Glava Zete

Glava Zete 1.0

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Agree about quality standarts. But idea, enjoyable is very nice. Know this roads after last summer ;)
Someone, who know how, help him for making this (He wrote, for example: "trees are ugly because i don't know how to move vertex normals in Blender"
The layout and subtle and narrow surface of the track makes for an interesting drive, however there are many bugs still pertaining to the collisions. There are some sections around the outside of the tarmac you can fall through, and if you accidentally go off the course in some areas you will get stuck in what looks like grass but acts like quick sand.

I think more invisible barriers would help prevent from falling or getting stuck in quick sand-like grass, if you're unable to fix these issues.
Thanks for ne addition, will test tomorrow. Im ride roads in Montenegro - good place
make it 16 pits pls for online
Very Nice track!!!! Could be Excellent if you can solve the problem with some unforgiving objects close to the road. Anyway Superb Job as with your other tracks!!!
Good first try at bringing it over. It is very bumpy but fun to try and wrangle a car around. With some work this can be a top notch track. I see the tress are the cardboard cutout type and could use some reworking along with the cameras. The bumps I would leave in but tone them down a little bit. I know nothing of converting or making stuff as my artistic talents are not enough to create anything and I give people props when they can create unique stuff that should be furthered along. I hope to see this followed thru to completion.
Thanks for your work!
I think it looks very promising and has good potential to become a really fun track once it is finished. Eagerly awaiting future versions, as I think we can't have enoguh point-to-point tracks for AC :)
Finally It's visually stunning, but in AC 1.02 there are many invisible objects at the side of the track. You can't leave the tarmac, not even by half of a tyre, because you crash into something invisible. The off the track scenes have nothing to do with the car's behavior. There are many objects you can stick in. It's all together very annoying. Please fix it.
As Sberci said, there are many bugs around the track. I watched my replays when i crashed and I even didn't went off track, I just get close to the edge of tarmac in some turns and it catapults me into air.
Beautifully done but has very very annoying collision physics with road side objects. If this is intentionally done (to keep the cars on tarmac) then it is completely against the "nature" of this type of competition. Hope V1.0 will fix this so we can enjoy it, right now it is a toucher.
love hill climbs tracks it is ok, but only woks in practice , you try it online so you can race with a mate it will not work online love your work to.
not posssible to set times
The track looks like it would be a lot of fun, but so far I have been unable to find a way to driove on it. If I go in one direction, I fgall off the infinite hole, in the other direction, as soon as it gets fun, I hit an invisible wall.

How do I test it properly?
nonfunctional product is useless
Well what can I say reminds me of something from the PS1 , what was you thinking releasing this ?
Lemax
Lemax
what i was thinking? to direct compare track surface and road mesh in rF and AC. I made this track for rF and wanted to see what I must change for future track projects (no more 15cm noise modifier on roads definitely )
Premium
I fall infinitely
Does not represent the quality standards the mod community should set.

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