This is a tool for f1 2017 modders who needs guide in editing the Mclaren Honda vehicle.
-there are some minor changes on the texture mapping of the cars since the 1.9 patch
-What's in it.
-Wireframe for the paint files
-Wireframe for the decal files
-Wireframe for the Car Number
-all the are in one 3d model
- to edit a diffuse layer to edit a texture
-NOTE to view the decal material you need to go to the 3d tab and hide the paint material
(they are overlapping as the paint and the decal texture are 2 different materials using different UV map)
-DON'T FORGET TO UNHIDE the PAINT MATERIAL file before saving or it will stay hidden, even after you click the show icon.
see images 1 to 3
--for saving the tetxure i recommend to save it as a PNG file first (especially the decals texture with alpha channel), then open the original dds file in photshop and manually placing it. This is to avoid any unwanted smearing or incorrect colors once use in the game.
-if you have question hit the support tab on the RD DL page to message me in the forum
-will do the other cars as well, I need time in making them in order to work properly in Photoshop.
-Im not an expert in photoshop, 3dsmax and blender but im still learning.
If you enjoy all my works and wants to support me you can do it here:
MClaren Honda 3D model 1.01
3D model for mclaren honda