Assetto Corsa Competizione Has A Place After Assetto Corsa 2

Assetto Corsa Competizione AC2 header RD.jpg
With the true follow-up to Assetto Corsa set for release in early access later this year, one has to wonder when the spin-off game ACC will be phased out. But with how it is going, it may be too early to pull the plug.

Image credit: Kunos Simulazioni

The GT2 Car Pack for Assetto Corsa Competizione was released 24 January, and not only did it deliver cars like the KTM X-BOW GT2, Maserati MC20 and Porsche 935, but also the Red Bull Ring. The chefs at Kunos have been clearly cooking up a banquet for us starving sim racers.

Along with that will be the highly-anticipated release of the Nordschleife set for spring, ACC shows no signs of slowing down. The community continues to flourish, with popular independent leagues organised through the likes of The SimGrid among others as well as regularly scheduled matchmaking races run by Low Fuel Motorsport.


With the workforce at Kunos being small, it must be asked as to how they intend to proceed. With the pending ‘summer’ release of the Assetto Corsa follow-up in early access, there is plenty that has already been said about how the development work will be done across the board.

ACC: Plenty of Potential Content​

Assetto Corsa Competizione is billed as the official game of the GT World Challenge, with a laser focus on GT racing and featuring the cars and tracks from various championships organised by the SRO Motorsports Group.

But unlike F1 game developers Codemasters with a claimed workforce of around 700 people as of 2019, Kunos is said to be a team of between 11 and 50 with the recent departure of Head of Vehicle & Handling R&D Aristotelis Vasilakos. So it is perhaps understandable that new content does not come pouring out regularly.


Before the GT2 Car Pack, the previous content update to ACC was back in April 2023. The year before was the last time ACC received two updates in the span of a few months; the Challenger Pack in March and the American Track Pack in June. Both of which only focused on either cars or circuits respectively.

With the game having the official SRO licence, there is still a huge pool of content they could in theory have added. The community is constantly pleading for tracks from all of the GT World Challenge series across the world, and there are even some cars that can be found in other SRO-sanctioned championships such as TC America.

Subsequently, all that potential content could realistically sustain the lifespan of the game for years to come.


With how different both the original Assetto Corsa and ACC are, they appeal to different corners of the car-driving game community. The original features all kinds of vehicles, both road and racing alike, and the PC modding scene is second to none so every type of sim racer is appeased. In stark contrast, Competizione is a honed GT motorsport platform exclusively.

They are pretty much as far apart as Forza Motorsport and Forza Horizon, but is perhaps unlikely that they can continue developing updates for both ACC and the original’s true follow-up. As unlike the Forza games, they have the same team working on them.

But with how popular ACC remains and how it presumably continues to make money for Kunos and publisher 505 Games, it is seriously worth considering what can be done to continue supporting it into 2025 and beyond.

Could They Expand?​

As we have already said, it could be a challenge for the team at Kunos to feasibly handle the responsibility of creating content for both the upcoming Assetto Corsa sequel and Competizione. But if there is still a lot of demand for it, then what can stop 505 Games from helping Kunos expand? Well, it again comes down to money.

No business is going to put in more money to something if they cannot guarantee they can earn it back and profit. We looked to a website called VG Insights which provides estimated statistics for all types of games available on Steam. According to VG Insights, Assetto Corsa Competizione throughout its lifetime has apparently earned a gross revenue of $25.3M through Steam sales.

This sounds like a lot, and it is of course. But that is over a period of over five years and Kunos do not get all of it, some goes to shareholders at Digital Bros, the owners of 505 Games. Not to forget they have been reducing their workforce across many of their companies, not including Kunos.


If you compare the estimated gross revenue of ACC on VG Insights to another but quite different racing title, Forza Horizon 5 – released late 2021 – earned $206.9M just on Steam alone. That is before even factoring in the massive market on Xbox where the series first gained notoriety. You see the issue?

The plain truth is, the hardcore realism sim racing community is still too niche to warrant a major expansion. Digital Bros could throw all the resources at 505 Games and Kunos, they could give us every one of the cars and tracks that are in all the SRO championships across the world. But would enough people be buying them to warrant the expansions?

To really warrant it, the DLC costs may have to drastically increase, and who is going to accept that? With how much demand there is for the Nordschleife, it is very likely that the DLC featuring it will have a price above the average for ACC update packs.

Can you imagine a price hike for the addition of maybe two new cars or at most, three new tracks every year?


It is a tough pill to swallow but surely Digital Bros and 505 Games must not have the confidence that diverting resources to Kunos so both ACC and ‘AC2‘ can get regular content add-ons and support will be profitable.

Demand Too Big, Supply Too Small​

In conclusion, Kunos are a small team of incredibly dedicated people who have a world of expectations levelled against them. Like all gaming development teams of course, but the games and communities of Assetto Corsa and Competizione are too big to satisfy the demand when it comes to content.

But the subject matter seems to be too small to warrant making it for a profit, a real Catch-22 situation which is unfortunate. Ultimately, it will all come down to how people speak with their wallets. If ACC somehow generates more profit, more resources may be allocated towards Kunos, and who knows? Maybe ACC will have a life beyond ‘AC2‘s release.

Do you believe Assetto Corsa Competizione will continue getting support after ‘Assetto Corsa 2‘ releases? Tell us on Twitter at @OverTake_gg or in the comments down below!
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Luca (OverTake)
Biggest sim racing esports fan in the world.

Comments

Luca (OverTake)
Premium
I hope ACC will stay along side with AC2 and be replaced only by ACC2, so it can be a focus GT/Esport title and keep evolving in this directions.
While AC2 can be a generic sim title open to Mod.
Me too. I just struggle to see it happening.
 
To me, ACC is a premium SIM, so if I had to pay a Premium price for additional content, I do not have an issue, particularly in light that content is not the expensive part of how I do SIM racing. How many of me are out there, I do not know, but maybe more than anybody think.
All that said, if after 5 years, what I have on my hard drive (except for the already promised Nordschleife) is what I am going to get, I am cool with that too, still plenty to get me entertained for a long time.
P.S. Sebring would have been so sweet.;)
 
I strongly believe ACC will continue having support and development in many years to come. In fact, the success the upcoming Assetto Corsa I'm sure will have, in my very humble opinion may even make ACC stronger.
 
I think ACC is so niche it could keep going after AC2 comes out. I suppose the fear would be that ACC is competing with AC2. I'm still not able to run ACC anywhere near to max setting (in VR) so it'll be another few generations before hardware actually catches up to

There's one feature they could add to ACC that would make it much more playable in single player. I'd love to see a random stint generator, that is how most GT drivers would experience GT racing, they have to hop in a car mid race and do their stint, then hand the car over. The random stint generator could pick a random hour in a proper GT race, the car could be handed to you damaged, you could have goals of maintaining a position, or maintaining tyres for the next guy, or fuel saving. Then it would be less about winning and more about doing your part for the over all race.

It would probably all need to be scripted though to set up the conditions mid race.
 
I really ask myself how bad the business case of additional content is? In theory there is so much that can be added to this game like TC America, some really great tracks that are still missing (VIR, Sebring, Road America, Hockenheim, Magny-Cours,...) early GT3, and old school stuff that was done under Stephane Ratel like FIA-GT and BPR. I just wonder why this seems to be no real business case, and they bring a new game instead. (Don't get me wrong, I can't wait to get my hands on a new AC2, but I don't get that it seems to be a better business case than just adding great content to a great and beloved sim.)
 
I know itˋs hated, but if they would go into the direction of a season pass promising all liveries, tracks (or track updates) and upgrades (or even new cars eg gt3 mustang) for a specific season i would be willing to pay 30-40usd for a season. They could then also expand with sro asia, america etc. or the different classes. If reasonably priced i think this could be an option for kunos.
 
DB_1973
Premium
I really ask myself how bad the business case of additional content is? In theory there is so much that can be added to this game like TC America, some really great tracks that are still missing (VIR, Sebring, Road America, Hockenheim, Magny-Cours,...) early GT3, and old school stuff that was done under Stephane Ratel like FIA-GT and BPR. I just wonder why this seems to be no real business case, and they bring a new game instead. (Don't get me wrong, I can't wait to get my hands on a new AC2, but I don't get that it seems to be a better business case than just adding great content to a great and beloved sim.)
A lot of this may come down to the licensing with SRO. It sure seems to be lucrative since they keep the contract going. I think the new game is a better idea, with the problems with vr in ACC. The new poll shows that sim racing has a bigger than most in the gaming community. But I could see ACC2 or an SRO dlc after or in AC2.
 
I now discover that Codemaster has 700 people who release that F1 "crap" every year with the same problems. Kunos with "only" 50 people gives birth to SIM masterpieces. Something's not working guys XD. :O_o::O_o:
In any case, coming to the topic, it is clear that personally as a simdriver I would prefer ACC to continue alongside AC2 in the future, but with such a small team I see it as really tough, it would take at least 200 people to work in parallel. I hope Kunos takes this into account and doesn't abandon the old completely for the new. :thumbsup::thumbsup:
 
I think ACC is so niche it could keep going after AC2 comes out. I suppose the fear would be that ACC is competing with AC2. I'm still not able to run ACC anywhere near to max setting (in VR) so it'll be another few generations before hardware actually catches up to

There's one feature they could add to ACC that would make it much more playable in single player. I'd love to see a random stint generator, that is how most GT drivers would experience GT racing, they have to hop in a car mid race and do their stint, then hand the car over. The random stint generator could pick a random hour in a proper GT race, the car could be handed to you damaged, you could have goals of maintaining a position, or maintaining tyres for the next guy, or fuel saving. Then it would be less about winning and more about doing your part for the over all race.

It would probably all need to be scripted though to set up the conditions mid race.

A random livery selection in ai-grids would be also a big step up. You always face the same cars in a class since they seem to be selected in a fixed order. That's a point which makes single player races more repetitive.

I'm a bit sad that Kunos did not proivde more content. All in all I'm not totally happy with ACC. It's a good sim but it could be a very good sim in my opinion.

To the topic: I believe when Nords is released Kunos will state to official end of support for ACC. They will focus on AC2 (whatever this is then in terms of content, modes, mods...etc.).
 
There always will be need for high quality GT sim, it's one of the most popular modern series.
If AC2 absorbs ACC content, can it maintain the same level of attention to details and simulation fidelity?
Possible but unlikely, AC has GT content too, but you don't go to AC to race this class.
Plus why limit sales to one title if you can keep selling both, DLCs, etc.

BTW, is the picture supposed to depict ACC fading away or just screenshot taken in HDR mode. :p
 
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There are a few things most would probably welcome in the ACC sphere - like better AI, better graphical optimization, safety car, ability to take turns with an AI driver, classic GT cars, alternative layouts... I can't see them adding these (any of them) to the old platform but I can imagine ACC DLC's on the new AC2 platform. Lately Kunos have been taking their time bringing out DLC's but maybe they can get a headstart with some of the ACC content. The new game just has to be better in a lot of ways to justify gamers moving on.

I think ACC was a good move - to concentrate on a series and implement most of the rules. It makes for a very convincing experience in my eyes. I hope AC2 still has space for that sort of specialization, instead of just being everything for everyone - which can be a limitation in itself. Maybe there's space for both approaches.
 
I think Kunos is going to run away from UE as fast as they can, and ACC development will stop. They've also lost 2 very important people from the team. There's a reason for that.
 
H
Premium
ACC is an extraordinary sim for racing GT racecars. AC2 does not need to replace ACC, for GT3s and GT2s ACC should remain the go-to title even after AC2 releases. Imo AC2 doesn't need to have much of the same cars that are in ACC.
 
Disagree. I don't even understand why people make the whole "Forza Horizon and Motorsport" comparison. It makes absolutely no sense. If we wanted to do that stupid comparison it would be "Forza Motorsport VS Forza Motorsport": AC"1" was developed to be as realistic as possible, that the even smaller Kunos team could make back then. It wasn't made to be some simcade title. It was released 10 years ago, comparing it to where ACC or other sims are now is dumb.

If you want to compare AC2 to something it would have to be current day ACC. The physics will be built on ACC's most current state. The features and graphics can't be worse than ACC either. It would be a complete failure for Kunos to release a title that is inferior to ACC.
 
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