Wallerfield International Raceway

Wallerfield International Raceway 1.8b

Login or Register an account to download this content
Nice! Great to see these little known circuits being available for AC. Looking forward to any updates of this mod.
nice
I really liked the track, I didn't know the place, the setting as a whole is very nice, I liked the layout, simple but fun. I felt that the track is a bit slippery, which gave a bit of difficulty. Very good track
I like this caribbean feeling; the environment is nice. This short track maybe can work with weaker cars, anyway the min "perceptible" track-length begins at approx 2,5 km.
halghent
halghent
Thanks for the support! Not sure what you mean about 'pereptible' length, but it works well (sim & in reality) with many and very quick machines like the Renault Trophy and the 550 bhp RS01 and a pile of others ....most circuit (GTU) cars will usually top up to 220-240 kmh in the top corner, drag cars even more... Great fun in VR too. ;)
Thanks for the update! Great looking and driving track! Everyone should download the update, delete all wallerfield content, create a new folder and name it: wallerfield with no caps, place the update contents in and manually move the new wallerfield folder to "tracks". Works beautifully!
halghent
halghent
Thanks for the support!
Getting a track not found error while trying to load, I'm really looking forward to trying this circuit once the errors are fixed.
halghent
halghent
Ok cool :)
I presume you’ve removed any old copies completely from your Assetto Corsa installation folder \ content \ tracks? Copy the archive contents to a new 'wallerfield' folder.
Names are case sensitive (so all lowercase letters in the track folder)
Steam AC path correct?
I’ll try replicate the error somewhat and see. ;)
Nice effort, but I found two issues:
I think the HOTLAP object is in the wrong place (on that bridge)
And there is hardly any grip on the track, you might want to check the settings in the surfaces.ini file.
halghent
halghent
Appreciate the feedback. I've defaulted to the original surface.ini but can't seem to reproduce the grip issue...it's set at 0.96. pit at 0.97.
Hotlap should hopefully be fixed. If you're a track-modder, I'm more than happy to share the fbx ;)
Sorry for bad review. But, it has a serious glitch once you select your car and go race. Your car starts off on top of a bridge and when you hit the gas it crashes down to the track below on it's roof and is unable to continue. Very odd. But, I can't give it a good rating if this happens every time.
halghent
halghent
Thanks for the feedback.
Had that happen to me after testing out my last download.. might be a slight oversight in Racetrack Builder.. I’ll check it again this weekend ;)
Great racing, looks great runs great. Cool replays. Mobil sign is clipping.
halghent
halghent
Cheers matey! Working on that and some additional housekeeping I hadn't included. Racetrack Builder xpacks are finicky ;)
Nice mod
thank you for this amzing track!!!!
halghent
halghent
anytime :)
Amazing...track is very similar to the real track .
great job whoever took the time to build this.
halghent
halghent
Cheers guy! Glad you like it...
Great little track, has a nice flow to it. Looking forward to any more updates.
halghent
halghent
Thanks JAC. Your Borgloh looks amazing!
It's getting better and better, keep it up
halghent
halghent
Thanks Bud!
It works after the update, but will you be adding pits, ai, etc?
halghent
halghent
Hope to.. this is a result of only two weekends fiddling with RTB. I'll keep it active and update the post when there's pits and AI.
A project with lots of potential! Thanks for sharing!
halghent
halghent
Cool man...

Latest News

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top