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GTR2 ReShade 2023-02-16

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Download ReShade installer from Reshade.me

-> Place zipped files in installation folder containing game executable
-> Run reshade installer (offline possible) and select game executable and then next
-> Select directX type and next and then modify and next until Finish

Tested on the following steam games @Default gamma / brightness level / no AA / no Vsync / @720p / @144hz
/ OLEd monitor @40% brightness

American & Euro Truck Simulator
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control

+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 80% (ingame)

Assetto Corsa

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
xx:\users\..xx\documents\assetto corsa\cfg\exposure.ini
+---> value = 0 [exposure]
system\cfg\ppfilters\blue_steel.ini

+---> enabled = 0 [auto exposure]
disabled custom shader pack / cmanager
if enabled CSP [remove folders -> extension\weather-controllers\base + sol]

+ blue steel (ingame)
+ 94% = colour contrast [oR + 85%]
+ overall effects quality = high [non ultra]
+ glare quality = ultra
+---> 44 = fov (cockpit)
+ -3.0 = height
+ steering speed = 2.0 (controls)
+ opposite lock speed = 2.0
+ return rate = 2.0
system\cfg\colorCurves.ini

+ low = 255, 250, 245, 10.0 [ambient]
+ high = 95, 104, 121, 10.0
content\tracks\..xx\data\lighting.ini
+ sun_pitch_angle = 40
+ sun_heading_angle = -150


Assetto Corsa Competizione
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ 94% = saturation (ingame) [oR +85%]
+ colder = white balance
+ 0.50 = image contrast
+ 0.20 = exposure gain
+ bloom quality = off
+ volumetric fog = disabled
+---> 44 = fov (cockpit)
+ -3.0 = height
+ steer speed = 1.5 (controls)
+ steer opposite direction = 1.8
+ steer gain = 1.0
+ steer reset = 1.5



Automobilista 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
+ vignette = no
+---> 59 = fov (cockpit)
+ -2.0 = height
+ steering deadzone = 20 (controls)
+ steering sensitivity = 10

Batman Arkham City

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation


Construction Simulator & Cities: Skylines
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

Dakar 18

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

Dirt 4

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 0.70 (ingame)


Dirt 5
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 10% (ingame)
+ gamma correction = 40%

Dirt Rally
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 180 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ gamma = 10% (ingame)

Dirt Rally 2

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
+ brightness = 0.70



F1 2016

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = high (ingame)
+ gamma = 0.90
+---> -0.50 = fov (cockpit)
+ 1.00 = offset horizontal
+ -0.60 = offset vertical


F1 2018
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 200 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = high (ingame)
+ gamma = 0.90
+---> -0.50 = fov (cockpit)
+ 1.00 = offset horizontal
+ -0.60 = offset vertical

F1 2020
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = low (ingame)
+---> -0.10 = fov (cockpit)
+ 1.00 = offset horizontal
+ -0.20 = offset vertical



F1 22
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = low (ingame)
+---> -10 = fov (cockpit)
+ 10 = offset horizontal
+ -10 = offset vertical



Fifa 22
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

Forza Horizon 4 & 5
+ -0.180 = global saturation
+ 0.080 = global vibrance
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control [oR + -0.480]
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 45% (ingame)
+ 40 = fov (cockpit)


Forza Motorsport
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.080 = global vibrance
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 245 = global white level [oR + 0.240]
+ -1.180 = global blacks curve
+ 0.080 = global exposure
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation [oR + 2.080]
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 45% (ingame)
+ custom camera fov = on
+ 39 = fov (cockpit)
+ dynamic render quality = low
+ nvidia dlss = off
+ performance target = unlocked
+ resolution scale = 100%
+ raytracing quality = off
+ shadow quality = low
+ car model quality = low
+ car livery quality = low
+ track texture quality = low
+ particle effects quality = ultra
+ motion blur = off
+ lens flare quality = off



Garou
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

GTR 2 & Race & NFS Shift 2

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 180 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+---> 51 = fov (cockpit)
+ -5.0 = height

Juno & Simple Planes

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

KOF 97 & 98

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

KOF 2002 & XIII

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

Metal Slug 2 & XX

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

Moto GP 20

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation


Moto GP 22
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 40% (ingame)

MXGP & Driver Parallel Lines & LEGO Super Heroes
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation


MudRunner
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 20% (ingame)
+ contrast = 10%

Need For Speed Most Wanted
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

+ gamma = 15% (ingame)

Need For Speed Rivals & Heat
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation


PGA Tour 2K23 & NBA 2K23
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

Project Cars & Insurmountable

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 20 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
+ vignette = no
+---> 58 = fov (cockpit)
+ -2.0 = height
+ steering deadzone = 20 (controls)
+ steering sensitivity = 10



Project Cars 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
+ exposure = 0.80
+ vignette = no
+---> 59 = fov (cockpit)
+ -2.0 = height
+ steering deadzone = 20 (controls)
+ steering sensitivity = 10

Ride 3 & 4

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)

Rise Of The Tomb Raider

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)

rFactor 2

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ 44 = fov (cockpit)
+ -4.0 = height
+ steering rate = 25% (controls)
+ return rate = 45%
+ snap factor = 0%
+ steering aggression = 0%

Samurai Showdown V

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

Sebastien Loeb Rally

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ gamma correction = 0.70 (ingame)



Sonic 4
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

Splinter Cell Blacklist

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

Star Wars Episode I Racer

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

Steep & The Snowboarding Game & Riders Republic

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation


The Crew 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

The Last Blade 2

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation


Tomb Raider
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation


Tony Hawk's Pro Skater 1+2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation

+ -0.850 = magenta saturation

Transport Fever
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

TT Ride On The Edge

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)

TT Ride On The Edge 2

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 20 = global black level
+ 0 = global highlights curve
+---> 300 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)


Ultimate Marvel Vs Capcom 3
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation

Valentino Rossi Game

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ gamma correction = 0.70 (ingame)



WRC 5 & 6 & 7
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)

WRC 8 & Generations

+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = low (ingame)
+ bloom = off
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Author
Mduduzi
Downloads
197
File size
28.7 MB
Views
3,997
First release
Last update
User rating
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