Drive Unlimited 1 - so groundbreaking and unmatched even to this day.
With the Platinum mod, the physics come pretty damn close to simulation territory, I'm having an absolute blast with it.
Sadly not too many people from the simracing world know about this.

Nowadays, rarely ever something really captures my attention.
And it's not nostalgia goggles.
That 2000 decade was when video games became more immersive thanks to story development in games in general (instead of just adventure games like the previous decade) and to fast hardware improvements which allowed much more realistic models and details (the period of ugly basic 3D models and empty levels w1s quiet short).

I would split the era in 2 : the first half saw amazing games, polished, with solid gameplay mechanics, still grounded in the 90s but introducing the major innovations I've stated : Jedi Academy, Doom 3, Painkiller, GTA Vice city, Half life 2...). Some still look good and some have aged but they are still solid in terms of gameplay. But some may be difficult to play because of their complex controls I troed to replay GTA San Andreas few years ago, it wasn't what I remembered...).

The second half kept on the technical and narrative innovations and saw the introduction of new ones, realism, open worlds... which probably funded the video gaming of the next 20 years for the best and the worst. This is were interestkng but clunky games appeared, focusing on an immersive and realistic experience and dropping the fun gameplay of the first half. It was as if games should not be games anymore but realistic experiences. Stalker is a good example : gameplay wise it is a really clunky experience but it is immersive. There is some nostalgia when praising it ;). Far Cry 1, well, it created something but in itself, compared to all the improvements made in openworld games and FPS, it is objectively not a good game. There are for sure a few gems in the period (I haven't pl1yed GTA4 but it seemed a great GTA) but it brought the future issues in gaming, still there in 2024. That's why some games of this second half of the 2000s have been getting a second life for a few years : far cry 2 is the best example, boring in the 2000s, great in the 2020s. It was ahead of its time and not THE game in its time, because it was so repetitive and boring after a while, and the amazing features couldn't change anything. Nowadays, after so many neverending open world games, boring side quests, FC2 is a more focused and action packed game, with more attention to details than the current games. it is just more fun.

After this period, the games progresses in visuals were about polygons, texture definition, lightning and live and post effects, which are groundbraking but not as impressive as the 3D evolution between the late 90s and the mid 2000s. Some currently used engines are evolutions of engines of that 2000s era (Dunia, Source...).

The major game design changes in the next 20 years have been made on controls, which is absolutely positive, and the streaming oriented game design, which each one will judge with his own view. Passive gaming is something odd to understand for older generations but it is a fact, and it has to be taken in account in modern game

It is also in the 2nd half of that era that we entered the world of multiple after release patches (Stalker?) and unfinished abandoned products (GTR2 non dynamic weather and AI aerodynamic damages issue?).
 
I really liked both (2 and 3). I have the cds. I tried to install 3 on widows 10 and it broke my computer. I had to reinstall the operating system. Installing it in a virtual machine seemed too cumbersome to me. With these old programs you have to be careful.
You can get it on GOG and it works well on Windows 10. I tried it again earlier in the year, but it was just a bit too wayward for me now - might be my wheel or gamepad, but whatever, the cars just seem a bit too loose to control properly and I uninstalled it.
When the car is doing things that make me think "what the hell is it doing?" it's time to do something else.
 
How did you manage to make the game work on a modern systems?
Few years ago I tried to install TRD2 on Windows10 and the installation was stuck after a while. I tried with my original CD or DVD copy, with downloaded ISO ones, the same problem occured each time. I didn't find a repacked copy on the internet at that time.
I forgot all about this. Are you still trying to get it to work?
 

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