Jeddah 2024
Complete Revamp of the entire circuit compared to the 2021 version.
As everything is changed PLEASE DO A FRESH INSTALL. Delete the old Jeddah21 folder (back up if you think you may want to revert) and then install this one.
Since the original build of this track (which was based on a red line on a diagram snapped from a YouTube video) Google maps have updated, and now has fully detailed high resolution aerial photos of the track. So, I have revised my version to match this.
Also, new for this year it looks like the race organisers have painted artwork at each of the run-off areas, so I have included images there instead, they don't quite match the real circuit, but colours an designs are close enough. At some point if there's enough interest I'll probably update them. But i'm not sure if race organisers will re-paint this each year anyway... so it may be a waste of time!
The track is much more optimised, and should deliver better FPS overall. Although, due to the nature of it being a night race with loads of trackside lighting, it is still a little heavy when the lights go out.
Thanks again to everyone on my Patreon for supporting the development of projects like this, without you guys it would not be possible!
UI files by @Fanapryde
NICO ROSBERG DRIVES THE TRACK (old video from old version of the track)
Important! Please make sure to have CSP and CONTENT MANAGER INSTALLED!!!!
Complete Revamp of the entire circuit compared to the 2021 version.
As everything is changed PLEASE DO A FRESH INSTALL. Delete the old Jeddah21 folder (back up if you think you may want to revert) and then install this one.
Since the original build of this track (which was based on a red line on a diagram snapped from a YouTube video) Google maps have updated, and now has fully detailed high resolution aerial photos of the track. So, I have revised my version to match this.
Also, new for this year it looks like the race organisers have painted artwork at each of the run-off areas, so I have included images there instead, they don't quite match the real circuit, but colours an designs are close enough. At some point if there's enough interest I'll probably update them. But i'm not sure if race organisers will re-paint this each year anyway... so it may be a waste of time!
The track is much more optimised, and should deliver better FPS overall. Although, due to the nature of it being a night race with loads of trackside lighting, it is still a little heavy when the lights go out.
Thanks again to everyone on my Patreon for supporting the development of projects like this, without you guys it would not be possible!
UI files by @Fanapryde
NICO ROSBERG DRIVES THE TRACK (old video from old version of the track)
Important! Please make sure to have CSP and CONTENT MANAGER INSTALLED!!!!
I really appreciate your in depth review.
I am aware the track is lacking a lot of it's verticaliy in terms of it's architecture. This is something I will aim to sort in a future update.
Watching the F1 this weekend, I now have a better understanding of the geometry for the banked corner, and will also rectify it.
Again, thanks for the time, you've raised some valid points and I will be sure to act upon them. Perfect!