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Sandevoerde track skin\ext_config 2.2

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Optional Update:

This only does one thing different from previous versions. You don't need to download this unless this interests you. I separated the pa announcer mod into it's own config file to make it easy to disable if you don't like it. Just open the ext_config.ini file in any notepad editor and change the [INCLUDE: ext_config-pa-announcer.ini] section to ACTIVE = 0
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Totally optional update. Nothing has changed from the last version. This is really only for people who fit these conditions. One, you like variety in the look of your tracks. I love when I can get a different look so the track doesn't get stale. Two, you don't care for the deep, rich grass texture look of the 70's version and wished it was more like the 60's versions.

NOTE: If you do want to try this, delete all previous skin folders. I changed the folder names for easy identification.

-- Added two skins named Zandy Mask 60s and Zandy Mask 70s. They alter the grass mask texture so the grass on the 70s version gets a lot lighter and on the 60s version gets a hair deeper in color. Obviously you will want to activate the skin that matches the track year you are driving. These do not have to be used. Try them and delete them if you don't like the change. It doesn't matter. I prefer them and thought others might as well.
-- The main grass skins now have four versions, Green, Light Brown, Dark Brown and Dry Grass. There are still different versions for the track year but they are still completely interchangeable.

Light Brown:
Light_Brown_Grass.jpg


Dark Brown:
Dark_Brown_Grass.jpg


Dry Grass:
Dry_Grass.jpg


Green Grass:
Green_Grass.jpg
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Sorry guys, but I have to do this. If you like this mod, it's worth the hassle.

I did all my texture editing tests on the 60's version of the track. For the first time tonight I tried it on the 70's version and discovered the grass textures are reversed. So I had to make two new skins (Grass 73 and Grass2 73) that puts the green and brown grass textures in the correct order. I will say though that for an interesting look, try using the 73 skin on the 60's track and visa versa. You will really get a dried out look. My personal favorite right now is driving the 60's track with the 70's Grass2 skin. You can rename the skin folders to something easier to identify if you want. I left the 60's skins with the same folder name so as not make people have to delete things before extracting.

Two other notes. I reworked the Winter LUT values so that the winterish look does not kick in so quickly and doesn't last as long. I think you will only see snow in January now.

Last thing, I added entries at the bottom on the ext_config files to hide the 3D people standing in pit lane on the 73 version of the track. Not even sure why they are there. If you want them back, scroll all the way to the bottom of the ext_config and set the MODEL_REPLACEMENT entry to ACTIVE = 0. I added the code to hide them into the original ext_config as well, but left it inactive. If you prefer to use it instead, you will have to change that one to ACTIVE = 1 to hide them.

This should be it unless I run across something during one of my races.
Had a typo (extra decimal place) in one of the seasonal LUT values. May have made things look a bit weird depending on which month you tried to use this with.

Sorry for the hassle...
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