Download ReShade installer from Reshade.me
-> Place zipped files in installation folder containing game executable
-> Run reshade installer (offline possible) and select game executable and then next
-> Select directX type and next and then modify and next until Finish
Tested on the following steam games @Default gamma / brightness level / no AA / no Vsync / @720p / @144hz / OLEd monitor @40% brightness
American & Euro Truck Simulator
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 80% (ingame)
Assetto Corsa
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
xx:\users\..xx\documents\assetto corsa\cfg\exposure.ini
+---> value = 0 [exposure]
system\cfg\ppfilters\blue_steel.ini
+---> enabled = 0 [auto exposure]
disabled custom shader pack / cmanager
if enabled CSP [remove folders -> extension\weather-controllers\base + sol]
+ blue steel (ingame)
+ 94% = colour contrast [oR + 85%]
+ overall effects quality = high [non ultra]
+ glare quality = ultra
+---> 44 = fov (cockpit)
+ -3.0 = height
+ steering speed = 2.0 (controls)
+ opposite lock speed = 2.0
+ return rate = 2.0
system\cfg\colorCurves.ini
+ low = 255, 250, 245, 10.0 [ambient]
+ high = 95, 104, 121, 10.0
content\tracks\..xx\data\lighting.ini
+ sun_pitch_angle = 40
+ sun_heading_angle = -150
Assetto Corsa Competizione
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ 94% = saturation (ingame) [oR +85%]
+ colder = white balance
+ 0.50 = image contrast
+ 0.20 = exposure gain
+ bloom quality = off
+ volumetric fog = disabled
+---> 44 = fov (cockpit)
+ -3.0 = height
+ steer speed = 1.5 (controls)
+ steer opposite direction = 1.8
+ steer gain = 1.0
+ steer reset = 1.5
Automobilista 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
+ vignette = no
+---> 59 = fov (cockpit)
+ -2.0 = height
+ steering deadzone = 20 (controls)
+ steering sensitivity = 10
Batman Arkham City
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Construction Simulator & Cities: Skylines
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Dakar 18
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Dirt 4
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 0.70 (ingame)
Dirt 5
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 10% (ingame)
+ gamma correction = 40%
Dirt Rally
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 180 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ gamma = 10% (ingame)
Dirt Rally 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
+ brightness = 0.70
F1 2016
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = high (ingame)
+ gamma = 0.90
+---> -0.50 = fov (cockpit)
+ 1.00 = offset horizontal
+ -0.60 = offset vertical
F1 2018
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 200 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = high (ingame)
+ gamma = 0.90
+---> -0.50 = fov (cockpit)
+ 1.00 = offset horizontal
+ -0.60 = offset vertical
F1 2020
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = low (ingame)
+---> -0.10 = fov (cockpit)
+ 1.00 = offset horizontal
+ -0.20 = offset vertical
F1 22
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = low (ingame)
+---> -10 = fov (cockpit)
+ 10 = offset horizontal
+ -10 = offset vertical
Fifa 22
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Forza Horizon 4 & 5
+ -0.180 = global saturation
+ 0.080 = global vibrance
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control [oR + -0.480]
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 45% (ingame)
+ 40 = fov (cockpit)
Forza Motorsport
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.080 = global vibrance
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 245 = global white level [oR + 0.240]
+ -1.180 = global blacks curve
+ 0.080 = global exposure
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation [oR + 2.080]
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 45% (ingame)
+ custom camera fov = on
+ 39 = fov (cockpit)
+ dynamic render quality = low
+ nvidia dlss = off
+ performance target = unlocked
+ resolution scale = 100%
+ raytracing quality = off
+ shadow quality = low
+ car model quality = low
+ car livery quality = low
+ track texture quality = low
+ particle effects quality = ultra
+ motion blur = off
+ lens flare quality = off
Garou
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
GTR 2 & Race & NFS Shift 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 180 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+---> 51 = fov (cockpit)
+ -5.0 = height
Juno & Simple Planes
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
KOF 97 & 98
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
KOF 2002 & XIII
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Metal Slug 2 & XX
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Moto GP 20
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Moto GP 22
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 40% (ingame)
MXGP & Driver Parallel Lines & LEGO Super Heroes
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
MudRunner
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 20% (ingame)
+ contrast = 10%
Need For Speed Most Wanted
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ gamma = 15% (ingame)
Need For Speed Rivals & Heat
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
PGA Tour 2K23 & NBA 2K23
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Project Cars & Insurmountable
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 20 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
+ vignette = no
+---> 58 = fov (cockpit)
+ -2.0 = height
+ steering deadzone = 20 (controls)
+ steering sensitivity = 10
Project Cars 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
+ exposure = 0.80
+ vignette = no
+---> 59 = fov (cockpit)
+ -2.0 = height
+ steering deadzone = 20 (controls)
+ steering sensitivity = 10
Ride 3 & 4
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
Rise Of The Tomb Raider
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
rFactor 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ 44 = fov (cockpit)
+ -4.0 = height
+ steering rate = 25% (controls)
+ return rate = 45%
+ snap factor = 0%
+ steering aggression = 0%
Samurai Showdown V
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Sebastien Loeb Rally
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ gamma correction = 0.70 (ingame)
Sonic 4
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Splinter Cell Blacklist
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Star Wars Episode I Racer
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Steep & The Snowboarding Game & Riders Republic
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
The Crew 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
The Last Blade 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Tomb Raider
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Tony Hawk's Pro Skater 1+2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Transport Fever
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
TT Ride On The Edge
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
TT Ride On The Edge 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 20 = global black level
+ 0 = global highlights curve
+---> 300 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
Ultimate Marvel Vs Capcom 3
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Valentino Rossi Game
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ gamma correction = 0.70 (ingame)
WRC 5 & 6 & 7
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
WRC 8 & Generations
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = low (ingame)
+ bloom = off
-> Place zipped files in installation folder containing game executable
-> Run reshade installer (offline possible) and select game executable and then next
-> Select directX type and next and then modify and next until Finish
Tested on the following steam games @Default gamma / brightness level / no AA / no Vsync / @720p / @144hz / OLEd monitor @40% brightness
American & Euro Truck Simulator
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 80% (ingame)
Assetto Corsa
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
xx:\users\..xx\documents\assetto corsa\cfg\exposure.ini
+---> value = 0 [exposure]
system\cfg\ppfilters\blue_steel.ini
+---> enabled = 0 [auto exposure]
disabled custom shader pack / cmanager
if enabled CSP [remove folders -> extension\weather-controllers\base + sol]
+ blue steel (ingame)
+ 94% = colour contrast [oR + 85%]
+ overall effects quality = high [non ultra]
+ glare quality = ultra
+---> 44 = fov (cockpit)
+ -3.0 = height
+ steering speed = 2.0 (controls)
+ opposite lock speed = 2.0
+ return rate = 2.0
system\cfg\colorCurves.ini
+ low = 255, 250, 245, 10.0 [ambient]
+ high = 95, 104, 121, 10.0
content\tracks\..xx\data\lighting.ini
+ sun_pitch_angle = 40
+ sun_heading_angle = -150
Assetto Corsa Competizione
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ 94% = saturation (ingame) [oR +85%]
+ colder = white balance
+ 0.50 = image contrast
+ 0.20 = exposure gain
+ bloom quality = off
+ volumetric fog = disabled
+---> 44 = fov (cockpit)
+ -3.0 = height
+ steer speed = 1.5 (controls)
+ steer opposite direction = 1.8
+ steer gain = 1.0
+ steer reset = 1.5
Automobilista 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
+ vignette = no
+---> 59 = fov (cockpit)
+ -2.0 = height
+ steering deadzone = 20 (controls)
+ steering sensitivity = 10
Batman Arkham City
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Construction Simulator & Cities: Skylines
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Dakar 18
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Dirt 4
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 0.70 (ingame)
Dirt 5
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 10% (ingame)
+ gamma correction = 40%
Dirt Rally
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 180 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ gamma = 10% (ingame)
Dirt Rally 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
+ brightness = 0.70
F1 2016
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = high (ingame)
+ gamma = 0.90
+---> -0.50 = fov (cockpit)
+ 1.00 = offset horizontal
+ -0.60 = offset vertical
F1 2018
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 200 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = high (ingame)
+ gamma = 0.90
+---> -0.50 = fov (cockpit)
+ 1.00 = offset horizontal
+ -0.60 = offset vertical
F1 2020
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = low (ingame)
+---> -0.10 = fov (cockpit)
+ 1.00 = offset horizontal
+ -0.20 = offset vertical
F1 22
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = low (ingame)
+---> -10 = fov (cockpit)
+ 10 = offset horizontal
+ -10 = offset vertical
Fifa 22
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Forza Horizon 4 & 5
+ -0.180 = global saturation
+ 0.080 = global vibrance
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control [oR + -0.480]
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 45% (ingame)
+ 40 = fov (cockpit)
Forza Motorsport
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.080 = global vibrance
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 245 = global white level [oR + 0.240]
+ -1.180 = global blacks curve
+ 0.080 = global exposure
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation [oR + 2.080]
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 45% (ingame)
+ custom camera fov = on
+ 39 = fov (cockpit)
+ dynamic render quality = low
+ nvidia dlss = off
+ performance target = unlocked
+ resolution scale = 100%
+ raytracing quality = off
+ shadow quality = low
+ car model quality = low
+ car livery quality = low
+ track texture quality = low
+ particle effects quality = ultra
+ motion blur = off
+ lens flare quality = off
Garou
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
GTR 2 & Race & NFS Shift 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 180 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+---> 51 = fov (cockpit)
+ -5.0 = height
Juno & Simple Planes
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
KOF 97 & 98
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
KOF 2002 & XIII
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Metal Slug 2 & XX
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Moto GP 20
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Moto GP 22
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 40% (ingame)
MXGP & Driver Parallel Lines & LEGO Super Heroes
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
MudRunner
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ brightness = 20% (ingame)
+ contrast = 10%
Need For Speed Most Wanted
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ gamma = 15% (ingame)
Need For Speed Rivals & Heat
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
PGA Tour 2K23 & NBA 2K23
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Project Cars & Insurmountable
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 20 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
+ vignette = no
+---> 58 = fov (cockpit)
+ -2.0 = height
+ steering deadzone = 20 (controls)
+ steering sensitivity = 10
Project Cars 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
+ exposure = 0.80
+ vignette = no
+---> 59 = fov (cockpit)
+ -2.0 = height
+ steering deadzone = 20 (controls)
+ steering sensitivity = 10
Ride 3 & 4
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
Rise Of The Tomb Raider
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
rFactor 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ 44 = fov (cockpit)
+ -4.0 = height
+ steering rate = 25% (controls)
+ return rate = 45%
+ snap factor = 0%
+ steering aggression = 0%
Samurai Showdown V
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Sebastien Loeb Rally
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ gamma correction = 0.70 (ingame)
Sonic 4
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Splinter Cell Blacklist
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Star Wars Episode I Racer
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Steep & The Snowboarding Game & Riders Republic
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
The Crew 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
The Last Blade 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 280 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Tomb Raider
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Tony Hawk's Pro Skater 1+2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Transport Fever
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
TT Ride On The Edge
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
TT Ride On The Edge 2
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 20 = global black level
+ 0 = global highlights curve
+---> 300 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
Ultimate Marvel Vs Capcom 3
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
Valentino Rossi Game
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 240 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control [oR + 0.000]
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ gamma correction = 0.70 (ingame)
WRC 5 & 6 & 7
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 220 = global white level
+ -1.180 = global blacks curve
+ 0.0 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ bloom = off (ingame)
WRC 8 & Generations
+ 0.180 = global contrast
+ -0.180 = global saturation
+ 0.280 = red hue control
+ 0.180 = global exposure
+ 0 = global black level
+ 0 = global highlights curve
+---> 260 = global white level
+ -1.180 = global blacks curve
+ 0.100 = global gamma
+ 0.002 = global white balance temperature
+ -0.100 = global white balance tint
+ 0.480 = orange hue control
+ 0.480 = green hue control
+ -2.000 = magenta hue control
+ 0.480 = yellow saturation
+ 1.080 = green saturation
+ 0.480 = aqua saturation
+ 0.180 = blue saturation
+ -0.850 = magenta saturation
+ lighting quality = low (ingame)
+ bloom = off