Automobilista 2 Updated to Version 1.2.2.0

Reiza Studios today updated Automobilista 2 to version 1.2.2.0, and the sim has received new content and numerous bug fixes and improvements.

Automobilista 2’s busy update pace has slowed somewhat recently, with developer Reiza Studios opting for consistent monthly updates of late. For July 2021, Reiza has given brought us a classic and much-loved race car from the 1970’s, a new track, several new layouts to existing tracks, and some significant improvements to the title as detailed in the changelog below.

The new car is likely to steal the show here. The Porsche RSR 3.0 1974 has been added to the GT Classics Series in AMS2, and we have seen teaser images of a Corvette of the same vintage that should be added to the same category soon. The Porsche is a nearly five-decade old masterpiece of a vehicle, with its timeless Porsche design, aggressive engine note, and H-pattern shifting.

Reiza has carried over a track from Automobilista 1 in this update, adding the potentially punishing Salvador Street circuit to the title. Salvador is a tight and winding course, with high curbs through multiple turns and chicanes that threaten to launch you into a wall at any time.
Also on the track front, an alternate layout of Cascais has been added. Cascais, or

Estoril as it’s known to most of us, had previously included a tight and slow complex in AMS2, but the newly added layout skips by that complex with a sweeping right hander.

Other major additions include the ability to set up to six controller profiles, disabled collisions before the race start, onboard TC and ABS adjustment, and AI improvements for wet and dry weather.

The full list of changes is below. Let us know in the comments how you’re getting on with the content or any of the other updates.

V1.2.1.4->V1.2.2.0 Changelog​

Tracks​

  • Added Salvador Street Circuit
  • Added Cascais Alternate Layout
  • Added alternative Interlagos Stock Car / GP variants (latter features temporary grandstands from grand prix weekend)

Vehicles​

  • Added Porsche RSR 3.0 1974 to GT Classics Series

General​

  • Added support for 6 User control sets per profile. Slots can be renamed. (known issues: reset to defaults does not reset name, controller type (wheel/gamepad) is not retained with saved set)
  • Disabled collisions during formation laps and rolling starts
  • Fixed Championship editor saving incorrect dates for P/Q sessions
  • Added custom Steering Lock setting when user is running with a gamepad or digital controller for less sensitive steering than regular default steering lock

UI & HUD​

  • Added binding entries for on board TC/ABS adjustment (Assignments > Vehicle).
  • Fixed save/load notification not displaying when switching user control presets
  • Added ability to copy another user control preset to the currently active control set
  • Moved controls screen 'Reset to Defaults' button up to user preset section to reinforce it is profile specific.
  • Added the current user preset name to controls screen secondary tabs.
  • Corrected various track UI information errors
  • Fixed setup edit screen displaying adjustable dampers when they have none when unitless option is enabled
  • Disabled redundant aerodynamic settings in setup screen for various wingless vehicles
  • Fixed qualify session length not correctly displaying in championship overview for custom championships
  • Fixed incorrect help text on test day custom date input
  • Fixed French text appearing on German version of the Time Trial loading screen tip text
  • Fixed Engine Breaking label in Edit Setup screen
  • Fixed untranslated Live Track preset label on session settings screen
  • Added texts for Laguna Seca and Daytona Nascar Layout

Physics​

  • Revised tire treads for M1 Procar, Group A cars
  • Minor tire tread adjustments for Group C, Opalas, F-Vee, Lotus 23, Copa Classics, Mini, GT5, G40 Cup, F-3, F-Trainer, Omega Stock Car, Stock Car 2019, GT3, GT4, karts (all variants)
  • Fixed error causing new traction control model not to be used in all cars featuring the system except F-V10 Gen2 & Mclaren 720S
  • Adjusted baseline damper settings for F-Retro Gen1, F-Vee
  • Revised brake heating functions for GTs & classic tintops
  • Adjusted body drag coefficients for Group A, Procar & vintage touring cars
  • Revised inertia values for both Vintage touring cars
  • Revised differential ramp angles for Procar & Group A cars
  • Adjusted default front wheel camber for all karts
  • Revised diff settings for all GTs, Stock Cars
  • Corrected Mini 1965 gear ratios
  • Adjusted default toe settings for Ginetta G55, Mercedes GT3
  • Adjusted Omega diff preload
  • BMW M4 GT4: Stiffer rear suspension rates
  • Revised engine lifetime ranges for all cars
  • Cadillac DPi: Fixed bug causing pitstop CTD due to missing default compound option
  • Adjusted front & rear toe ranges for F-Classics, Group C (requires setup reset)
  • Minor default setup adjustments for both Group C cars (setup reset recommended)
  • Added throttle map for Porsche GT3-R
  • Minor manual H shift RPM tolerance adjustments for completing clutchless shifts
  • Slightly reduced grass & gravel bump amplitude
  • Minor revisions to grass, gravel, grasscrete friction coefficient

AI​

  • General AI callibration pass for dry & wet weather performance
  • Further reduced AI lateral rate in urgent moves
  • Fixed bug where fuel would be consumed by AI during accelerated time or during skip to end when the fuel consumption is set to OFF
  • Fixed some strategical decisions by AI not taking into account the fuel consumption setting when set to OFF
  • Curitiba: Smoothed fastline start/finish joint to prevent AI slowdown crossing it
  • Laguna Seca: Reset collision corridors at T11 (fix for AI pileups on rolling starts)
  • Bathurst: Minor AI Grip adjustment
  • Further increased AI performance in qualifying vs race
  • Taruma: Adjust pitlane exit speed
  • Interlagos Kart: Adjusted AI Grip for all layouts

Audio​

  • Surface sounds: lowered flat curbs volume, increased dirty debris off line occurence
  • BMW M1 Procar adjusted chase cam live-play sound

Tracks​

  • VIR: Added seasonal foliage; Optimized track cut mesh; Minor art & optimization pass; Fix broken shrubs
  • Montreal (Modern & Historic): Added seasonal foliage
  • Cascavel: Fixed terrain hole and gap in the barriers near the old pit
  • Laguna Seca: Fixed some object LOD popping
  • Oulton Park: Updated seasonal foliage textures
  • Cascais: Minor art & optimization pass
  • Spielberg GP: Add missing brake marker boards at T6
  • Hockenheimring: Enable playground for short layouts
  • Interlagos Kart1: Relax track limits at T7
  • Kansai: Minor LOD tweaks
  • Adjusted Interlagos, Nurburgring, Snetterton trackside camera glitches
  • Spielberg Historic: added VR cams
  • Cadwell Park: fixed invisible bits of road
  • Added working trackside cameras to all Speedland layouts

Vehicles​

  • Superkart / Kart Shifter: Added shifter & driver shifting animations
  • Stock Car Corolla 2021: Updated front bumper and hood model as per recent series facelift
  • Stock Car Cruze 2020: Fixed the cockpit bonnet and external damage clipping on the top
  • Minor adjustment to first shadow cascade radius from cockpit view
  • Switched Vintage Touring Car drivers to GT vintage models
  • Adjusted driver LOD levels to minimise driver parts from popping out while still in sight
  • F-Ultimate: Fixed inverted left mirror

Community​

For more discussions, questions and answers visit the Automobilista 2 forums
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Won't recognize my CSL Elites. Recognizes wheel. Deleted the folder under Documents, went in to controls, clicked on reset, still won't recognize pedals.
 
Great update, but I'm still yearning for some QOL additions; mp replays (ability to watch or save anytime, better tv camera angles etc) a better server browser, ranking system... Just some thoughts from me.
 
Porsche RSR 3.0 is awesome, a very welcome addition.
Salvador Street Circuit, why? It's so disappointingly short! I class these tracks as 'Why!?!' tracks. Is it just to repeatedly do the same couple of corners over and over? There's next to nothing to learn.
You see the word street and it conjures images of tight, twisty and frightening corners with a city scape as background. It should be brilliantly scary fun. This one isn't. Shame.

Love the Porsche though :)
 
Just found about the update here reading this, maybe I should wait to update if it's going to interfere with my settings.
 
Had to go to Edit Assignments to get AMS2 to recognize wheel. THEN I could go to the calibration procedure. That '74 Porsche is one crazy beast!
 
Great update, as usual from Reiza. The Salvador track is really fun.

Also, they added seasonal artwork for my home track in Montreal. I tried a few laps with the date set at January 15. No snow on the track, but it was like driving on ice! :D (And there was a little snow on the ground...)
 
The car I thought was coming, the 1974 Porsche RSR 3.0! This was a great mod
in AMS 1. Fantastic car, very lively.

And many many updates and fixes as usual. Great work by Reiza once again.
 
Of course, great game, but... The problem with AMS2 is the lack of online ratings. I did an online race in AMS2 on GT5 two hours ago with great pleasure, but it was sad that I got nothing for it. In R3E, PC2, ACC we have an official rating system, in AC1 online - just interesting (I mean public servers, not league etc.). Unfortunately AMS2 does not. And without this, the popularity of the simulator is small, no one is interested in driving with a dumb AI.
 
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