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Road America 2.5.2 2.9.1 fixed bumps

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visually nice. track mesh could do with being slightly higher resolution, not as noticable as other tracks as catalunya as this is mostly flat, but can feel the suspension oscillating on the long hairpin after the speedville sign with the exos and can feel it in almost any non flat+straight section with the FF1 mod.

the kerb on the right hand side before the speedville sign caused some wacky behavior with the FF1 mod, seemed ok with the exos s1 though so maybe a car issue.
track map missing and ui outline.png could do with being white instead of black.
Albert McSaltens
Albert McSaltens
on the long hairpin of course bounces, i added bumps there
WIP i know - but a great track to drive :) Few minor;

1) AI wont overtake each other / follow in a line
2) Track map
3) Tarmac seems to bright - personal opinon, but think it would look better a bit darker. (have read other comment)

Really like it, can see the potential - keep up the great work Albert and thank you very much :)
Albert McSaltens
Albert McSaltens
About the road surface too bright, i dont use Post processing so maybe that is the issue that i see it fine.
but do you guys see it too bright when the sun reflects on it? or all the time?
great fun, but track surface has repetitive markings that are noticeable at high speeds ( like a wall paper effect if you keep your eyes on the track surface ) . the AI at launch are impossible, and makes for a not realistic start. they fall inline way to soon? well done track....I like it
Excellent track, looks great and drives nicely, but AI is not working, perhaps it broken after a recent update?
Albert McSaltens
Albert McSaltens
no idea, i abandoned working on tracks, but i think this version is older, look for Road america 3.4 Fixed
Premium
Many half trees and looping textures.

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