A solid new addition to my favourite modern tracks in Assetto Corsa. A fast, flowing circuit, with corners of varying camber, I feel comfortable taking different kinds of cars here. I am not familiar with the real life circuit but this has the feel of quality.
Awesome track. This has been my most raced track ever, and I can't get enough of it. One problem though; this track is pretty hard to handle for my pc. I personally race at medium track detail settings, but this track for example has people on the stands on this setting. Something that on ks tracks would only happen on very high. Result is a fps about 20 lower than ks tracks. If it's possible, could you remove some details (people, texture on backside of guardrail hoofdtribune, etc)? Really appreciate your effort
Awsome job, my favorite track in AC. Really love the details and accuracy, have been to the circuits more than a hunderd times and also driven it a few times and can barely notice differences with real life. Two new irl to the track are now a big sausage kerb at the inside of T1 and bread kerbs on the inside of Madijk and Stekkenwal. The sausage kerb is only occasionally used but the bread kerbs are now permanent for autosport. Would be great to have them added
thank you !
Impressive level of detail and realism. I love those side red tyres realistc behavoiur when hit by a car :-)
Make me hope that some day I will aldo see soft track barrier deformation modelod into AC
Keep going on the superlative work,
Absolutely fantastic track, NightEye, wonderful job - I always love LiDAR/laser-scan tracks for their accuracy and yours is faithfully recreated in every other graphical aspect as well.
Still, I deducted one star (for now), not because of the AI that others mentioned -
But because I found track limits to be a bit too strict - namely, I think the current logic is that if you move even ONE WHEEL off the red-white-blue kerb, it's a track limits violation - whereas IRL I think it should be if ALL WHEELS off the red-white-blue kerb.
Could you please check this, or ocnfirm if this is a bug or intended behaviour?