TT Circuit Assen

TT Circuit Assen 0.8.2

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very good track but why cant we go to the inner sections and to the paddock. i would love if you made the drenthe rally layout, i would pay for it
NightEye87
NightEye87
I had it open at some point; try one of the older versions if you really want to.
Maybe I could open it up once again and include the Drenthe Rally layout! Everything behind the stands is modeled anyway, it would just be a matter of making stuff out there driveable.
I added it to my todo list :)
Nice but will it ever get finished? Pit complex still templates...but track..awesome
NightEye87
NightEye87
Personal life has been very rough the past year. I do plan on finishing this, but it will be long-term sadly :(
Keeping up the good work!
Great track, I only find one issue in the north configuration where the start finish line wont stop the lap timer so theres no way to put a lap time. This happens in practice mode.
NightEye87
NightEye87
Editing my reply here after some back and forth chat. The north timer is broken somehow. A hotfix is added to the main post and I'll update the track soon.
Thanks for reporting!
het is tijd voor een CSP-update voor de track nu 2 jaar na de laatste update? ( it's time for a CSP-update for the track, now two years after the latest update? )
I have found myself running this track more and more each day. A very nice layout and you've done a very nice job with the track surface's physics layer! I hope you continue working on this because it has the potential to become a real beauty. Thank you.
Track is looking better then ever, great job!!
AI maybe needs to get used to the track, but it drives great.

once again thanks for your work! ;)
moi

short Porsche cup race on V0.8: https://youtu.be/_6Ycj6C0YGc
Absolutely fantastic track, NightEye, wonderful job - I always love LiDAR/laser-scan tracks for their accuracy and yours is faithfully recreated in every other graphical aspect as well.

Still, I deducted one star (for now), not because of the AI that others mentioned -

But because I found track limits to be a bit too strict - namely, I think the current logic is that if you move even ONE WHEEL off the red-white-blue kerb, it's a track limits violation - whereas IRL I think it should be if ALL WHEELS off the red-white-blue kerb.

Could you please check this, or ocnfirm if this is a bug or intended behaviour?
NightEye87
NightEye87
Strange.. You'd think that the green asphalt for instance isn't supposed to be valid track. I know in motorcycle racing, even using a cm of it invalidates your lap. Yet on Kunos tracks that's all valid surface. That means you can abuse it as much as you want. Go wide through De Bult for instance and getting away with it.
I could setup some surfaces as invalid to prevent that. But then, where to draw the line? For me that line has always been the edge of the kerbs (I just realised my green kerbs are also valid probably).

Usually for online you can set the amount of wheels offtrack allowed. But I've had this message before. It might be time to change it :(

Thanks for the kind words!
Leuk om op te rijden. Al mis wel een DRS punt tussen Turn 5 en 9.
NightEye87
NightEye87
Er bestaan op dit circuit geen harde DRS-zones. Op basis van enkele ervaringen is voor de huidige versie gekozen.
Voor jezelf kan je dit gemakkelijk aanpassen, natuurlijk :)
Very good Track!
Please more Pits for Multiplayer
Premium
awsome work on the tt-circuit but the junior track is very bumpy
thank you for making this beautiful circuit, good job.
This is a good promising work that deserves to be completed! Keep up the good work!

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