Great to see this car revisited. Shaders are way better now, physics seem very good too. And despite it being faster than the typical GT3 it fits well into a grid of those cars. It is a little low poly in its current form (130k tris is like half if what you are recommended to use). And you should check out using a AO based MAP texture for the interior to make stuff that lies in shadow less reflective, currently it looks a little too simple inside.