THE MAGARIGAWA CLUB

THE MAGARIGAWA CLUB 1.03

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After years of updating the mod for construction simulation usage, we finally launch the mod for everyone to get a taste of our unique track.

Indoor Pitlane.jpg
The indoor pitlane could be the most iconic feature of our creation...

Garden and Esses.jpg
It's also rare to see a traditional Japanese style garden right next to the track...

Takotsubo Hairpin.jpg
Elevation Change.jpgSky.jpg
Elevation change and the blind corners are the fun and challenges of our driving course...

Gate House.jpgMain Entrance.jpgTHE MAGARIGAWA CLUB for Assetto Corsa.jpg
We also included the access road so you can take a break and explore the premises...

Pitlane Entry.jpg
Just watch out not to crash into our glass walls of the pitlane building...

Latest updates

  1. Camera, Track Limits and AI Driving Line Fixed

    Thank you for your early comments! We've made fixes to the obvious issues pointed out and...

Latest reviews

cool track but needs optimization, do what Sammus14 is suggesting in his comment here to boost your fps
Track itself is extremely fun to drive and well made, just needs some graphical optimizations and bug fixes (random crashes and spawning below floor) as mentioned in other comments. FIx those issues and its an easy 5 star.

Pro tip: Removing the trees from the models.ini as Sammus14 brought up in another comment worked wonders for my framerate (40~ to 70+ on a 3080 with some pretty intense graphics mods)
Crashes when loading. Cant load the track.
Sort out the framerate so it's actually useable. The track is lovely apart from that.
Crashes when loading.
love the track but v1.03 crashes when lanching, thankfuly v1.00 still works
Fantastic track! I had to do some presets for it! Thanks for sharing and I hope you enjoy the cams https://youtu.be/HuIu052ecyQ
crashes when loading:
AC\interpolatingspline.cpp (478): InterpolatingSpline::loadGrid
AC\aispline.cpp (654): AISpline::loadVersion7
AC\aispline.cpp (366): AISpline::loadFast
AC\aispline.cpp (341): AISpline::load
AC\aisplinerecorder.cpp (289): AISplineRecorder::load
AC\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder
AC\track.cpp (125): Track::initAISpline
AC\trackavatar.cpp (439): TrackAvatar::initPhysics
AC\trackavatar.cpp (60): TrackAvatar::TrackAvatar
AC\sim.cpp (1066): Sim::loadTrack
AC\racemanager.cpp (351): RaceManager::initOffline
AC\racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC\splashscreen.cpp (319): SplashScreen::postRender
AC\game.cpp (181): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
the AI spline seems to be bugged, causing an issue where the game crashes on loading when it reaches it on some computers. removing the "ai" folder in the track's directory fixes the issue and makes it playable. in addition, overuse of high quality tree models and the existence of a massive out-of-bounds area reaching way beyond the playable space causes the track to bring an RTX 3050 under 60 FPS while using reasonable graphics settings, performance similar to playing on the Shutoko Revival Project with AI traffic and modded cars. aside from these issues, the track itself is fun to drive.
There is a huge performance issue caused by trees
track is a fun drive. runs fine. people have potato pcs.lol
crashes on loading for me, looking for a fix
Fun track, but does has performance issues as others have stated.. If people want a quick fix, comment out all the tree related models in the "models_magarigawa_club.ini" and you'll just not have any trees spawned in but it went from about 50fps to 100+ for me doing this.
It's awesome to have the virtual counterpart the real project available for everyone to enojoy, thanks!

Very interesting and fun track design.
Seems like a fun track, but it needs optimisation really badly. I'm getting half of the FPS i should, it doesn't look nearly good enough to justify this amount of resources needed to run it.
The car falls through the map when starting, I hope for a fast fix.
The track layout is amazing and would surely become extremely popular in the community. As it is right now it needs 2 things.

1. With high priority it needs to be optimized. Low FPS. I would assume too high poly count for many of the objects is killing frame rate. In a racing sim, well its obvious this would be a priority. All the buildings should really just not have any interior, (except for maybe the pit area which is nice) and place a texture that looks like interiors where the windows are. Less shadows to calculate, less polys..etc etc... The background map seems very detailed... while it makes sense for "drone shots" of the track, functionality wise its taking up resources.

2. Texture overhaul so things look less flat but I cant really offer much advice here other than just my perception.
I agree with the other members with the request to improve the appearance of this circuit. However, it is a very interesting track to drive and race on. I'd also suggest using a brighter logo for future updates. With the dark setting, the Magarigawa logo is nearly invisible, and does not grab attention from the RaceDepartment directory.
Doesn't work, crashes when loading.
Wow! I dont know that we needed something like this in Assetto Corsa but wow! Thank you very much for this piece!

Latest News

Author
THE MAGARIGAWA CLUB
Downloads
3,912
File size
375.8 MB
Views
17,735
First release
Last update
User rating
3.22 star(s) 23 ratings

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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