Magny-Cours 2023

Magny-Cours 2023 1.6

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One of the least accurate tracks ever created for any simulator and I'm not exaggerating.

NOTHING about this layout is accurate. The basic shape of every corner is completely incorrect. Nothing is where it should be. It's like it was sketched from memory. Check out my comparison in the support thread if you don't believe me.

Most of the track is 0.5m too narrow. The long back straight is 1.5m too narrow, plus the walls are way too close.

To add to all that it's also horribly bumpy and low-poly. Looks and drives like an earthquake hit it.
ac crashs every time when initialize s pline
Sorry, this is nothing like IRL.
Premium
After 2laps i give you a feedback ! i know perfecly this track ! In first thx for trying to make a track it's not easy...

Well, i thinck the kerb are looking square, if you can try to round the kerbs !

2nd the first chicane after adelaide corner doesnt look real
entering and exiting the turn as well as clearances

Same for Imola chicane and last sector...
the drawing of turns after 180° corner are not good

And the track is really bumpy ! in reality the track is smooth and not bumpy

But anyway thancks for this, this is promising keep it up :)
Very Great and promising mod. It is very accurate from what I can tell. some of the curbing is a little iffy but not to big of a problem, Still a great mod. Can't wait to see it improve more
Thank you!
Good mod and nice extensive update. Please consider improving two things in the future. First trees and second adding crowd. Those two would greatly improve immersion. Thanks for this circuit
Track is nice, but does not look natural...
Starting looking pretty good!
But I noticed a couple things that need to be fixed in one of the next updates:
-some ground markers cannot be seen from drivers points of view (for example before the hairpin)
-sand is in the track after the hairpin
-the curbs look a bit unrealistic (maybe they need a bit more grove)
-also some geometrical features need some fixing (for example: track width after the hairpin up to the first slight turn to the right, somehow last three corners feel also a bit narrower than in real life)
Thanks alot my first try 1.39 ;)
The update seems nice, i left a comment on the Discussion tab because of the FX being broken due to material name changes, just needs some immersion updates like crowd and surrounding areas.
Enjoyed this very much, thanks very much.
for a 1.0 version this is really great and promising! considering there are just rip-offs available for AC and this is made from scratch and has modern (curbs etc.) it's by far the best version. looking forward to the updates, especially if bumps and the road texture is ironed out. :)
chilenaoexiste
chilenaoexiste
thanks for the feedback! I'm currently working on some stuff for v1.1
verry good thanks
Good night, thanks for the clue. I don't know if you noticed, but when you start a race, the AI collides with the wall on the right, right at the start. I await a Fix for this thx
great start mate!
This is a really fun track to drive! I just finished a race here with the RSS Formula 2013 car and noticed some issues. AI cars are hitting the inside curb and flipping over at the Turn 5 Adelaide hairpin all the time. I also had trouble with race starts because the AI would cut the inside curb and crash into each other a lot. The track could use some CSP grass to help make it more pretty. I like the improvements you've done to this new version so far. Keep up the good work!
A very good work! Tested with RSS Formula Hybrid, 5 laps race with AI 90%. All works good! Thanks.
really good now. For an motion system simmer, there is nearly no heave or other telemtry to feel. This is the only thing to make better. Thank you!
I have compare with a real onboard, and it's almost the same !
Very good job, thanks a lot !

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