Assetto Corsa: What Does the Future Hold?

Assetto Corsa Porsche 919 LMP1 576.jpg
Back in March, the release for the highly anticipated follow-up to the original Assetto Corsa was leaked for Spring 2024. But we have heard nothing about it since. What can we read into that?

Image credit: Kunos Simulazioni

The 2014 racing title Assetto Corsa has become somewhat of a juggernaut in the sim racing space. The modding scene is second-to-none, and it is still going strong to this day as a result. And that is even after the launch of its sister game in 2018, Assetto Corsa Competizione.

Whilst the original AC has a wide variety of vehicles from road cars to open wheelers available, ACC, in stark contrast, primarily focuses on GT3 racing. With such a heavily-contrasting set of games in its arsenal, what can we expect in the future from developers Kunos Simulazioni?


Assetto Corsa 2​

Of course, the follow-up to the original Assetto Corsa has already been slated for a Spring 2024 release. No announcement included this time frame though, with it only coming from a half-year corporate report, leaked by industry insider MauroNL on Twitter.

Spring 2024 would put the release window between April and June. That does beg the question, why have we not seen anything of ‘AC2‘ yet? Of course, it is still at least eight months away. Not every game is ready to be shown so soon.

But what can we expect from it?

Assetto-Corsa-Ferrari-Lamborghini-Porsche-Nissan-1024x576.jpg

What do we know about ‘Assetto Corsa 2‘? Image credit: Kunos Simulazioni

The two Assetto Corsa titles run on different engines. The original uses a bespoke engine built from the ground up by Kunos, whilst ACC runs on Unreal Engine 4. Assetto Corsa‘s in-house engine is what made it such a darling in the modding scene, whereas modding does not exist for ACC on Unreal.

With that being said, Unreal Engine 5 is what the new Rennsport sim racing title uses, and this includes mod support. So if Kunos were to develop ‘AC2‘ on Unreal Engine 5, it could still be mod compatible. But it seems that is not what they’re doing.

Kunos co-founder Marco Massarutto confirmed in an interview with GTPlanet that after initially looking into developing the title on Unreal Engine 5, they decided on building an all-new engine themselves. So for anyone who love Assetto Corsa‘s mod capabilities, the ability run the whackiest mods might still materialize!


As for everything else, there has been radio silence. However, it is safe to say that the title will have the variety of the original AC since it is acting as a proper spiritual successor, not a side-product like ACC. Which does leave us wondering where ACC stands.

Continuing ACC Development?​

Kunos have on a number of occasions ruled out continuing to develop ACC beyond the Assetto Corsa sequel’s release. Considering Kunos only has roughly 15 employees, working on both games may require an expansion.

However, OverTake learned that there are plans to still use ACC in official competitive sim racing events even after the release of ‘AC2’. With the title being developed in conjunction with the SRO Motorsports Group as part of their flagship GT World Challenge series, it has been used for official SRO events since 2019.


Back in April, Kunos announced the addition of Circuit Ricardo Tormo to the game. The track was added to the GT World Challenge Europe schedule after many tracks that have not come to ACC (Hockenheim, Magny-Cours or an updated Zandvoort come to mind). So what reason did they have to prioritise Valencia?

The circuit will host the FIA Motorsport Games next year, with many believing Kunos having added Valencia to ACC so the Esports Cup event could include it. But by that time, ‘Assetto Corsa 2‘ should be out. So why go to all that trouble?

What does that mean for us mere mortals who are not involved in official SRO competitions? There are still bits of confirmed content yet to come to the game, most prominently the GT2 class of cars.


GT2 Cars in Assetto Corsa Competizione​

Before the 2022 Spa 24 hours, SRO held a press conference confirming their plans for 2023. CEO and founder Stéphane Ratel accidentally let slip that cars from the GT2 European Series would be added to ACC. Well, they have only just over three months left to add them!

Then of course, the Nordschleife. Ever since ACC‘s launch, players have constantly bemoaned the lack of the 25-kilometre track on the title, and always begged for its addition. Up until now, licencing issues prevented Kunos from adding it.

But starting next year, the 24 hours of Nürburgring becomes an SRO-sanctioned event. Just in time for ACC to supposedly become obsolete and for Kunos to move on to developing ‘AC2‘.


Conflicting Products​

Ultimately, the silence from Kunos on the plans going forward are hardly a cause for concern. But one thing is for sure, they have got a bit of an issue when it comes to how they will proceed, considering Assetto Corsa and ACC are such heavily-contrasting products.

It is not a case of cheese and chalk of course. But it is undeniable that the audiences for the original Assetto Corsa did not completely move over to ACC. There is crossover for sure, but these games are more comparable to the Forza games, Motorsport and Horizon.

But even if it is a problem, it is a good problem to have. Who knows? If ACC's player numbers continue to be big after 'AC2's release, maybe Kunos will be tempted to expand and continue supporting the game.

What are you hoping for the future of Assetto Corsa? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Luca Munro
Biggest sim racing esports fan in the world.

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I just hope they have done a thorough analysis on the succes of Assetto Corsa as a basis for the requirements of AC2.

But it looks good as they have hired one of the best modders of AC tracks!
 
There is crossover for sure, but these games are more comparable to the Forza games, Motorsport and Horizon.
hmmm what? AC and ACC follow the same principle of racing cars on very similar if not the same venues, there are tons of overlap. Forza M and Forza H are completely different, maybe some cars overlap but the principle itself sure doesn't = race tracks vs open world roaming.

Also... ACC numbers aren't big in comparison to AC, which is roughly 4x more currently. And even those numbers in ACC can probably be attributed to the LFM platform...

The question really should be: What will happen with the original Assetto Corsa popularity when AC2 comes out?
 
Let's hope that they forgot about ACC and fully focus on AC2 now. ACC is a finished product by now and VR is and unsolvable mess.

Let's hope that their VR implementation in AC2 is as good as AC1/AMS2 and not as bad as ACC, then it's an instant buy for me.
Contract obligations might say they’ll still need to work on it
 
What will happen with the original Assetto Corsa popularity when AC2 comes out?
I like your question, legitimate concern, I don't know, of course, but I think ACC might be a good indicator, with limitations.
Full disclosure: I am a big fan of Kunos work, my favorite SIM is AC, by far, then it is ACC. I also enjoy AMS2 and PC2, but not on the same level. I have tried to like RF2, but never with success, despite RF2 having great qualities and some superior features to any other SIM. R3E is also interesting in its own right, but too limited to really interest me. One more disclosure, I am almost exclusive to VR.
What can we learn from what happened to AC, following ACC introduction? AC kept being as popular ever, I would dare to say, ACC as affected the other titles more than AC. The main reason is probably that AC is very different from ACC. In Kunos ways, like AC was very different from NKP, AC"2" will probably be very different from AC or ACC.
AC will keep its stellar status among the SIM community until a major paradigm shift change the way SIM are made. I am not expecting such a shift from Kunos (or anyone else) from AC"2" or any other SIM being worked on. Kunos may very well surprise us and I am expecting some amazing work from them, as they have always demonstrated in the past. Better this and better that, yes, but just an other SIM, with some cars tracks and features.
None of that will affect AC enthusiast, and there is a lot of us, as we already have all the cars, all the tracks and all the features.
So, short answer to "What will happen with the original Assetto Corsa popularity when AC2 comes out?"
Probably not much, I expect it might affect a lot of the other titles, a lot more.:)
 
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The future for Kunos seems very promising. Also great that they chose to abandon Unreal Engine 5.
Unfortunately, UE5, although improved compared to 4, is and remains too heavy for too many machines today, and to broaden the range of use it is essential to develop a proprietary graphics engine.
The question of ACC and its support remains open and will clearly end with the release of AC2 for the reasons mentioned in the article. In addition to the 25km Nordschleife, there are still too many circuits to add in ACC, I was hoping at least for Fuji Speedway and the Chang circuit. But I don't hope too much since the GT2 cars are also missing which I really hope they will publish since time is running out. We wait. :D:D:thumbsup::thumbsup:
 
We have no idea what to expect, because they havent said anything about it. Which i find odd for a game that is supposed to be released (altough i bet in very limited beta form) a little more than 6 months from now.

As for what will happen with the original AC, well that one is now competing more with Forza Horizon than with any other sim, so i guess unless AC2 has tokyo for people to cruise, or japanese mountain roads for them to drift, there will probably be no overlap whatsoever.
 
The absolute silence from Kunos about ACC and AC2 is a bit disconcerting, but I guess they will be back from holidays sooner or later and we will know by then.
 
i really prefer a more focused game like acc, instead of it being a jack of all trades master of none like gt7, ams2, iracing, ac, etc, i prefer to have full grids and tracks for certain series instead of a few of everything, if the keep all the sro gt3 cars, tracks etc on ac2 im ok with it. But if not i hope they dont abandon acc
 
Unless they wanna buck the trend and get something out (mostly) fully baked with little teasers, I would expect for the game to not be released next year. The original AC, which was released in 2014, had teaser pictures in 2011, a playable alpha state that some journalists trialled in 2012, and a tech demo was released in 2013.

We are a year away from the end of the original announced release period, and we have not seen a single screenshot.
 
hmmm what? AC and ACC follow the same principle of racing cars on very similar if not the same venues, there are tons of overlap. Forza M and Forza H are completely different, maybe some cars overlap but the principle itself sure doesn't = race tracks vs open world roaming.

Also... ACC numbers aren't big in comparison to AC, which is roughly 4x more currently. And even those numbers in ACC can probably be attributed to the LFM platform...

The question really should be: What will happen with the original Assetto Corsa popularity when AC2 comes out?
Guess the link to Forza horizon is looking at what gets modded you see a lot of free roam and traffic mods and the same old dull cars ripped from Forza endlessly.
Contrast to GTR2 and GT legend days when we had massive historic collections with loads of skins and love put into them, then all the drift stuff and awful childish mods that people make for ever more eger mobs, clearly kunos will look at what the masses want and deliver it.
Which is sad as the masses are like in any area of society, stupid.
 
Guess the link to Forza horizon is looking at what gets modded you see a lot of free roam and traffic mods and the same old dull cars ripped from Forza endlessly.
Contrast to GTR2 and GT legend days when we had massive historic collections with loads of skins and love put into them, then all the drift stuff and awful childish mods that people make for ever more eger mobs, clearly kunos will look at what the masses want and deliver it.
Which is sad as the masses are like in any area of society, stupid.
Someone else might think the opposite, and call the stuff you enjoy dumb. You might have grown up watching racing, but newer generation most likely got exposed to drifting, Ken Block, gymkhanas, etc. Whole different discussion we shouldnt get into.

What do I want? Dont care... as long as its a sandbox type of game, we can have whatever we want :)
 
AMAZING Damage Model, Safety Car, Pit Stop Animations like GT7, Spectators, TV Cameras and INVERSIVE track details like Stewards and Marshalls, P A R T I C L E S (leaves, dust, dirt, flowers, bugs, birds, bees, fog, helicopters, drones, photographers...)
Podium Victory Cut-scenes... like BRUH MotoGP, F1, WRC, MXvsATV, GT7 (only online races) those even have it
Better Sound Effects and Inversion, MUCH better AI, RAIN Physics, A GT LEAGUE or some type of better Campaign and progression like in PC2, a Challenge Mode with different Objectives and Challenges, and Rolling Starts.
Maybe Hiring 505GAMES to help to improve final development period, and Make the best Product, gives the final perfect touch

N V I D I A D L S S 3 + Vanilla GOOD Optimization

Cars That SHOULD be on AC2:
ETCR TRUCKS (Reason: YES)
FIA Official Karting Classes (Reason: WHY NOT?)
Formula 4 & Formula Rookie (Reason: Overtakes)
S U P E R K A R T S (Reason: *Pulls out GUN* Because you want it )
GT4 Cars from 2023 (Reason: Previous Collaboration with GTWS)

GT3 Cars from 2023 (Reason: Previous Collaboration with GTWS)
LMH/LMDH Cars From 2023 (Reason: F**K YOU MOTORSPORTS GAMES)

(Also because They added LMP and GT3 cars of 2012-2015 in AC1)
2023 GT500 Cars (Reason: WHY NOT?)
NASCAR
(Reason: Motorsport Games lost the License YEAAAAH!!!)

Road Cars (Road versions of The Racing ones on the game, and Historic cars from each brand)
PORTED CARS FROM AC1 (Since AC2 uses the same graphic Engine as AC1 KN5 models and data can be ported from one game to another)

Tracks That SHOULD be on game:
Spa, Silverstone, Monza, Nürburgring, Suzuka, A1 (RedBull) Ring, Bugatti, LeMans, Fuji, Daytona (Road & Oval), Indianapolis (Road & Oval), Road Atlanta, Sepang, Zeijang, Zolder, Watkis Glen, Twin Ring Motegi (Road & Oval), Lausitzring (Road & Oval), Magione, Mugello, Laguna Seca, Jerez, Interlagos, Montmelló, Brands Hatch, Bathurst, Algarve, Imola, "Azure Coast GP" (Monaco), (3 OR 4 Karting Tracks), Long Beach, Tsukuba, Montreal, Phillip Island, Termas De Rio Ondo, Charlotte (Oval & Roval), WWT Raceway (Oval & Road)

Even if it the game was 100$, I don't give a F**K, if it has that, i want it
C O N C E P T C O V E R
AssettoCorsa2 Cover.jpg
 
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Let's hope that they forgot about ACC and fully focus on AC2 now. ACC is a finished product by now and VR is and unsolvable mess.

Let's hope that their VR implementation in AC2 is as good as AC1/AMS2 and not as bad as ACC, then it's an instant buy for me.

VR of ACC is not great, but you can make a decent working version out of it:

 
VR of ACC is not great, but you can make a decent working version out of it:

Subjective, to me it's not decent enough. Yes it works, I can drive and see everything true, but not comparable to the other sim racing titles in terms of resolution/experience/immersion/visuals.

I have the Pimax Crystal + 4090. With the Reverb G2 you can get it looking a bit more comparable to the other titles indeed(my previous hmd), but that's mostly because of it's lower resolution+the option hiddenMeshVerticalScale 0.8 which gives 20% extra fps. hiddenMeshVerticalScale doesn't work with the Pimax Crystal and you need to render an insanely high resolution to get it sharp enough so even with that extra 20% it's still not enough.

So I really hope that they put and end to ACC and focus on AC2.
 

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What's needed for simracing in 2024?

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